The Bounty Hunter is the Scoundrel who doesn't stop until the target is in custody. Where Assassins kill quickly and Smugglers escape, Bounty Hunters lock onto a quarry and wear them down through pursuit, intelligence-gathering, and superior firepower.
Quick read: The relentless Scoundrel. Tracking, target-locking, heavy ranged + melee combat. Think Boba Fett, Cad Bane, the Mandalorian, IG-11.
What you do at the table
Bounty Hunters fight at medium range with heavy weapons + melee backup. Unlike Smugglers (who avoid stand-up fights) or Assassins (who end them in one strike), Bounty Hunters can trade — your traits emphasize sustained pressure, target-marking debuffs, and survival in prolonged firefights. You have access to heavier armor and weapon proficiencies than other Scoundrel subclasses.
Outside combat, your sheet keys off Survival, Investigation, and Perception — the tracking toolkit. You're the party's "I have a guy I can find" character.
Sibling differentiation
- vs. Smuggler — Smugglers escape; Bounty Hunters pursue.
- vs. Assassin — Assassins end fights in one strike; Bounty Hunters out-trade across rounds.
- vs. Soldier (any) — Bounty Hunters use Scoundrel's social and survival tools alongside combat. A Soldier is a professional warrior; a Bounty Hunter is a freelance one with a wider out-of-combat toolkit.
Build tips
DEX or STR primary (DEX for ranged, STR for melee + heavier weapons). CON 14+ — you fight in prolonged engagements, durability matters. Survival, Perception, and Intimidation are signature skills.
Common pitfalls
- Don't out-stealth the Assassin. The build can sneak, but it's not the build's strength. Lean into pressure and intimidation.
- Pick a signature weapon. Bounty Hunters are visual icons — a wrist blaster, a flame projector, a vibro-axe. Mechanically, sticking to one weapon family lets you stack your specialization traits cleanly.