{
  "gear": [
    {
      "name": "Medpac I",
      "cost_credits": 50,
      "weight_kg": 0.5,
      "description": "Heals 1d6 HP. Basic civilian-grade medpac.",
      "category": "Medical",
      "min_level": 1
    },
    {
      "name": "Medpac II",
      "cost_credits": 150,
      "weight_kg": 0.6,
      "description": "Heals 2d6 HP. Cures basic toxins and diseases.",
      "category": "Medical",
      "min_level": 2
    },
    {
      "name": "Medpac III",
      "cost_credits": 350,
      "weight_kg": 0.7,
      "description": "Heals 3d6 HP. Cures rare toxins and diseases.",
      "category": "Medical",
      "min_level": 4
    },
    {
      "name": "Medpac IV",
      "cost_credits": 700,
      "weight_kg": 0.8,
      "description": "Heals 4d6 HP. Cures very rare toxins and diseases.",
      "category": "Medical",
      "min_level": 7
    },
    {
      "name": "Medpac V",
      "cost_credits": 1500,
      "weight_kg": 1,
      "description": "Heals 5d6 HP. Cures any toxins and diseases.",
      "category": "Medical",
      "min_level": 11
    },
    {
      "name": "Tool Kit",
      "cost_credits": 250,
      "weight_kg": 1,
      "description": "Required to reprogram a droid or to repair a damaged droid or vehicle. Also simplifies repairing general devices. Contains tools for disassembling, analyzing, modifying, and rebuilding almost any technological device.",
      "category": "Tools",
      "min_level": 1
    },
    {
      "name": "Security Kit",
      "cost_credits": 750,
      "weight_kg": 1,
      "description": "A set of special tools for bypassing electronic and mechanical locks, including electronic components and dedicated sensor devices. Possession is illegal on most worlds without proper permits. Required to bypass traps or security systems using the Mechanics skill. Includes a Comlink that monitors silent alarm frequencies.",
      "category": "Security",
      "min_level": 1
    },
    {
      "name": "Binder Cuffs",
      "cost_credits": 50,
      "weight_kg": 0.5,
      "description": "Durasteel restraints that lock two limbs of a prisoner together. Damage Reduction 10, 20 HP, Strength score 40. Breaking requires DC 30 Strength check; removing without the seven-digit release code requires DC 25 Mechanics check. Compatible with Large, Medium, and Small creatures.",
      "category": "Security",
      "min_level": 1
    },
    {
      "name": "Comlink (Short-Range)",
      "cost_credits": 25,
      "weight_kg": 0.1,
      "description": "Personal communications transceiver with a range of 50 km or low orbit. Can be built into helmets and armor.",
      "category": "Communications",
      "min_level": 1
    },
    {
      "name": "Comlink (Long-Range)",
      "cost_credits": 250,
      "weight_kg": 1,
      "description": "Personal communications transceiver with a range of 200 km or high orbit. Requires a backpack-sized Comset. Can be miniaturized to a wrist-sized unit for double the cost.",
      "category": "Communications",
      "min_level": 1
    },
    {
      "name": "Liquid Cable Dispenser",
      "cost_credits": 10,
      "weight_kg": 0.2,
      "description": "Dispenses a liquid that instantly solidifies on contact with atmosphere or vacuum to form a tough, flexible cable. Contains enough liquid for 60 ft (10 squares) of cable; refillable. Cable has Strength score 28, supports up to 560 kg, and can be broken with DC 24 Strength check.",
      "category": "Survival",
      "min_level": 1
    },
    {
      "name": "Syntherope",
      "cost_credits": 20,
      "weight_kg": 2.5,
      "description": "A coil of 45 meters (30 squares) of durable, reusable rope. Stronger than a Liquid Cable Dispenser. Strength score 30, supports up to 720 kg, broken with DC 25 Strength check.",
      "category": "Survival",
      "min_level": 1
    },
    {
      "name": "Glow Rod",
      "cost_credits": 10,
      "weight_kg": 1,
      "description": "Portable illumination device that projects a beam of light up to 6 squares, providing Visibility.",
      "category": "Survival",
      "min_level": 1
    },
    {
      "name": "Datapad (Basic)",
      "cost_credits": 100,
      "weight_kg": 0.3,
      "description": "Handheld computer serving as notebook, calculator, and sketchpad. Intelligence 10. Storage and display only — cannot run programs.",
      "category": "Computing",
      "min_level": 1
    },
    {
      "name": "Datapad (Advanced)",
      "cost_credits": 1000,
      "weight_kg": 0.5,
      "description": "Handheld computer that can interface with larger networks directly or via Comlink. Intelligence 12. Can run programs.",
      "category": "Computing",
      "min_level": 3
    },
    {
      "name": "Computer Spike +1",
      "cost_credits": 250,
      "weight_kg": 1,
      "description": "Single-use Computer Spike. Grants a +1 bonus to Use Computer checks when hacking a system.",
      "category": "Computing",
      "min_level": 1
    },
    {
      "name": "Computer Spike +2",
      "cost_credits": 500,
      "weight_kg": 1,
      "description": "Single-use Computer Spike. Grants a +2 bonus to Use Computer checks when hacking a system.",
      "category": "Computing",
      "min_level": 3
    },
    {
      "name": "Computer Spike +3",
      "cost_credits": 1000,
      "weight_kg": 1,
      "description": "Single-use Computer Spike. Grants a +3 bonus to Use Computer checks when hacking a system.",
      "category": "Computing",
      "min_level": 5
    },
    {
      "name": "Computer Spike +4",
      "cost_credits": 2000,
      "weight_kg": 1,
      "description": "Single-use Computer Spike. Grants a +4 bonus to Use Computer checks when hacking a system.",
      "category": "Computing",
      "min_level": 8
    },
    {
      "name": "Computer Spike +5",
      "cost_credits": 5000,
      "weight_kg": 1,
      "description": "Single-use Computer Spike. Grants a +5 bonus to Use Computer checks when hacking a system.",
      "category": "Computing",
      "min_level": 12
    },
    {
      "name": "Electrobinoculars",
      "cost_credits": 1000,
      "weight_kg": 1,
      "description": "Magnify distant objects and provide range and elevation data. Offer zoom, wide-view, and nightvision modes. Reduce Perception distance penalties to -1 per 10 squares instead of -5.",
      "category": "Detection",
      "min_level": 3
    },
    {
      "name": "Detonite",
      "cost_credits": 500,
      "weight_kg": 0.1,
      "description": "Contact explosive in claylike block form. Stable until triggered by a Timer. Burst radius 1 square; deals 3d6 damage. A successful Mechanics check bypasses object Damage Reduction. Combining charges increases damage (+2 dice per doubling).",
      "category": "Demolitions",
      "min_level": 1
    },
    {
      "name": "Explosive Charge",
      "cost_credits": 1500,
      "weight_kg": 0.5,
      "description": "High-yield demolition charge designed to deliver concentrated destructive energy to a specific point. Burst radius 1 square; deals 6d6 damage. A successful Mechanics check bypasses object Damage Reduction. Combining charges increases damage (+2 dice per doubling).",
      "category": "Demolitions",
      "min_level": 5
    },
    {
      "name": "Timer",
      "cost_credits": 200,
      "weight_kg": 0.1,
      "description": "Used to delay explosives for up to one hour.",
      "category": "Demolitions",
      "min_level": 1
    },
    {
      "name": "Breath Mask",
      "cost_credits": 200,
      "weight_kg": 2,
      "description": "Personal atmosphere-filtering mask with a portable life support canister. Provides 1 hour of breathable atmosphere before filter and canister must be replaced. Grants immunity to inhaled poisons and poisonous atmospheres. Offers no protection from extreme temperatures or hard vacuum.",
      "category": "Survival",
      "min_level": 1
    },
    {
      "name": "Holoprojector (Personal)",
      "category": "Communications",
      "cost_credits": 250,
      "weight_kg": 0.5,
      "min_level": 1,
      "description": "Pocket projector. Displays a 1-meter holographic image — recordings, maps, instructions, or live calls when paired with a Comlink. Mainstay of intel briefings and Imperial propaganda."
    },
    {
      "name": "Holoprojector (Field)",
      "category": "Communications",
      "cost_credits": 750,
      "weight_kg": 2,
      "min_level": 1,
      "description": "Briefing-table-sized holoprojector. Displays room-scale tactical maps, ship schematics, or full-body holocalls. Standard at command posts and Mon Calamari war rooms."
    },
    {
      "name": "Code Cylinder",
      "category": "Communications",
      "cost_credits": 500,
      "weight_kg": 0.05,
      "min_level": 1,
      "description": "Imperial credential. Grants access to restricted areas matching the cylinder's clearance tier. Forging or stealing one is a major plot in itself — DC 25 Use Computer to clone, opposed by issuer's encryption."
    },
    {
      "name": "Universal Translator",
      "category": "Communications",
      "cost_credits": 1200,
      "weight_kg": 0.3,
      "min_level": 3,
      "description": "Wrist-worn translator. Real-time audio translation across the 50 most common galactic languages. For obscure dialects: DC 12 INT (Investigation). Cannot speak Binary or thought-projected languages."
    },
    {
      "name": "Comlink Earpiece (Covert)",
      "category": "Communications",
      "cost_credits": 150,
      "weight_kg": 0.05,
      "min_level": 1,
      "description": "Subvocal microphone + concealed earpiece. Identical short-range comm capability, but conceals the link from a casual Perception check (DC 18 to spot)."
    },
    {
      "name": "Datacard",
      "category": "Computing",
      "cost_credits": 5,
      "weight_kg": 0.01,
      "min_level": 1,
      "description": "Single-data storage chip. Holds one dataset — a mission briefing, schematic, encrypted message, or audio log. Insert into any datapad to access."
    },
    {
      "name": "Slicer's Kit",
      "category": "Computing",
      "cost_credits": 750,
      "weight_kg": 1,
      "min_level": 3,
      "description": "Specialized slicing toolkit — adapter cables, signal probes, ICE-bypass routines. +2 to Use Computer checks when slicing networks or cracking encryption. Required for advanced data theft."
    },
    {
      "name": "Master Slicer's Kit",
      "category": "Computing",
      "cost_credits": 4000,
      "weight_kg": 1.5,
      "min_level": 8,
      "description": "Top-tier slicing rig with custom firmware breakers and quantum-encryption loaders. +5 to Use Computer when slicing. Capable of defeating Imperial-grade ICE that a basic Slicer's Kit cannot touch."
    },
    {
      "name": "Holocron Reader",
      "category": "Computing",
      "cost_credits": 2500,
      "weight_kg": 0.5,
      "min_level": 5,
      "description": "Specialized device for interfacing with ancient holocrons. Reads stored memories, lessons, and Force-related teachings — though Force-locked holocrons require a Force user to unseal first."
    },
    {
      "name": "Hand Scanner",
      "category": "Detection",
      "cost_credits": 500,
      "weight_kg": 0.5,
      "min_level": 1,
      "description": "Pocket-sized multi-mode scanner. Detects life forms, metals, or energy signatures within 30 feet. Grants Advantage on Perception checks to find concealed creatures or hidden compartments."
    },
    {
      "name": "Sensor Pack",
      "category": "Detection",
      "cost_credits": 2500,
      "weight_kg": 5,
      "min_level": 5,
      "description": "Backpack-sized long-range scanner. 5 km radius. Identifies life forms, vehicle classes, energy signatures, and anomalies. Power source: 8-hour rechargeable cell."
    },
    {
      "name": "Listening Device",
      "category": "Detection",
      "cost_credits": 100,
      "weight_kg": 0.1,
      "min_level": 1,
      "description": "Adhesive passive audio recorder. Records up to 24 hours of ambient sound, transmits to a paired Comlink within 1 km. DC 18 Perception to spot a deployed device."
    },
    {
      "name": "Motion Sensor",
      "category": "Detection",
      "cost_credits": 350,
      "weight_kg": 1,
      "min_level": 1,
      "description": "Tripod perimeter alarm. 30-meter detection radius. Pings any paired Comlink when triggered. Ignores creatures Smaller than the calibration setting."
    },
    {
      "name": "Life-Form Scanner",
      "category": "Detection",
      "cost_credits": 1200,
      "weight_kg": 1,
      "min_level": 3,
      "description": "Specialized bio-scanner. Detects only organic creatures — no false positives from droids or environmental noise. 60-meter range. Used by bounty hunters and search-and-rescue teams."
    },
    {
      "name": "Flare",
      "category": "Survival",
      "cost_credits": 10,
      "weight_kg": 0.05,
      "min_level": 1,
      "description": "Single-use signal flare. Burns bright orange for 60 seconds, visible from 5 km in clear air. Useful for signaling, distracting enemies, or lighting a dark area in a pinch."
    },
    {
      "name": "Thermal Flare",
      "category": "Survival",
      "cost_credits": 50,
      "weight_kg": 0.2,
      "min_level": 1,
      "description": "Single-use high-temperature flare. Kindles fires through wet wood, signals through atmosphere, or melts through thin durasteel given 1 minute of contact. 5d6 fire damage on contact."
    },
    {
      "name": "Atmosphere Canister",
      "category": "Survival",
      "cost_credits": 150,
      "weight_kg": 1,
      "min_level": 1,
      "description": "Replacement breath mask filter + air canister. 8 hours of breathable atmosphere. Stack two with a single mask for extended ops."
    },
    {
      "name": "Climate Suit (Cold)",
      "category": "Survival",
      "cost_credits": 750,
      "weight_kg": 3,
      "min_level": 1,
      "description": "Insulated environmental suit. Grants immunity to Cold environmental damage (Hoth, Ilum, Mygeeto, deep-space exposure under 1 hour). Does not stack with armor — wear over civilian clothes."
    },
    {
      "name": "Climate Suit (Heat)",
      "category": "Survival",
      "cost_credits": 750,
      "weight_kg": 3,
      "min_level": 1,
      "description": "Cooling suit with built-in evaporative system. Grants immunity to Fire environmental damage (Tatooine sun, Mustafar surface, engine-room heat). Does not stack with armor."
    },
    {
      "name": "Vacuum Suit",
      "category": "Survival",
      "cost_credits": 2000,
      "weight_kg": 8,
      "min_level": 3,
      "description": "Pressure-sealed survival suit. 4 hours of breathable atmosphere; full vacuum + radiation immunity. Magnetic boots for hull-walking. Bulky — Disadvantage on DEX checks while worn."
    },
    {
      "name": "Bedroll",
      "category": "Survival",
      "cost_credits": 25,
      "weight_kg": 1,
      "min_level": 1,
      "description": "Insulated, waterproof sleeping roll. Lets a character take a Long Rest in any non-hazardous environment without penalty."
    },
    {
      "name": "Mountaineering Kit",
      "category": "Survival",
      "cost_credits": 250,
      "weight_kg": 5,
      "min_level": 1,
      "description": "Pitons, harness, carabiners, ascender, 30 m of climbing line. +2 to Athletics for climbing checks. Required for technical climbs above 30 meters at GM discretion."
    },
    {
      "name": "Stim Pack",
      "category": "Medical",
      "cost_credits": 100,
      "weight_kg": 0.1,
      "min_level": 1,
      "description": "Single-use combat stimulant. Bonus Action: gain 1d6 temporary HP and Advantage on STR/DEX checks for 1 minute. After expires, target has Disadvantage on saving throws until they take a Short Rest."
    },
    {
      "name": "Antitox Patch",
      "category": "Medical",
      "cost_credits": 75,
      "weight_kg": 0.05,
      "min_level": 1,
      "description": "Single-use chemical antidote. Removes the Poisoned condition or cures a basic toxin. Higher-tier toxins (rare+) require a Medpac III or better."
    },
    {
      "name": "Bacta Pad",
      "category": "Medical",
      "cost_credits": 25,
      "weight_kg": 0.05,
      "min_level": 1,
      "description": "Single-use bacta-impregnated bandage. Action: heal 1d4 HP on a creature within 5 ft. Cheap and ubiquitous — Outer Rim general stores stock these by the case."
    },
    {
      "name": "Diagnostic Scanner",
      "category": "Medical",
      "cost_credits": 1500,
      "weight_kg": 1,
      "min_level": 3,
      "description": "Handheld medical scanner. +2 to Treat Injury checks. Identifies poisons, diseases, and bio-implant malfunctions. Required to treat very rare toxins effectively."
    },
    {
      "name": "Resuscitation Kit",
      "category": "Medical",
      "cost_credits": 3000,
      "weight_kg": 1.5,
      "min_level": 5,
      "description": "Defibrillator + bacta-flush combo. Action: stabilize a creature at 0 HP and restore them to 1 HP. Single-use; recharges over a Long Rest at a med-bay."
    },
    {
      "name": "Stun Cuffs",
      "category": "Security",
      "cost_credits": 250,
      "weight_kg": 0.5,
      "min_level": 1,
      "description": "Pain-compliance binders. Function as Binder Cuffs but deal 1d6 stun damage if the prisoner attempts to break free (CON save vs DC 14 to resist Stunned condition)."
    },
    {
      "name": "Lockpick Set",
      "category": "Security",
      "cost_credits": 500,
      "weight_kg": 0.3,
      "min_level": 1,
      "description": "Manual lockpicks for mechanical locks. +2 to Mechanics checks for breaking and entering (mechanical locks only — electronic locks need a Slicer's Kit or Computer Spike)."
    },
    {
      "name": "Magnetic Snare",
      "category": "Security",
      "cost_credits": 200,
      "weight_kg": 0.5,
      "min_level": 1,
      "description": "Adhesive electromagnetic disc. Once attached to a metallic surface, anchors small objects up to 10 kg. Useful for trap setups, vehicle disabling, or droid restraint (DC 14 Mechanics to remove)."
    },
    {
      "name": "Master Mechanic's Kit",
      "category": "Tools",
      "cost_credits": 1500,
      "weight_kg": 3,
      "min_level": 4,
      "description": "Top-tier repair toolkit. +2 to Mechanics checks for vehicle, droid, and starship repairs. Required for repairing Imperial-grade or capital-ship-tier components."
    },
    {
      "name": "Fusion Cutter",
      "category": "Tools",
      "cost_credits": 250,
      "weight_kg": 1.5,
      "min_level": 1,
      "description": "Industrial cutting torch. Cuts through 1 cm of standard durasteel per round. Improvised melee weapon: 1d8 fire damage, 1-handed, ignites flammable surfaces. 4-hour power cell."
    },
    {
      "name": "Plasma Torch",
      "category": "Tools",
      "cost_credits": 500,
      "weight_kg": 1,
      "min_level": 1,
      "description": "Precision welding torch. Joins thin metal panels, repairs hull breaches, and serves as a fine-control cutting tool. Less aggressive than a Fusion Cutter — for delicate Mechanics work."
    },
    {
      "name": "Audiosensor Probe",
      "category": "Tools",
      "cost_credits": 350,
      "weight_kg": 0.5,
      "min_level": 1,
      "description": "Directional microphone array. +2 to audio-based Perception checks. Picks up whispers through thin walls, tracks engine signatures, or eavesdrops on distant conversations."
    },
    {
      "name": "Multitool",
      "category": "Tools",
      "cost_credits": 50,
      "weight_kg": 0.5,
      "min_level": 1,
      "description": "Adjustable wrench/screwdriver/cutter combo. Substitutes for missing components on simple Mechanics checks (DC ≤ 12). Fits in a utility-belt slot."
    },
    {
      "name": "Sealed Crate",
      "category": "Personal",
      "cost_credits": 150,
      "weight_kg": 5,
      "min_level": 1,
      "description": "Pressure-sealed shipping container. Holds up to 50 kg of cargo. Tamper-resistant locking mechanism; DC 18 Mechanics to crack without the key."
    }
  ]
}
