Black Sun Vigo
DR 5Humanoid · Medium·Recommended levels: 7-12
Abilities
Saves
- DEX +7
- WIS +6
- CHA +9
Skills
- Intimidation +9
- Persuasion +9
- Deception +8
- Insight +7
- Perception +6
Languages
- Basic
Equipment
Traits
All allied Black Sun units of the Vigo’s choice within 30 feet gain a +2 bonus to attack rolls and saving throws while the Vigo is conscious.
The Black Sun Vigo cannot be Frightened, Shaken or Surprised, and allied Black Sun units within 15 feet have Advantage on saving throws against those conditions.
Once per round as a Reaction, when a creature the Vigo can see within 60 feet declares an attack roll or ability check, the Vigo may impose Disadvantage on that roll. The target must be able to hear or understand the Vigo.
The first time the Vigo would be reduced to 0 HP, it is instead reduced to 1 HP and may immediately move up to its speed without provoking opportunity attacks.
As a Bonus Action, the Black Sun Vigo targets one creature it can see within 30 feet. The target must succeed on a Wisdom saving throw (DC = 8 + the Vigo’s Proficiency Bonus + the Vigo’s Charisma modifier) or become Frightened of the Vigo until the end of its next turn.
Actions
Lore
A Black Sun Vigo is not a street boss — they are a regional authority. Vigos oversee entire sectors of syndicate operations, controlling smugglers, slicers, assassins, and enforcement crews with a mix of fear, loyalty, and ruthless competence.
In SWURPG encounters, a Vigo is dangerous because of what surrounds them. Their presence turns disciplined muscle into lethal professionals, and even a simple meeting becomes a layered threat. Violence is never the first option — but it is always prepared.
Vigos rarely expose themselves without contingency. Escape routes, bodyguards, kill zones, and leverage are assumed. If the heroes face a Vigo directly, it means the syndicate has committed fully — or something has already gone catastrophically wrong.
Defeating a Vigo is not just a win. It is a declaration of war.
In Play
Black Sun Vigos control encounters before initiative is rolled. They open with conversation, threats, or offers designed to buy time while allies position themselves. Black Sun Command Aura immediately elevates nearby operatives, making every allied action more dangerous.
Leverage is the Vigo’s signature tool and should be used to disrupt pivotal player moments — a finishing blow, a clutch Force power, or a desperate escape attempt. The Vigo stays behind cover, letting Subvigos and Soldiers absorb pressure while they dictate tempo.
If attacked directly, the Vigo retaliates decisively at close-to-mid range, trusting Point Blank geometry and protection from allies. Prepared Extraction should trigger at a dramatic moment, turning apparent victory into a chase, standoff, or second-stage encounter.
A Vigo should never feel like a fair fight. They own the room — and even when they lose, the consequences keep moving.