{
  "asi_alternatives": [
    {
      "name": "Toughness",
      "category": "Combat",
      "prerequisites": [],
      "effect": "Your body has been hardened through battle. You gain an additional +2 HP per level."
    },
    {
      "name": "Point Blank Shot",
      "category": "Combat",
      "prerequisites": [],
      "effect": "You get a +1 bonus on attack and damage rolls with ranged weapons against opponents within Point-Blank Range."
    },
    {
      "name": "Far Shot",
      "category": "Combat",
      "prerequisites": [],
      "effect": "When you use a ranged weapon against targets at Short, Medium, or Long Range, the Range category is considered one less."
    },
    {
      "name": "Burst Fire",
      "category": "Combat",
      "prerequisites": ["Proficiency with an Autofire-capable ranged weapon"],
      "effect": "When using a ranged weapon with Autofire capability, and that you are Proficient with, in Autofire mode, you may fire a short burst as a single attack against a single target. You take a -5 penalty on your attack roll, but deal +2 dice of damage."
    },
    {
      "name": "Power Attack",
      "category": "Combat",
      "prerequisites": [],
      "effect": "Before making a melee attack, you can choose to take a –2 penalty to the attack roll. If the attack hits, it deals +4 bonus damage. This bonus increases to +6 at level 10, and +8 at level 17."
    },
    {
      "name": "Assured Attack",
      "category": "Combat",
      "prerequisites": [],
      "effect": "Whenever you deal damage to a target with an attack and you roll multiple damage dice, you can reroll the lowest damage die but must keep the second result, even if it is worse."
    },
    {
      "name": "Force Training",
      "category": "Force & Movement",
      "prerequisites": ["Use the Force proficiency"],
      "effect": "Use the Force Proficiency only. You learn 1 + your Wisdom modifier Force powers. You gain Force Points equal to your Wisdom modifier + your proficiency bonus, which you can spend to activate them."
    },
    {
      "name": "Long Strider",
      "category": "Force & Movement",
      "prerequisites": [],
      "effect": "Your speed is increased by 10 ft."
    },
    {
      "name": "Mobility",
      "category": "Force & Movement",
      "prerequisites": [],
      "effect": "You can ignore rough terrain and move your usual speed."
    },
    {
      "name": "Martial Arts I",
      "category": "Martial Arts & Defense",
      "prerequisites": [],
      "effect": "Damage dealt by your Unarmed Attacks is 1d4. You gain +1 to your AC if you're not wearing armor."
    },
    {
      "name": "Martial Arts II",
      "category": "Martial Arts & Defense",
      "prerequisites": ["Martial Arts I"],
      "effect": "Damage dealt by your Unarmed Attacks increases to 2d4. You gain +2 to your AC if you're not wearing armor."
    },
    {
      "name": "Martial Arts III",
      "category": "Martial Arts & Defense",
      "prerequisites": ["Martial Arts II"],
      "effect": "Damage dealt by your Unarmed Attacks increases to 3d4. You gain +3 to your AC if you're not wearing armor."
    },
    {
      "name": "Armor Mastery",
      "category": "Martial Arts & Defense",
      "prerequisites": [],
      "effect": "The maximum Dexterity bonus of your Armor improves by +1."
    },
    {
      "name": "Weapon Proficiency",
      "category": "Weapon & Armor",
      "prerequisites": [],
      "effect": "Gain proficiency with a specific weapon category or specific exotic weapon."
    },
    {
      "name": "Weapon Specialization",
      "category": "Weapon & Armor",
      "prerequisites": ["Proficiency with chosen weapon"],
      "effect": "Gain specialization with a specific weapon. +1 attack and damage."
    },
    {
      "name": "Weapon Expertise",
      "category": "Weapon & Armor",
      "prerequisites": ["Weapon Specialization (same weapon)"],
      "effect": "Gain expertise with a specific weapon. +2 attack and damage. Required to have Specialization for that specific weapon."
    },
    {
      "name": "Dual Wielder I",
      "category": "Weapon & Armor",
      "prerequisites": [],
      "effect": "Reduce the dual-wielding attack penalty to -2 (down from the default -5). Must take Dual Wielder I before taking Dual Wielder II."
    },
    {
      "name": "Dual Wielder II",
      "category": "Weapon & Armor",
      "prerequisites": ["Dual Wielder I"],
      "effect": "Eliminate the dual-wielding attack penalty entirely (down from -2 with Dual Wielder I)."
    },
    {
      "name": "Armor Proficiency",
      "category": "Weapon & Armor",
      "prerequisites": [],
      "effect": "Gain proficiency with a specific armor category."
    },
    {
      "name": "Skill Proficiency",
      "category": "Skill Training",
      "prerequisites": [],
      "effect": "Gain proficiency with a specific skill."
    },
    {
      "name": "Skill Expertise",
      "category": "Skill Training",
      "prerequisites": ["Proficiency in chosen skill"],
      "effect": "Gain expertise with a specific skill."
    },
    {
      "name": "Improved Initiative",
      "category": "Tactical",
      "prerequisites": [],
      "effect": "You roll Initiative with Advantage."
    }
  ]
}
