{
  "_comment": "Bio-Implants catalog — cybernetics, prosthetics, biomods. Available to non-droid species. Three categories: Sensory (eyes/ears/voice/comms), Neural (brain/reflexes/interfaces), Physical (limbs/muscles/subdermal armor/organs). recommended_min_level is advisory, not enforced — GM discretion. excludes_with is for hard mutual-exclusion pairs (e.g., Subdermal Heavy supersedes Light). Numeric fields the free-text parser cannot extract are surfaced as explicit columns: ac_bonus, hp_max_bonus, hp_per_level_bonus, speed_bonus, initiative_bonus, melee_attack_bonus, ranged_attack_bonus. Ability and skill bonuses live in the effect string and are extracted by parseUpgradeEffect. Engine reads via collectBioImplantEffects() in useCharacter.js.",

  "bio_implants": [
    {
      "name": "Cybernetic Eye (Basic)",
      "category": "Sensory",
      "compatible_species": ["all-non-droid"],
      "cost_credits": 1500,
      "recommended_min_level": 1,
      "is_legendary": false,
      "restricted": false,
      "excludes_with": [],
      "effect": "Replaces a lost or damaged eye. +1 to Perception checks involving sight.",
      "lore_note": "Standard-issue replacement optics produced across the galaxy by SoroSuub and Czerka Arms."
    },
    {
      "name": "Auditory Implant (Basic)",
      "category": "Sensory",
      "compatible_species": ["all-non-droid"],
      "cost_credits": 1200,
      "recommended_min_level": 1,
      "is_legendary": false,
      "restricted": false,
      "excludes_with": [],
      "effect": "Restores lost hearing. +1 to Perception checks involving sound.",
      "lore_note": "Common installation after blaster-fire trauma."
    },
    {
      "name": "Vocal Cord Replacement",
      "category": "Sensory",
      "compatible_species": ["all-non-droid"],
      "cost_credits": 1800,
      "recommended_min_level": 2,
      "is_legendary": false,
      "restricted": false,
      "excludes_with": [],
      "effect": "Restores lost voice. The user may imitate other voices with a successful Deception check (DC 15).",
      "lore_note": "Standard medbay procedure on Outer Rim worlds where bacta is scarce."
    },
    {
      "name": "Low-Light Optics",
      "category": "Sensory",
      "compatible_species": ["all-non-droid"],
      "cost_credits": 2500,
      "recommended_min_level": 3,
      "is_legendary": false,
      "restricted": false,
      "excludes_with": [],
      "effect": "See in dim light as if it were normal illumination. Advantage on Perception checks in low-light conditions.",
      "lore_note": "Favored by Imperial scouts and Mandalorian operators working in night-side environments."
    },
    {
      "name": "Sonic Amplifier",
      "category": "Sensory",
      "compatible_species": ["all-non-droid"],
      "cost_credits": 2000,
      "recommended_min_level": 3,
      "is_legendary": false,
      "restricted": false,
      "excludes_with": [],
      "effect": "Hearing range extended. Advantage on Perception checks involving sound.",
      "lore_note": "Replaces the auditory canal with a tuned resonance chamber."
    },
    {
      "name": "Internal Comm Implant",
      "category": "Sensory",
      "compatible_species": ["all-non-droid"],
      "cost_credits": 3000,
      "recommended_min_level": 4,
      "is_legendary": false,
      "restricted": false,
      "excludes_with": [],
      "effect": "Built-in long-range comlink. Hands-free, sub-vocalized, encryption-capable.",
      "lore_note": "Reminiscent of Lobot's Aj^6 cyborg construct, scaled down."
    },
    {
      "name": "Telescopic Lens Implant",
      "category": "Sensory",
      "compatible_species": ["all-non-droid"],
      "cost_credits": 4000,
      "recommended_min_level": 5,
      "is_legendary": false,
      "restricted": false,
      "excludes_with": [],
      "effect": "Perception range involving sight is doubled. Advantage on ranged attacks against targets beyond 200 ft.",
      "lore_note": "Sniper-grade replacement optic; used by Imperial sharpshooters."
    },
    {
      "name": "Thermal/IR Optic",
      "category": "Sensory",
      "compatible_species": ["all-non-droid"],
      "cost_credits": 6000,
      "recommended_min_level": 7,
      "is_legendary": false,
      "restricted": false,
      "excludes_with": [],
      "effect": "See heat signatures through smoke, fog, and darkness. Ignore concealment from non-magical obscurement.",
      "lore_note": "Civilian-legal variant of the Storm Commando helm optic."
    },
    {
      "name": "Cybernetic Eye (Sensor-Linked)",
      "category": "Sensory",
      "compatible_species": ["all-non-droid"],
      "cost_credits": 7500,
      "recommended_min_level": 8,
      "is_legendary": false,
      "restricted": false,
      "excludes_with": [],
      "effect": "+2 to Use Computer checks. Advantage on Investigation checks involving sensor data.",
      "lore_note": "Direct neural link to ship computers and slicer kits; signature gear of corporate intel operatives."
    },
    {
      "name": "Optical Targeting Array",
      "category": "Sensory",
      "compatible_species": ["all-non-droid"],
      "cost_credits": 8000,
      "recommended_min_level": 10,
      "is_legendary": false,
      "restricted": false,
      "excludes_with": [],
      "ranged_attack_bonus": 2,
      "effect": "+2 to attack rolls with ranged weapons. Advantage on Perception checks involving sight.",
      "lore_note": "Operatives may receive this as a class trait at Lv 10 instead of purchasing it. Imperial Intelligence issue."
    },

    {
      "name": "Skill Chip",
      "category": "Neural",
      "compatible_species": ["all-non-droid"],
      "cost_credits": 3500,
      "recommended_min_level": 3,
      "is_legendary": false,
      "restricted": false,
      "excludes_with": [],
      "requires_choice": {
        "type": "skill",
        "label": "Pick the skill this chip uploads",
        "applies": "proficiency_or_bonus_2"
      },
      "effect": "Gain proficiency in one skill chosen at installation. If you are already proficient in that skill, gain +2 to all checks with it instead.",
      "lore_note": "A neural cassette uploaded directly to the motor cortex. Holds a single discipline."
    },
    {
      "name": "Reaction Time Booster",
      "category": "Neural",
      "compatible_species": ["all-non-droid"],
      "cost_credits": 3500,
      "recommended_min_level": 4,
      "is_legendary": false,
      "restricted": false,
      "excludes_with": ["Neural Accelerator"],
      "initiative_bonus": 2,
      "effect": "+2 to Initiative rolls. Does not stack with Neural Accelerator — the higher-tier implant supersedes this one.",
      "lore_note": "Civilian variant of the military-grade Neural Accelerator."
    },
    {
      "name": "Pain Suppressor",
      "category": "Neural",
      "compatible_species": ["all-non-droid"],
      "cost_credits": 4500,
      "recommended_min_level": 5,
      "is_legendary": false,
      "restricted": false,
      "excludes_with": [],
      "effect": "Advantage on Constitution saves against pain and torture. Once per encounter, ignore the first source of Disadvantage from injury.",
      "lore_note": "Originally developed for bacta-tank patients; later adopted by Imperial Inquisitors and seasoned bounty hunters."
    },
    {
      "name": "Memory Augmentation Chip",
      "category": "Neural",
      "compatible_species": ["all-non-droid"],
      "cost_credits": 5000,
      "recommended_min_level": 5,
      "is_legendary": false,
      "restricted": false,
      "excludes_with": [],
      "effect": "+2 to Knowledge: Galactic Lore checks. +2 to Knowledge: Sciences checks. +2 to Knowledge: Tactics checks. Perfect recall — auto-succeed on retakes of any Knowledge check you have already attempted.",
      "lore_note": "Favored by Jedi archivists and Imperial historians. Storage capacity rated in terabytes."
    },
    {
      "name": "Neural Interface Jack",
      "category": "Neural",
      "compatible_species": ["all-non-droid"],
      "cost_credits": 5500,
      "recommended_min_level": 6,
      "is_legendary": false,
      "restricted": false,
      "excludes_with": [],
      "effect": "+2 to Use Computer checks. Advantage when piloting any vessel you are physically jacked into.",
      "lore_note": "Echoes the deep-cradle interfaces used by SoroSuub navigators and Imperial Decoy stations."
    },
    {
      "name": "Empathic Dampener",
      "category": "Neural",
      "compatible_species": ["all-non-droid"],
      "cost_credits": 6500,
      "recommended_min_level": 7,
      "is_legendary": false,
      "restricted": false,
      "excludes_with": [],
      "effect": "Advantage on saving throws against Charm and fear effects. Lore: the user often reads as emotionally flat in social settings.",
      "lore_note": "ISB interrogator-issue. Wears a known signature: dilated pupils, monotone speech."
    },
    {
      "name": "Adrenal Surge Regulator",
      "category": "Neural",
      "compatible_species": ["all-non-droid"],
      "cost_credits": 9000,
      "recommended_min_level": 10,
      "is_legendary": false,
      "restricted": false,
      "excludes_with": [],
      "effect": "Once per Short Rest, the first time you drop below half HP in an encounter, gain temporary HP equal to your Intelligence modifier + your level.",
      "lore_note": "Operatives may receive this as a class trait at Lv 10 instead of purchasing it."
    },
    {
      "name": "Neural Accelerator",
      "category": "Neural",
      "compatible_species": ["all-non-droid"],
      "cost_credits": 10000,
      "recommended_min_level": 10,
      "is_legendary": false,
      "restricted": false,
      "excludes_with": ["Reaction Time Booster"],
      "initiative_bonus": 2,
      "effect": "+2 to Initiative rolls. Once per Short Rest, add your Intelligence modifier to a Dexterity saving throw or attack roll. Supersedes Reaction Time Booster.",
      "lore_note": "Operatives may receive this as a class trait at Lv 10 instead of purchasing it. Imperial Intelligence issue."
    },
    {
      "name": "Cortical Calculator",
      "category": "Neural",
      "compatible_species": ["all-non-droid"],
      "cost_credits": 12000,
      "recommended_min_level": 11,
      "is_legendary": false,
      "restricted": false,
      "excludes_with": [],
      "effect": "+1 to Intelligence. Advantage on Investigation and Knowledge: Sciences checks.",
      "lore_note": "Custom installation by Corellian Engineering Corporation; a status symbol in scientific circles."
    },
    {
      "name": "AJ^6 Cyborg Construct",
      "category": "Neural",
      "compatible_species": ["all-non-droid"],
      "cost_credits": 25000,
      "recommended_min_level": 12,
      "is_legendary": true,
      "restricted": true,
      "excludes_with": [],
      "effect": "Advantage on all Use Computer checks. Advantage on all Knowledge: Sciences checks.",
      "lore_note": "Lobot's signature headset. Imperial-era variants notoriously eroded personality over prolonged use — the GM may impose narrative drift consequences over time."
    },

    {
      "name": "Cybernetic Arm (Prosthetic)",
      "category": "Physical",
      "compatible_species": ["all-non-droid"],
      "cost_credits": 2000,
      "recommended_min_level": 1,
      "is_legendary": false,
      "restricted": false,
      "excludes_with": [],
      "effect": "Replaces a lost arm. Standard function with no penalty.",
      "lore_note": "Iconic Star Wars cybernetic — Luke Skywalker, Anakin Skywalker, Lobot, Vader."
    },
    {
      "name": "Cybernetic Leg (Prosthetic)",
      "category": "Physical",
      "compatible_species": ["all-non-droid"],
      "cost_credits": 2000,
      "recommended_min_level": 1,
      "is_legendary": false,
      "restricted": false,
      "excludes_with": [],
      "effect": "Replaces a lost leg. Standard function with no penalty.",
      "lore_note": "Common after speeder accidents and rancor incidents."
    },
    {
      "name": "Replacement Heart (Cyber-Pumped)",
      "category": "Physical",
      "compatible_species": ["all-non-droid"],
      "cost_credits": 3500,
      "recommended_min_level": 3,
      "is_legendary": false,
      "restricted": false,
      "excludes_with": [],
      "hp_max_bonus": 5,
      "effect": "Replaces a failed heart. +5 maximum HP. Advantage on Constitution saves against exhaustion.",
      "lore_note": "Cyber-pumped synthetic ventricle, regulated by an internal microcomputer."
    },
    {
      "name": "Subdermal Armor (Light)",
      "category": "Physical",
      "compatible_species": ["all-non-droid"],
      "cost_credits": 3500,
      "recommended_min_level": 3,
      "is_legendary": false,
      "restricted": false,
      "excludes_with": [],
      "ac_bonus": 1,
      "effect": "+1 AC. Works under clothing and does not interfere with worn armor's maximum DEX modifier.",
      "lore_note": "Mesh of plasteel filaments woven beneath the dermis. Favored by smugglers who can't openly wear armor."
    },
    {
      "name": "Reinforced Cybernetic Arm",
      "category": "Physical",
      "compatible_species": ["all-non-droid"],
      "cost_credits": 4000,
      "recommended_min_level": 4,
      "is_legendary": false,
      "restricted": false,
      "excludes_with": [],
      "effect": "+1 to Strength. Unarmed strikes with this arm deal an additional 1d4 damage.",
      "lore_note": "Industrial-grade prosthetic adapted for combat use."
    },
    {
      "name": "Adrenal Booster Implant",
      "category": "Physical",
      "compatible_species": ["all-non-droid"],
      "cost_credits": 4000,
      "recommended_min_level": 4,
      "is_legendary": false,
      "restricted": false,
      "excludes_with": [],
      "effect": "Once per Short Rest, as a bonus action, gain +10 ft speed and advantage on Strength saving throws for 1 minute.",
      "lore_note": "Pharmaceutical-grade adrenaline reservoir wired to the adrenal medulla."
    },
    {
      "name": "Hydraulic Leg Augments",
      "category": "Physical",
      "compatible_species": ["all-non-droid"],
      "cost_credits": 5000,
      "recommended_min_level": 5,
      "is_legendary": false,
      "restricted": false,
      "excludes_with": ["Servo-Powered Leg Augments"],
      "speed_bonus": 10,
      "effect": "+10 ft speed. Jump distances are doubled. Cannot be installed alongside Servo-Powered Leg Augments — pick one paradigm.",
      "lore_note": "Brute-force pneumatic system. Loud, but unmatched for raw acceleration."
    },
    {
      "name": "Replacement Lungs (Cyber-Filtered)",
      "category": "Physical",
      "compatible_species": ["all-non-droid"],
      "cost_credits": 5500,
      "recommended_min_level": 5,
      "is_legendary": false,
      "restricted": false,
      "excludes_with": [],
      "effect": "Replaces failed lungs. Immune to atmospheric toxins and smoke. Can survive in vacuum for up to 1 minute.",
      "lore_note": "Standard installation for miners working spice glands and Kessel veins."
    },
    {
      "name": "Endurance Pacemaker",
      "category": "Physical",
      "compatible_species": ["all-non-droid"],
      "cost_credits": 5500,
      "recommended_min_level": 6,
      "is_legendary": false,
      "restricted": false,
      "excludes_with": [],
      "effect": "+1 to Constitution. Advantage on Endurance checks.",
      "lore_note": "A cardiac regulator wired to maintain output under sustained stress."
    },
    {
      "name": "Synthetic Bacta Pump",
      "category": "Physical",
      "compatible_species": ["all-non-droid"],
      "cost_credits": 6000,
      "recommended_min_level": 6,
      "is_legendary": false,
      "restricted": false,
      "excludes_with": [],
      "effect": "Once per Long Rest, when you are reduced to half HP or below, gain temporary HP equal to your level + your CON modifier.",
      "lore_note": "Trickle-feed synthetic bacta reservoir. Slower than a full tank, but always with you."
    },
    {
      "name": "Servo-Powered Leg Augments",
      "category": "Physical",
      "compatible_species": ["all-non-droid"],
      "cost_credits": 7000,
      "recommended_min_level": 7,
      "is_legendary": false,
      "restricted": false,
      "excludes_with": ["Hydraulic Leg Augments"],
      "effect": "+1 to Dexterity. Advantage on Athletics checks for running or jumping. Cannot be installed alongside Hydraulic Leg Augments.",
      "lore_note": "Precision servomotors threaded along the original leg bone — quieter and more elegant than the hydraulic paradigm."
    },
    {
      "name": "Muscle Fiber Reinforcement",
      "category": "Physical",
      "compatible_species": ["all-non-droid"],
      "cost_credits": 9000,
      "recommended_min_level": 10,
      "is_legendary": false,
      "restricted": false,
      "excludes_with": [],
      "melee_attack_bonus": 2,
      "effect": "+2 to attack rolls with melee weapons. Once per Short Rest, add your Constitution modifier to a weapon damage roll.",
      "lore_note": "Operatives may receive this as a class trait at Lv 10 instead of purchasing it. Synthetic myofibrils woven into existing muscle tissue."
    },
    {
      "name": "Subdermal Armor (Heavy)",
      "category": "Physical",
      "compatible_species": ["all-non-droid"],
      "cost_credits": 12000,
      "recommended_min_level": 9,
      "is_legendary": false,
      "restricted": true,
      "excludes_with": ["Subdermal Armor (Light)"],
      "ac_bonus": 2,
      "effect": "+2 AC. Resistance to kinetic damage on the first hit each encounter. Supersedes the Light tier — when both are installed only the Heavy bonus applies.",
      "lore_note": "Military-grade plasteel weave. Illegal in Core systems without an Imperial license."
    },
    {
      "name": "Phrik-Reinforced Skeleton",
      "category": "Physical",
      "compatible_species": ["all-non-droid"],
      "cost_credits": 20000,
      "recommended_min_level": 12,
      "is_legendary": true,
      "restricted": true,
      "excludes_with": [],
      "hp_per_level_bonus": 2,
      "effect": "+2 HP per level (retroactive). Advantage on saving throws against being knocked Prone or grappled.",
      "lore_note": "Phrik-alloy reinforcement bonded to the long bones. Issued only to Sith Inquisitors and Imperial Royal Guard."
    }
  ]
}
