Black Sun Soldier
DR 2Humanoid · Medium·Recommended levels: 3-7
Abilities
Saves
- DEX +4
- CON +4
Skills
- Perception +3
- Athletics +4
- Intimidation +4
- Stealth +3
Languages
- Basic
Equipment
Traits
The Black Sun Soldier has Advantage on saving throws against being Frightened or Shaken.
The Black Sun Soldier speed is increased by 10 ft.
The Black Sun Soldier has specialization with the Blaster Carbine and gain +1 to attack and damage rolls
Actions
Lore
Black Sun Soldiers are the backbone of the syndicate’s enforcement arm. Where enforcers intimidate and assassins surgically remove problems, soldiers secure territory, guard assets, and win prolonged fights through coordination and discipline.
In SWURPG encounters, Black Sun Soldiers fight like professionals who expect backup. They advance in pairs, control lanes of fire, and rely on cover rather than bravado. They’re comfortable holding ground under pressure and will not scatter just because a fight turns loud.
Soldiers are deployed to protect warehouses, escort high-value shipments, man safehouse perimeters, or act as rapid-response units when a deal goes sideways. Their presence signals that Black Sun expects resistance and has committed real resources to the operation.
When Black Sun Soldiers appear, the underworld stops feeling improvised. This is organized crime operating at scale.
In Play
Black Sun Soldiers fight like disciplined syndicate infantry: fast on their feet, aggressive about angles, and coordinated enough to make open ground feel unsafe. They open from cover or hard corners, using Blaster Carbine fire to punish exposed targets and force enemies to reposition. Weapon Specialization reinforces that their carbine shots are the main threat — steady, accurate pressure rather than flashy tricks.
With Long Strider speed, they’re quick to take rooftops, catwalks, stairwells, and side lanes that let them crossfire the party. They’ll advance in pairs, one moving while the other keeps pressure, and they’ll use their superior movement to cut off retreats or collapse onto isolated targets.
When the party clumps behind cover or tries to stabilize, a Soldier will toss a Frag Grenade to flush them out or break a defensive line — not to rack up damage, but to force movement and create openings. If forced into melee, they draw the short sword to finish a wounded target or hold a doorway long enough for allies to reposition.
If badly hurt and screened by allies or cover, the Soldier uses Medpac II to stay in the fight. They don’t flee casually — they fall back to a better angle, regroup, and re-engage when they can reestablish crossfire and momentum.
Adventure Hooks
- Warehouse Lockdown — A Black Sun warehouse goes into full lockdown when the party approaches. Soldiers seal exits, establish firing lanes, and prepare to hold the building until reinforcements arrive.
- Convoy Escort — The heroes target a moving shipment protected by Black Sun Soldiers trained to fight while advancing, forcing a running battle across streets, docks, or desert roads.
- Territory Claim — Black Sun Soldiers begin openly patrolling a neutral district, pushing out local gangs and daring anyone to challenge the syndicate’s claim.