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SWURPG vs Star Wars: Edge of the Empire

Fantasy Flight Games' Star Wars RPG — Edge of the Empire · Age of Rebellion · Force and Destiny

Last updated: May 16, 2026

In one paragraph: FFG's Star Wars RPG (Edge of the Empire / Age of Rebellion / Force and Destiny) uses 7 custom narrative dice that resolve two axes per roll (success/failure + advantage/threat), career + specialization + talent-tree XP-spend instead of levels, and split Wound + Strain damage tracks. Edge Studio holds the license since 2022 but is in maintenance mode — reprints only, no new content. SWURPG uses standard polyhedral dice, 5e-style class levels, single HP — and ships fixes weekly.

Quick comparison

DimensionSWURPGFFG Star Wars
StatusActive, free, onlineMaintenance mode under Edge Studio; reprints only since 2022
Core diceStandard d4 / d6 / d8 / d10 / d12 / d207 custom narrative dice (Ability, Proficiency, Difficulty, Challenge, Boost, Setback, Force)
Roll resolutiond20 + modifiers vs DCSymbol-counting on two axes (success/failure + advantage/threat)
Character progressionLevels 1-20 with class traits at set levelsXP-purchased talents on career specialization trees (no levels)
Character abilitiesSix (STR, DEX, CON, INT, WIS, CHA)Six characteristics (Brawn, Agility, Intellect, Cunning, Willpower, Presence)
Damage trackingSingle HP poolWound + Strain (two parallel tracks)
Force systemForce Points pool; Force DC = 8 + PB + WISForce die rolls + Force rating + Light/Dark commitment
Combat paceHit / miss + damage; clean per-round resolutionHit + symbol layer; GM adjudicates side effects every roll
Motivation systemHeroic Surge points (optional metacurrency)Obligation (Edge) / Duty (Age) / Morality (F&D) campaign trackers
Vehicle / starship combatBuilt-in starship module (39 chassis)Built-in (more detailed silhouette / encumbrance rules)
Era supportEra-agnostic by designOriginally: Edge (fringe), Age (Civil War), F&D (Jedi-era)
Species count106~50 across the three core books + supplements
Character builderFree official online tool (any browser)OggDude's (community-built, Windows-only)
Tactical map builderFree, browser-native; LEGO-scale tile PDFsNone (narrative system uses range bands, not grids)
Cost to play$0 (free)~$60 per career book; $180+ for full three-book set
Core rulebook PDFFree print-ready PDF$30+ per book on DriveThruRPG
Learning curveEasy for d20 / 5e players (~15 min onboarding)Moderate — narrative dice take a session to internalize

How SWURPG differs from FFG Star Wars at the table

FFG and SWURPG aren't trying to do the same thing. FFG bakes "yes-but / no-but" into every roll via the narrative dice — that's the design center. SWURPG uses d20 + DC resolution and asks the GM to layer narrative consequences when they want them. Both are legitimate design philosophies. The tables below break the divergence down by play surface.

Dice & resolution

FFG Star WarsSWURPGWhy it matters at the table
7 custom narrative dice marked with success/failure/advantage/threat/triumph/despair symbolsStandard polyhedral set (d4 / d6 / d8 / d10 / d12 / d20)No custom dice purchase required. The dice you already have (or borrow from any D&D 5e group) cover SWURPG completely
Two-axis resolution per roll: success/failure AND advantage/threat (plus rare triumph/despair on Proficiency/Challenge dice)One-axis resolution: d20 + mod vs DC, then damage / save / effect as the rule statesFaster turn resolution. GMs don't need to improvise side-effects on every roll — only when the mechanic explicitly says so
GM adjudicates advantage / threat consequences mid-combat ('+2 advantage means a free Boost to next ally + a thematic complication')Side effects only when the rule says so (e.g. failed Constitution save → Stunned; nat 20 → critical)Lower GM creative load per round. The mechanical layer is clean; GM improv is its own layer when the table wants it
Dice pool sizes scale with characteristic + skill + setting modifiers (Setback / Boost dice from circumstances)Modifiers add to the d20 roll; advantage/disadvantage handles circumstance (one extra d20, take higher/lower)Familiar 5e math; no pool-building per roll

Character progression

FFG Star WarsSWURPGWhy it matters at the table
No character levels. Career + specialization + XP-purchased talents on specialization treesLevels 1-20 with class traits at set levels (5e cadence)Predictable progression curve; 5e-fluent players know the cadence cold
6 careers per book (e.g. Edge of the Empire: Bounty Hunter, Colonist, Explorer, Hired Gun, Smuggler, Technician), each with 3 specializations × ~20 talents6 base classes (Jedi Padawan, Force Adept, Soldier, Scoundrel, Tech Specialist, Leader) + 15 advanced subclasses with fixed-level featuresPick a class instead of designing a build from a talent tree. Faster character creation
Talent trees require purchasing each talent in tree order with XP; advancement is build-drivenClass traits unlock at set levels; ASI / Alt Trait choices every 4 levelsLess optimization surface; less analysis paralysis
Six characteristics: Brawn, Agility, Intellect, Cunning, Willpower, PresenceSix abilities: Strength, Dexterity, Constitution, Intelligence, Wisdom, CharismaDifferent names, similar conceptual coverage. SWURPG's split keeps physical robustness (CON) separate from physical strength (STR), where FFG combines them in Brawn

Damage tracking

FFG Star WarsSWURPGWhy it matters at the table
Two parallel tracks: Wound (physical damage) and Strain (mental/emotional/physical-stress)Single Hit Point poolOne number per character to track. FFG's split is more granular but requires watching both tracks every round
Critical Injuries table — when wounds exceed threshold, roll on a table for persistent effects (limp, scarred, etc.)Critical hits = doubled damage dice on nat 20; conditions handle persistent effects (Stunned, Frightened, Prone…)Cleaner per-hit resolution; no separate persistent-injury bookkeeping layer
Strain damage from stress, fear, or Force-power costs can incapacitate even unwounded charactersStun damage as a separate type (does not reduce HP; forces CON saves vs Stunned condition)Different model for non-lethal pressure. SWURPG handles fear/stress via conditions; not a parallel damage track

Motivation & dramatic stakes

FFG Star WarsSWURPGWhy it matters at the table
Per-line motivation systems: Obligation (Edge — debts owed), Duty (Age — Rebellion contributions), Morality (F&D — Light/Dark slide) tracked campaign-longHeroic Surge points (optional metacurrency) — GM-awarded for cinematic defiance moments, spent for clutch rerollsLighter touch — same dramatic-stakes purpose, no campaign-long tracker. Drops Star Wars metaplot to GM narrative judgment instead of a numerical system
Force users use Force dice (d12) + Force rating + Light/Dark pip commitment mechanicsForce users use Force Points + Force DC formula; Light/Dark/Gray is narrative not mechanicalNo alignment score. A character's Light/Dark relationship is GM-tracked from the powers they use and the choices they make, not a number

Status & accessibility

FFG Star WarsSWURPGWhy it matters at the table
Out of print at FFG since 2022. Edge Studio holds license; reprints only — Edge has publicly confirmed no new TTRPG content development underway as of 2024-2025Free, online, actively developed; ships fixes weeklyDifferent time horizons — one's a finished game in support mode; one's still growing
$60+ per core book × 3 lines (Edge / Age / F&D). Supplements $100-500 secondhand$0 — every rule is on swurpg.com for free + a free Core Rulebook PDFReal cost difference. SWURPG also has no paid tier — there isn't a 'pro' upsell
OggDude's Character Generator (fan-built, Windows-only, free) is the de facto tool — official tools were discontinuedFree browser-based Character Builder at swurpg.com/character-builder — runs on any device with a browserCross-platform, online, no install. Save characters to the cloud or export to PDF

Same scenario, two systems

A Wookiee Bounty Hunter (FFG: Brawn 4, Ranged–Heavy 2 ranks) takes a shot at a Stormtrooper Captain across a hangar with a blaster rifle:

In FFG

  • GM builds dice pool: 2 Ability + 1 Proficiency (skill ranks) vs 2 Difficulty + 1 Setback (cover)
  • Wookiee rolls all 6 dice, counts symbols
  • Result: 2 successes + 1 threat → hit, but blaster overheats next round
  • Damage rolled separately; reduce by Captain's Soak
  • Check if damage exceeds Captain's Wound threshold for Critical Injury
  • GM adjudicates the "blaster overheats" threat as a per-table call

In SWURPG

  • Roll d20 + STR mod + proficiency vs Captain's AC (one number)
  • On hit, roll damage dice; subtract from HP
  • Nat 20: critical hit (doubled damage dice)
  • Cover applied as +2 / +5 to Captain's AC depending on partial / full

Both work; they just optimize for different things. FFG's system bakes "yes-but / no-but" into every roll, generating emergent story per attack. SWURPG keeps the mechanical layer clean and asks the GM to layer narrative when they want it. Whether that's a feature or a tax depends on your GM's improv comfort.

Where the systems align

  • Star Wars setting depth. Both systems cover species, factions, vehicles, gear, and Force philosophy comprehensively. FFG is slightly deeper on Edge-era fringe lore; SWURPG is era-agnostic and covers more ground per era.
  • Granular weapon and armor properties. Damage types, ranges, special qualities — both treat equipment as meaningful tactical decisions, not just damage-dice deltas.
  • First-class starship combat. Pilot / gunner / engineer roles. System damage. Ship-scale weapons and shields.
  • Force users feel distinct. In FFG via Force-die generation and Force-talent trees; in SWURPG via Force Points + lightsaber forms + class-specific Force features. Either way, a Jedi plays differently than a Sentinel.
  • Career concepts map cleanly. Bounty Hunter / Smuggler / Hired Gun / Technician all have direct SWURPG class equivalents. You can rebuild any FFG character concept in SWURPG; only the math differs.

What this gives back to the table

FFG's narrative dice are elegant but they ask a lot of the GM. SWURPG's d20 resolution is more compact and asks the GM to layer narrative consequences when the table wants them, not on every roll. A few concrete payoffs:

  • Faster combat turns. No symbol-counting, no per-roll consequence improv. A 4-player combat round resolves in ~3 minutes in SWURPG vs ~7-10 minutes in FFG (anecdotal but typical).
  • Lower GM creative load. The mechanical layer is self-contained; narrative consequences are GM choice, not required output.
  • Standard dice + free books.You don't need to buy custom dice or out-of-print core books. Everything ships free on swurpg.com.
  • Active development.Edge Studio isn't shipping new FFG content; SWURPG ships fixes weekly. Different time horizons.

Which one is right for your table?

Stay with FFG if…

  • You already own the books and dice.
  • You love narrative-dice resolution and emergent storytelling per roll.
  • Your GM enjoys improvising consequence layers every roll.
  • You want Wound + Strain's two-track survivability model.
  • You want the deepest Edge-of-the-Empire fringe-life setting depth.
  • You're OK with a system that's in maintenance mode (no new official content).

Try SWURPG if…

  • You want standard d20 mechanics without buying custom dice.
  • You want one free integrated system instead of three career books.
  • Your group includes 5e / d20-native players.
  • You want a system actively maintained with regular updates.
  • You want a free official online character builder that runs on any device.
  • You want era-agnostic play without needing per-era supplements.

Frequently asked questions

Is FFG Star Wars (Edge of the Empire / Age of Rebellion / Force and Destiny) still in print?
Edge Studio holds the Star Wars RPG license (transferred from Fantasy Flight Games in 2022 as part of Asmodee's restructuring) and reprints the FFG core rulebooks, but is currently in maintenance mode — Edge Studio has confirmed they are not developing any new Star Wars TTRPG content as of 2024-2025. Most physical core books and supplements are reprint-or-secondhand only. PDFs remain available on DriveThruRPG. The community is active but the publisher pipeline has effectively stopped.
Do I need the custom FFG dice to play SWURPG?
No. SWURPG uses the standard polyhedral set (d4, d6, d8, d10, d12, d20). FFG Star Wars and Genesys use 7 custom narrative dice (Ability, Proficiency, Difficulty, Challenge, Boost, Setback, Force) marked with success/failure/advantage/threat/triumph/despair symbols rather than numbers. Those special dice aren't needed for SWURPG.
What is the FFG narrative dice system?
Each roll uses a pool of custom dice that resolves on two axes simultaneously: success/failure (did you accomplish the task?) and advantage/threat (with what side effects?). A character can fail but generate advantage (you missed the shot but spotted an exit), or succeed at a cost (you hit but your blaster overheats). Plus Triumph (on a Proficiency die) and Despair (on a Challenge die) trigger major story beats. It's elegant but adds GM-improvisation overhead — every roll generates side narrative the GM must adjudicate.
How is SWURPG's combat different from FFG's?
FFG combat resolves with narrative dice — every attack roll generates a layer of side effects (advantage, threat, triumph, despair) that the GM and players spend on improvised consequences. SWURPG combat uses d20 + modifiers vs. AC, with cleanly defined effects: hit or miss, damage dice rolled, conditions applied per power/feature. Faster, more predictable, less GM-creative-load per round.
Can I convert characters from FFG Star Wars to SWURPG?
Conceptually yes, mechanically no — the character math is completely different. FFG characters use Career + Specialization + Talents purchased with XP, with no levels. SWURPG uses standard d20 class levels and ASI / Alt Trait progression. The fastest path is to rebuild the character from scratch using the SWURPG Character Builder, matching species and concept. Most FFG careers have natural SWURPG equivalents: Bounty Hunter → Scoundrel/Bounty Hunter subclass; Smuggler → Scoundrel/Smuggler; Hired Gun → Soldier; Colonist → Leader/Diplomat; Technician → Tech Specialist; Explorer → Soldier/Marksman or Scoundrel. SWURPG currently has 6 base classes and 15 advanced subclasses covering the FFG career space.
Does SWURPG have anything like FFG's Obligation, Duty, or Morality?
Not as mechanical systems. FFG used Obligation (Edge), Duty (Rebellion), and Morality (F&D) as per-campaign motivation trackers that fed into XP and dramatic moments. SWURPG handles motivation through Heroic Surge Points — an optional metacurrency you spend for clutch rerolls and defensive boosts. It's lighter-touch than FFG's tri-system but serves the same dramatic-stakes purpose. Heroic Surge points are GM-awardable for in-character defining moments (the same beats Obligation/Duty/Morality flagged), they just don't carry an additional bookkeeping layer.
Is Genesys the same as FFG Star Wars?
Same dice system, no Star Wars IP. Genesys (2017) is the generic version of FFG's narrative-dice engine — you can play any genre with it (fantasy, cyberpunk, modern, etc.), but you have to bring your own setting content. If you loved FFG's dice but want to play in another universe, Genesys is the path. SWURPG uses a completely different (d20) engine and is purpose-built for Star Wars.
Is OggDude's character generator still the best FFG character builder?
OggDude's Character Generator is the most-loved fan-built tool for FFG Star Wars — it's Windows-only, free, and covers all three career books plus most supplements. Edge Studio has no official replacement. SWURPG ships a free browser-based Character Builder at swurpg.com/character-builder that runs on any device with a browser (no Windows requirement, no install) and handles every derived stat live.
What's the closest SWURPG class to FFG's Smuggler career?
Scoundrel as the base class, with the Smuggler advanced subclass at L3 — that's the closest direct mapping. The Smuggler subclass keeps the cargo-running, fast-talking, blaster-and-quick-wit fantasy. Other FFG career mappings: Bounty Hunter career → Scoundrel/Bounty Hunter subclass; Hired Gun → Soldier; Technician → Tech Specialist; Colonist → Leader/Diplomat; Force-sensitive careers (F&D) → Jedi Padawan or Force Adept.

Try SWURPG

The Character Builder produces a playable Lv 1 character in about 5 minutes — pick species, class, ability scores, and starting gear, then export to PDF. No narrative dice required; standard polyhedral set only.