{
  "_doc": "Ship-scale weapon catalog for the Starship Builder. Each weapon declares mount_type (fixed | turret | missile_bay), attribute (DEX manned | INT computer-fired — no STR), range band (Dogfight | Close | Medium | Long, matching /rules/starship-combat), accuracy modifier, damage dice + type, firing arc, reference price, and restricted flag. Prices are REFERENCE ONLY for GM/player feasibility checks — no credit pool tracking. Builder filters this catalog by the chassis hardpoints (fixed, turret, missile) when populating the picker.",
  "weapons": [
    {
      "id": "light-laser-cannons",
      "name": "Light Laser Cannons",
      "mount_type": "fixed",
      "attribute": "DEX",
      "range": "Close",
      "accuracy_modifier": 3,
      "damage": "2d8",
      "damage_type": "energy",
      "arc": "forward",
      "price_credits": 4500,
      "restricted": false,
      "description": "Standard light laser cannons. The cheapest off-the-shelf weapon for civilian ships."
    },
    {
      "id": "dual-laser-cannons",
      "name": "Dual Laser Cannons",
      "mount_type": "fixed",
      "attribute": "DEX",
      "range": "Close",
      "accuracy_modifier": 4,
      "damage": "2d10",
      "damage_type": "energy",
      "arc": "forward",
      "price_credits": 8000,
      "restricted": false,
      "description": "Twin-barrel laser cannons fired in alternating bursts. The default forward armament on most light freighters."
    },
    {
      "id": "heavy-laser-cannon",
      "name": "Heavy Laser Cannon",
      "mount_type": "fixed",
      "attribute": "DEX",
      "range": "Close",
      "accuracy_modifier": 4,
      "damage": "3d10",
      "damage_type": "energy",
      "arc": "forward",
      "price_credits": 14000,
      "restricted": false,
      "description": "High-yield forward cannon. Heavier strike per shot, slightly slower cycle than dual cannons."
    },
    {
      "id": "quad-laser-turret",
      "name": "Quad Laser Turret",
      "mount_type": "turret",
      "attribute": "DEX",
      "range": "Close",
      "accuracy_modifier": 4,
      "damage": "3d10",
      "damage_type": "energy",
      "arc": "all",
      "price_credits": 18000,
      "restricted": false,
      "description": "Four-barrel manned turret with full 360° arc. The iconic light-freighter turret weapon."
    },
    {
      "id": "twin-blaster-cannons",
      "name": "Twin Blaster Cannons",
      "mount_type": "fixed",
      "attribute": "DEX",
      "range": "Close",
      "accuracy_modifier": 5,
      "damage": "3d10",
      "damage_type": "energy",
      "arc": "forward",
      "price_credits": 16000,
      "restricted": false,
      "description": "Pair of high-accuracy forward blaster cannons. Common on military patrol craft and bounty-hunter ships."
    },
    {
      "id": "ion-cannon",
      "name": "Ion Cannon",
      "mount_type": "turret",
      "attribute": "DEX",
      "range": "Close",
      "accuracy_modifier": 3,
      "damage": "2d10",
      "damage_type": "ion",
      "arc": "all",
      "price_credits": 17000,
      "restricted": false,
      "description": "Disables shields and systems rather than punching through hull. Ion damage bypasses shields and applies to target's systems on a hit."
    },
    {
      "id": "concussion-missile-launcher",
      "name": "Concussion Missile Launcher",
      "mount_type": "missile_bay",
      "attribute": "INT",
      "range": "Medium",
      "accuracy_modifier": 4,
      "damage": "4d10",
      "damage_type": "explosive",
      "arc": "forward",
      "price_credits": 22000,
      "restricted": false,
      "limited": true,
      "description": "Computer-guided concussion warheads. Limited ammo (typically 6 per bay)."
    },
    {
      "id": "proton-torpedo-launcher",
      "name": "Proton Torpedo Launcher",
      "mount_type": "missile_bay",
      "attribute": "INT",
      "range": "Medium",
      "accuracy_modifier": 4,
      "damage": "5d10",
      "damage_type": "explosive",
      "arc": "forward",
      "price_credits": 32000,
      "restricted": true,
      "limited": true,
      "description": "Heavy guided torpedo. Restricted to military / paramilitary licensees. Capital-ship-killer in the right hands."
    },
    {
      "id": "point-defense-turret",
      "name": "Point-Defense Turret",
      "mount_type": "turret",
      "attribute": "INT",
      "range": "Dogfight",
      "accuracy_modifier": 3,
      "damage": "1d10",
      "damage_type": "energy",
      "arc": "all",
      "price_credits": 9000,
      "restricted": false,
      "description": "Automated point-defense laser firing computer-controlled bursts at incoming missiles and starfighters. Fires at Dogfight range only."
    },
    {
      "id": "tractor-beam-projector",
      "name": "Tractor Beam Projector",
      "mount_type": "turret",
      "attribute": "INT",
      "range": "Close",
      "accuracy_modifier": 0,
      "damage": "0",
      "damage_type": "kinetic",
      "arc": "all",
      "price_credits": 20000,
      "restricted": false,
      "description": "Tractor lock — pulls or holds target ship. No damage; effect handled via the Tractor Beam rules in /rules/starship-combat."
    },
    {
      "id": "composite-beam-cannon",
      "name": "Composite Beam Cannon",
      "mount_type": "turret",
      "attribute": "DEX",
      "range": "Medium",
      "accuracy_modifier": 5,
      "damage": "4d10",
      "damage_type": "energy",
      "arc": "forward",
      "price_credits": 38000,
      "restricted": true,
      "description": "Concentrated-particle beam weapon used by military light cruisers. Restricted; civilian sales are illegal in most sectors."
    },
    {
      "id": "scatter-laser-cannon",
      "name": "Scatter Laser Cannon",
      "mount_type": "turret",
      "attribute": "DEX",
      "range": "Close",
      "accuracy_modifier": 3,
      "damage": "3d8",
      "damage_type": "energy",
      "arc": "all",
      "price_credits": 11000,
      "restricted": false,
      "description": "Wide-spread laser turret. Trades single-target damage for AoE coverage; effective against fighter swarms."
    },
    {
      "id": "decoy-launcher",
      "name": "Decoy Launcher",
      "mount_type": "missile_bay",
      "attribute": "INT",
      "range": "Close",
      "accuracy_modifier": 0,
      "damage": "0",
      "damage_type": "kinetic",
      "arc": "aft",
      "price_credits": 7500,
      "restricted": false,
      "limited": true,
      "description": "Chaff and flare countermeasures. Used as a Reaction to break a missile lock. Effect handled via the /rules/starship-combat lock-break mechanic."
    }
  ]
}
