SWURPG
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ID9 Seeker Droid (Parrot Droid)

DR 0.5

Droid · Tiny·Recommended levels: 1-2

AC
14(Seeker Chassis Plating (light durasteel shell))
HP
7(2d6)
Speed
20 ft
Initiative
+4

Abilities

STR
6
-2
DEX
15
+2
CON
10
+0
INT
8
-1
WIS
14
+2
CHA
6
-2

Saves

  • DEX +4
  • WIS +4

Skills

  • Perception +4
  • Stealth +4
  • Use Computer +3
  • Survival +4

Languages

  • Binary
  • Understands Basic (can mimic speech)

Traits

Ion Vulnerability

The ID9 has Vulnerability to ion damage. If it takes any ion damage, it must succeed on a DC 10 WIS saving throw or become Disabled (incapacitated, speed 0) until the end of its next turn.

Repulsorlift Hover

The ID9 can hover and does not need to touch the ground to move. It can also drop to the floor and crawl using its articulated limbs to pass through cluttered spaces, vents, and maintenance gaps.

Parrot Mimicry

The ID9 can imitate droid sounds and recorded speech patterns. As a Bonus Action, it can mimic a short phrase or familiar audio cue (alarm chirp, maintenance callout, officer command). Creatures that hear it must succeed on a DC 12 Insight (WIS) check to recognize the mimicry as fake if the situation is plausible.

Advanced Tracking Sensors

The ID9 has Advantage on Perception checks to detect movement, heat traces, and audio signatures within 60 feet. It also has Advantage on Survival checks to track a creature it has seen within the last hour.

Data Probe Interface

If the ID9 is adjacent to a console, door panel, or security junction, it can attempt a Use Computer check as part of an Action (DC set by the GM) to download logs, copy access codes, or tag a target on local security feeds.

Actions

Integrated Light BlasterRanged Weapon Attack
To hit
+4
Range
60 ft
Target
one target
Hit
4 (1d6) energy damage
Electro-Shock ProdMelee Weapon Attack
To hit
+4
Range
5 ft
Target
one target
Hit
3 (1d4) energy damage
Mark Target (Recon Tag)Utility Action
To hit
+0
Range
60 ft
Target
one creature the ID9 can see
Hit

Lore

ID9 Seeker Droids — sometimes nicknamed “Parrot Droids” — are compact reconnaissance and tracking units used for surveillance, manhunts, and facility security. They resemble miniature probe droids with a domed head, a red photoreceptor lens, and multiple articulated limbs that let them crawl through tight spaces when hovering isn’t practical. In Star Wars stories, an ID9 is the kind of droid that shows up before the real trouble arrives: it watches, records, tags targets, and relays your location to something with heavier armor and bigger guns.

In SWURPG, the ID9 is a perfect low-DR threat for stealth missions, prison breaks, shipboard boarding actions, and corporate vault scenes. It’s not here to win a firefight — it’s here to expose the party’s position, force quick decisions, and make the environment feel like it’s actively hunting the heroes. It also introduces a fun Star Wars twist: mimicry. An ID9 can imitate droid tones and short speech patterns, creating false alarms, fake commands, or misleading audio cues in the middle of a tense infiltration.

For Game Masters, the ID9 is a “pressure unit” that turns mistakes into consequences. If it escapes, it should change the scene: doors seal, lights flip to alert mode, patrol patterns tighten, and reinforcements start sweeping the zone. If the party captures it, it becomes a mobile datapad full of security logs, patrol routes, and access clues — making the droid a valuable objective even when it isn’t a serious combatant.

In Play

ID9 Seeker Droids behave like recon assets with a directive: observe, tag, report, and survive. They avoid direct engagements whenever possible, hovering out of melee reach and using Mark Target to set up stronger allies. If threatened, the ID9 uses vents, maintenance gaps, and cluttered corridors to break line of sight, then reappears from a different angle to reacquire targets.

Run the ID9 as a moving spotlight. In stealth scenes, it patrols, pauses as if listening, then drifts toward suspicious sounds. If it detects intruders, it tags one target and attempts to flee toward a security junction or patrol route, using Parrot Mimicry to create distractions or lure the party into bad positions. In combat scenes, it stays behind tougher units and uses sensor tags to grant Advantage, turning an otherwise messy fight into a coordinated security response. The ID9’s real win condition is not damage — it’s making the facility start fighting back.

Adventure Hooks

  1. Parrot in the VentsDuring a stealth infiltration, the party keeps hearing their own voices echoing from the ventilation system — because an ID9 is mimicking their comlink chatter to draw patrols toward them. Catching it requires moving through maintenance shafts while the facility’s alert level steadily rises.
  2. Manhunt ProtocolA corporate security chief releases multiple ID9 droids into a district after a heist. Each time an ID9 tags a character, the area becomes more hostile: checkpoints activate, doors lock, and enforcer droids converge on the tagged target.
  3. Stolen Sensor LogsAn ID9 carries encrypted recordings of a secret meeting between rival factions. The party must capture the droid intact — destroying it wipes the data — but the droid keeps trying to reach a comm uplink to upload the evidence.
  4. False CommandAn ID9 mimics an officer’s voice to authorize a lockdown, trapping the party inside a secure wing. To escape, the heroes must locate the droid and force it to undo the command — or slice the system while security constructs tighten the net.
  5. The Silent TailA friend of the party is being followed across a spaceport by an ID9. The droid never attacks — it just records, tags, and transmits. The heroes must spot it in a crowd, deal with it quietly, and determine who hired a tracker droid in the first place.