SWURPG
Community-shared character

Ari Daxx

Human · Bounty Hunter · Level 3

Identity

Ari Daxx
Ari Daxx
Human · Bounty Hunter · Level 3
Sex:MaleAge:25Height:1.85 mWeight:75 kg
HP
30
AC
15
Speed
30 ft
Init
+5
Prof
+2
Size
Medium

Ability scores

STR
10
+0
DEX
16
+3
CON
14
+2
INT
12
+1
WIS
8
-1
CHA
14
+2

Saving throws

str+0
dex+5
con+2
int+1
wis-1
cha+4

Skills

Acrobatics(DEX)+3
Athletics(STR)+0
Deception(CHA)+4
Endurance(CON)+2
Investigation(INT)+1
Intimidation(CHA)+6
Insight(WIS)-1
Knowledge: Galactic Lore(INT)+1
Knowledge: Sciences(INT)+1
Knowledge: Tactics(INT)+1
Mechanics(INT)+5
Perception(WIS)+1
Persuasion(CHA)+2
Pilot(DEX)+5
Stealth(DEX)+5
Survival(WIS)+3
Treat Injury(WIS)-1
Use Computer(INT)+3
Use the Force(WIS)-1
● Proficient · ★ Expert · ○ Untrained

Weapons

NameAttackDamageRange
Heavy Blaster Pistol+31d12 Energy50 ft
Blaster Pistol+31d10 Energy50 ft
Stun Baton+51d6 Bludgeoning5 ft
Frag Grenade+53d8 Slashing30 ft
Unarmed Strike+21 bludgeoning

Languages

Galactic Basic, Binary (Droid), Huttese

Inventory

  • Blaster Pistol · 1 kg
  • Computer Spike +1 · 1 kg
  • Medpac I · 0.5 kg
  • Heavy Blaster Pistol · 1.3 kg
  • Stun Baton · 0.5 kg
  • Reinforced Half-Vest · 2.5 kg
  • Binder Cuffs · 0.5 kg
  • Tool Kit · 1 kg
  • Frag Grenade · 0.5 kg
  • Medpac II×2 · 0.6 kg
Credits: 5,850

Backstory

Ari Daxx grew up on the fringes of Nar Shaddaa, the moon where survival meant learning to outthink and outfight those stronger than you. His father was a dockworker swallowed by debt to the Hutts, and his mother vanished before Ari could remember her face. By fifteen, Ari had already learned to play both sides of any deal, lying to gangsters with a straight face and slipping away unseen when the blasters came out. Unlike most street rats, Ari wasn’t reckless — he was calculating. He knew when to come in smooth, all charm and false promises, and when to turn cold enough to freeze a room with a stare. The Hutts noticed, and before long he was working contracts — at first as muscle, then as a hunter. Ari developed a reputation: he didn’t waste time, he didn’t waste words, and he didn’t miss. At twenty, he cut ties with the Hutts, unwilling to remain a tool for their endless games. Going independent, he became the name whispered in cantinas from Ryloth to Ord Mantell: Daxx is coming. His contracts weren’t flashy, but they ended clean. His marksmanship was sharp, his ability to vanish sharper, and his mix of intellect and ruthlessness made him a ghost with a price tag. It was on a job in the jungles of Rishi that Ari encountered the small droid who would become his shadow. BD-7, abandoned in the aftermath of a firefight, patched Ari’s wounds and led him to cover in the middle of an ambush. Ari never spoke of it, but he didn’t leave the droid behind. Since then, BD-7 has been his constant companion — a silent, glowing-eyed witness to his every hunt, a reminder that even the coldest killer sometimes finds something worth keeping. Now twenty-five, Ari Daxx is lean, precise, and feared. He carries two blasters at his side and a reputation heavier than either. In the Outer Rim, when a door slides open and the man with the cold eyes steps through, everyone knows — the hunt is already over.

Roleplaying notes

How to play Ari: - Cold Presence – Speak rarely, but when you do, make it count. Short, direct sentences cut sharper than long speeches. - Dual Faces – Switch between charm and intimidation seamlessly. Ari knows when to smile and when to freeze someone with a stare. - Predatory Calm – Always act like you’re in control, even when you aren’t. Never show panic, never rush — hunters don’t chase, they stalk. - Unflinching Morality – Contracts are business, not personal. Don’t justify, don’t explain — “a job’s a job.” - Silent Intimidation – Use stillness as a weapon. Sometimes saying nothing is more terrifying than threats. - Pragmatic Loyalty – Though cold, Ari honors deals and trusts BD-7 absolutely. Show the rare flicker of humanity only around the droid. - Loner Aura – Don’t form easy bonds with others. Allies are useful, but Ari never fully lets anyone in.