
Pyke Heavy Soldier
DR 2Humanoid · Medium·Recommended levels: 3-6
Abilities
Saves
- DEX +4
- CON +5
Skills
- Perception +4
- Intimidation +4
- Athletics +4
Languages
- Basic
Equipment
Traits
The Pyke Heavy Soldier has Advantage on saving throws against being Frightened or Shaken while it can see an allied Pyke unit within 15 feet.
As an action, when using autofire mode, the Pyke Heavy Soldier lays down suppressive fire in a 20-foot cone. Each creature in the area must make a Dexterity saving throw (DC = 8 + proficiency bonus + Dexterity modifier) or suffer Disadvantage on its next attack roll before the Pyke Heavy Soldier’s next turn.
If the Pyke Heavy Soldier remains stationary during its turn, it gains a +1 bonus to ranged attack rolls until the start of its next turn.
Actions
Lore
Pyke Heavy Soldiers are the cartel’s answer to resistance. When Foot Soldiers fail to contain a situation, Heavy Soldiers are deployed to apply overwhelming pressure and break enemy momentum through sustained firepower.
In SWURPG encounters, a Pyke Heavy Soldier changes the battlefield immediately. The T-21 light repeating blaster isn’t about precision — it’s about denial. Open ground becomes dangerous, movement becomes costly, and hesitation gets punished.
Heavy Soldiers are trusted with holding choke points, defending spice processing facilities, escorting high-value prisoners, and anchoring Pyke formations during raids. They are expected to stand their ground under fire and make retreat expensive for anyone facing them.
When a Pyke Heavy Soldier appears, escalation has already been authorized.
In Play
Pyke Heavy Soldiers establish firing lanes and hold them. They advance only far enough to gain a clear line of sight, then remain stationary to maximize Hold the Line bonuses and control space with suppressive fire.
They prioritize targets attempting to move, flank, or break cover, using Suppressive Fire to degrade enemy accuracy and lock down momentum. Heavy Soldiers rarely chase — they let the battlefield come to them.
Shock Batons are used defensively if enemies close the distance, buying time for Foot Soldiers or Sentinels to reestablish formation.
If ordered to withdraw, Heavy Soldiers do so last, covering retreats and ensuring no pursuit goes unpunished. Their role is dominance, not subtlety.
Adventure Hooks
- Spice Processing Hold — A Pyke spice facility is protected by Heavy Soldiers tasked with holding the main floor while alarms summon additional forces.
- No Way Through — The party encounters a fortified corridor controlled — and locked down — by a Pyke Heavy Soldier and supporting Foot Soldiers.
- Public Message — A Heavy Soldier is stationed openly in a public square, daring anyone to challenge Pyke authority through force.