SWURPG
A busy spaceport landing field at sunset — YT-style freighter being loaded, X-wing-style starfighters, a Lambda-style shuttle, and a Star Destroyer-style capital ship on the horizon, with ground crew working between the bays.

Starships

48 starship chassis from the Star Wars galaxy — 28 player-friendly platforms (freighters, shuttles, yachts, combat craft, spacetugs) plus 20 GM-side enemy ships (TIE fighters, capital warships, syndicate cruisers). Each playable chassis is the base hull your party customizes through upgrades and traits; enemy chassis are GM stat blocks for ship-combat encounters. Pair this catalog with the Starship Combat rules to run dogfights at the table.

Skip to the chassis grid →

A starship chassis is the base hull your party flies, fights, and lives out of — the YT-1300 freighter, the Lambda-class shuttle, the HWK-290 scout. Chassis are to starships what species are to characters: a base platform with built-in stats that you customize through upgrades (constructive: better shields, more weapons, stronger hyperdrive) and traits (narrative: jury-rigged, hot-shot, salvaged — characteristics that can have trade-offs).

New to SWURPG starships? Read the Starship Combat rules first for action economy, crew roles (Pilot / Gunner / Engineer / Commander), range bands, and the AC formula. This page assumes you understand the basics.

How chassis work

Every chassis has a stat block. The fields you'll see most often:

  • Class — Light Freighter, Patrol Craft, Transport Shuttle, Medium Freighter. The role the ship was designed for; doesn't restrict use.
  • Size — Small, Medium, Large. Smaller ships are harder to hit (+Size Modifier to AC); larger ships are easier to hit but carry more.
  • HP, Shields, Structural Integrity Bonus (SIB), Handling — the four numbers that drive starship combat. SIB is the chassis's damage-resistance rating; AC is fully derived: 10 + Handling + Size Modifier + SIB. See the Starship Combat rules for the full formula and size-modifier table.
  • Hardpoints — how many forward-fixed, turret, and missile-bay weapons the chassis can carry. The cap is set per chassis; players fill the slots from the weapons catalog (or with GM-approved custom weapons).
  • Crew Stations — how many Pilot, Gunner, Engineer, and Commander seats the ship has. Most light transports have 1 Pilot + 1 Gunner; bigger ships add more.
  • Hyperdrive class — Class 2.0 (civilian), Class 1.0 (military-spec), Class 0.5 (mil-spec, rare). Lower is faster.
  • Era — informational only. Each ship lists which Star Wars eras it appeared in canon; the system doesn't restrict you by campaign era.

How upgrades work

Upgrades are constructive improvements — you spend credits (in fiction; we track no pool) and your ship gets better:

  • Shields — Reinforced Shield Generator (+10), Backup Shield Generator (+20 plus an Engineer Reaction restore), Capital-Grade Shield Array (+30).
  • Armor — Reinforced Plating (+10 HP / +1 SIB), Heavy Armor Plating (+20 HP / +2 SIB / −1 Handling), Beskar Composite Inlays (resistance to one damage type).
  • Engines — Maneuvering Thrusters (+1 Handling), Combat Thrusters (+2 Handling / +1 speed band), Sublight Booster (+1 speed band).
  • Hyperdrive — Class 1.0 refit, Mil-Spec Class 0.5, Backup Hyperdrive, Astrogation Computer.
  • Weapons — Extra Hardpoint (+1 fixed or missile slot), Targeting Computer (+1 to all attack rolls), Linked Fire Control.
  • Sensors — Advanced Sensor Array, Sensor Mask, Decoy Launcher, Holographic ECM Suite.
  • Utility — Tractor Beam Installation, Repair Drone Bay, Escape Pods, Slave Circuit (remote pilot), Holocomm Suite, Astromech Docking Bay.

There are no ship levels. A ship gets better through the upgrades you install, not through XP. A stock YT-1300 is a different beast from a YT-1300 with seven upgrades — but no level number connects the two.

How traits work

Traits are narrative or trade-off characteristics — flavor that often has mechanical riders:

  • Jury-Rigged−2 Handling, −10 Shields max, plus quirks like "on attack-roll 1–2, roll DC 12 Mechanics or a system shorts out." The classic budget chassis.
  • Hot-Shot+1 speed band, +1 Handling, but takes extra damage on enemy critical hits.
  • Salvaged−10 HP, −5 Shields, plus narrative baggage (the previous owner may still consider it theirs).
  • Veteran Crew — Advantage on Starship Initiative if a named NPC veteran rides along.
  • Modular Bays — +50% cargo, −1 SIB, plus reconfigurable bays once per session.
  • Smuggler's Special — A hidden compartment; Disadvantage on enemy contraband scans.

Some traits are pure flavor — Cursed, Showroom Condition — with no mechanical effect at all. Both pay off at the table, just in different ways.

How to pick a chassis

The clean two-step:

  1. Pick a chassis whose hardpoints + crew stations fit your party. A solo bounty hunter wants a 1-pilot small ship like the HWK-290 or G9 Rigger. A four-person crew wants a Medium freighter with multiple crew stations like the YT-2400, VCX-100, or Lambda. A big party with cargo to move wants the Wayfarer-class.
  2. Pick a chassis whose flavor matches the campaign. The YT-1300 is the legendary modifier — start stock and slowly transform it. The Firespray-31 is the heavy hitter in a small frame. The VCX-100 is the family-crew rebel cell ship. The Lambda is the Imperial captured-and-converted shuttle.

If you want to lead with the ship fantasy — "I want to fly a YT-1300" — that's totally valid. Every chassis is playable.

Three party-friendly starters

  • YT-1300 Light Freighter — the iconic Corellian light freighter. Medium size, 1 turret hardpoint, room for 6 passengers. Famous as the Millennium Falcon.
  • VCX-100 Light Freighter — twin turrets, 6 passengers, slightly tougher than the YT-1300. Famous as the Ghost.
  • Wayfarer-class Medium Transport — slow but tough, 500 metric tons of cargo. The hauler for cargo-running campaigns.

Custom equipment

Every category supports custom entry — custom weapons, custom upgrades, custom traits, custom flavor quirks. The catalog covers the canonical shipyard floor; custom slots cover the rest of the galaxy. All custom content is GM-approved; if it fits the campaign tone and balance, it goes on the sheet.

Prices are reference only

Every chassis, weapon, upgrade, and trait carries a reference price in credits. There is no credit pool to spend down. Prices exist so GMs and players can sanity-check feasibility — a brand-new YT-1300 with mil-spec hyperdrive, beskar inlays, and a backup shield generator costs about 280,000 credits, so the GM can decide if that's plausible for the campaign's economy. Whether the party can actually afford or acquire any item is a story-level decision.

Build it in the Starship Builder

The Starship Builder lets you assemble, customize, and export a ship sheet — pick a chassis, install upgrades (shields, armor, engines, hyperdrive, weapons, sensors), apply traits (Jury-Rigged, Hot-Shot, Salvaged), name and registry-generate the ship, and download the sheet. Click Build this ship → on any chassis page above to pre-select that chassis.

All Chassis

578-R Space Transport

578-R Space Transport

Space Transport

e.g. The Last Resort (Camper)

Medium·Average·HP 95·Shields 25·2 HPs

A cheap, unreliable Old Republic junk hauler beloved by outlaw techs — a project ship that's all potential.

Barloz-class Medium Freighter

Barloz-class Medium Freighter

Medium Freighter
Medium·Average·HP 120·Shields 30·2 HPs

An old, wedge-shaped Corellian workhorse — roomy, reliable, and lightly armed; the independent merchant's bread and butter.

Baudo-class Star Yacht

Baudo-class Star Yacht

Luxury Star Yacht

e.g. "Cynnoria" (Bria Tharen)

Medium·Fast·HP 105·Shields 55·1 HP

Luxury star yacht.

Black Sun Marauder Cruiser

Black Sun Marauder Cruiser

Syndicate Enforcement Patrol CruiserGM

e.g. Prince Xizor's enforcement fleet (Shadows of the Empire), Black Sun Vigo patrol squadrons

Medium·Average·HP 240·Shields 110·7 HPs

Black Sun syndicate enforcer cruiser.

CR-90 Corellian Corvette

CR-90 Corellian Corvette

Corellian Light CorvetteGM

e.g. Tantive IV (Princess Leia's blockade runner), Rebel Alliance corvette fleet, pirate cruisers

Large·Fast·HP 600·Shields 220·8 HPs

The "blockade runner." Corellian corvette serving every era and every faction.

EML-850 Light Freighter

EML-850 Light Freighter

Light Freighter

e.g. Trailblazer (Kay Vess)

Small·Fast·HP 110·Shields 35·2 HPs

A rare, durasteel-armored Corellian light freighter — built tough enough for the underworld, and priced accordingly.

Eta-class Shuttle

Eta-class Shuttle

Transport Shuttle

e.g. Anakin Skywalker's heavily-modified Twilight

Medium·Average·HP 100·Shields 40·2 HPs

Republic-era utility shuttle.

Firespray-31 Patrol & Attack Craft

Firespray-31 Patrol & Attack Craft

Patrol Craft / Light Freighter

e.g. Slave I

Small·Fast·HP 110·Shields 45·3 HPs

Originally an Imperial prison-transport prototype.

G9 Rigger Light Freighter

G9 Rigger Light Freighter

Light Freighter

e.g. Punishing One

Small·Fast·HP 95·Shields 35·2 HPs

Combat-modified CEC freighter favored by bounty hunters.

Ghtroc 720 Light Freighter

Ghtroc 720 Light Freighter

Light Freighter

e.g. Common civilian hauler

Medium·Slow·HP 100·Shields 30·1 HP

Cheap, common civilian freighter.

Gozanti-class Cruiser (Assault Variant)

Gozanti-class Cruiser (Assault Variant)

Imperial Light Cruiser / CarrierGM

e.g. Imperial TIE-carrier patrols (Star Wars Rebels, Outer Rim picket lines)

Medium·Slow·HP 280·Shields 100·5 HPs

Imperial light carrier — Gozanti freighter chassis with external TIE docking clamps.

GX1 Short Hauler

GX1 Short Hauler

Diplomatic Shuttle

e.g. Phoenix & Valorous (Republic diplomatic vessels)

Medium·Average·HP 110·Shields 50·1 HP

A Lantillian diplomatic shuttle with room for ten, a month of supplies, and a built-in escape pod for when talks break down.

Hutt Cartel Patrol Cruiser

Hutt Cartel Patrol Cruiser

Hutt Enforcement CruiserGM

e.g. Hutt Cartel enforcement patrols (Outer Rim, Hutt Space, Smuggler's Run)

Medium·Average·HP 260·Shields 90·5 HPs

Hutt Cartel enforcement cruiser.

HWK-290 Light Freighter

HWK-290 Light Freighter

Light Freighter

e.g. Moldy Crow

Small·Fast·HP 90·Shields 30·1 HP

Lean, fast solo-crew light freighter.

Hyena-class Bomber

Hyena-class Bomber

Separatist Droid BomberGM

e.g. CIS strike wings (Battle of Ryloth, Battle of Sullust, Clone Wars campaign)

Small·Average·HP 38·Shields 0·4 HPs

CIS counterpart to the TIE Bomber.

Imperial-class Star Destroyer

Imperial-class Star Destroyer

Imperial Capital WarshipGM

e.g. Devastator (Vader's flagship, A New Hope), Executor-class (Vader's personal Super Star Destroyer), every Imperial fleet engagement

Huge·Slow·HP 3000·Shields 1200·20 HPs

The Imperial flagship.

IR-3F-class Customs Cutter

IR-3F-class Customs Cutter

Imperial Customs Patrol CruiserGM

e.g. Imperial Customs Authority patrols (Outer Rim, Hutt Space border)

Medium·Average·HP 180·Shields 80·5 HPs

Imperial Customs patrol craft — tractor beam first, board with stormtroopers second, destroy only if necessary.

Kazellis-class Light Freighter

Kazellis-class Light Freighter

Light Freighter

e.g. The Claw

Medium·Fast·HP 110·Shields 45·2 HPs

A rare, sleek flying-wing freighter — fast, well-shielded, and smuggler-ready straight off the lot.

Kom'rk-class Transport

Kom'rk-class Transport

Mandalorian Dropship / GunshipGM

e.g. Death Watch (Clone Wars), Nite Owls (Imperial / New Republic Era), Bo-Katan Kryze's Gauntlet

Medium·Fast·HP 200·Shields 80·5 HPs

Mandalorian dropship — fast, well-armed, carries a full strike team in beskar plate.

Lambda-class T-4a Shuttle

Lambda-class T-4a Shuttle

Transport Shuttle

e.g. Imperial command shuttle

Medium·Average·HP 130·Shields 70·3 HPs

Imperial command shuttle with folding tri-wing design.

Lucrehulk-class Battleship

Lucrehulk-class Battleship

Trade Federation Capital WarshipGM

e.g. Trade Federation blockade fleet (Battle of Naboo, Phantom Menace), CIS heavy carrier (Clone Wars)

Huge·Slow·HP 3600·Shields 1400·18 HPs

Trade Federation flagship — 3-kilometer donut-ring carrier with a vulnerable central reactor.

Mandalorian Fang Fighter

Mandalorian Fang Fighter

Mandalorian Light FighterGM

e.g. Mandalorian Protectors (Clone Wars), Nite Owls (Imperial Era), Death Watch

Small·Very Fast·HP 50·Shields 20·3 HPs

Mandalorian fighter — fast, well-armed, and flown by warrior pilots who don't miss.

Munificent-class Star Frigate

Munificent-class Star Frigate

Separatist Star FrigateGM

e.g. CIS naval mainstay (Battle of Christophsis, Battle of Coruscant, all Clone Wars fleet engagements)

Large·Slow·HP 800·Shields 300·10 HPs

CIS naval mainstay.

Naboo Royal Starship (J-type 327 Nubian)

Naboo Royal Starship (J-type 327 Nubian)

Royal Starship / Diplomatic Yacht

e.g. Queen Amidala's Royal Starship

Medium·Very Fast·HP 110·Shields 60·1 HP

Chrome-finished Naboo royal yacht.

Nebulon-B Frigate

Nebulon-B Frigate

Picket Frigate (Imperial / Rebel)GM

e.g. Medical Frigate Redemption (Rebel, Empire Strikes Back), Imperial picket frigates, Rebel escort frigates

Large·Average·HP 720·Shields 260·10 HPs

Imperial picket frigate that became a Rebel mainstay.

Nihil Stormship (Marauder-class Raider)

Nihil Stormship (Marauder-class Raider)

Nihil Pirate Raider / Light Combat Freighter

e.g. Nihil raider vessels from Light of the Jedi, The Rising Storm, The Fallen Star (designer-balanced from lore; specific Stormships in canon vary widely per Tempest Runner)

Small·Fast·HP 90·Shields 30·4 HPs

High Republic-era Nihil pirate raider.

Nihil Strikeship

Nihil Strikeship

High Republic Pirate FighterGM

e.g. Nihil marauder swarms (Light of the Jedi, The Rising Storm)

Tiny·Very Fast·HP 20·Shields 0·2 HPs

High Republic pirate fighter companion to the Nihil Stormship.

Quadrijet Transfer Spacetug ("Quadjumper")

Quadrijet Transfer Spacetug ("Quadjumper")

Spacetug / Light Courier

e.g. Rey's original ship before commandeering the Falcon (The Force Awakens)

Small·Very Fast·HP 60·Shields 20·1 HP

Four-engine spacetug for short-distance hauling.

Scimitar

Scimitar

Sith Infiltrator

e.g. Darth Maul (The Phantom Menace)

Small·Very Fast·HP 100·Shields 25·3 HPs

Darth Maul's experimental Sith infiltrator — a cloak-equipped, heavily armed Star Courier built for hunting in the dark.

Sentinel-class Landing Craft

Sentinel-class Landing Craft

Assault Landing Craft

e.g. Imperial assault troop transports (Endor, Naboo Occupation)

Medium·Average·HP 150·Shields 80·5 HPs

Imperial assault landing craft — heavily armored Lambda variant.

Sheathipede-class Transport Shuttle

Sheathipede-class Transport Shuttle

Transport Shuttle

e.g. AP-5's shuttle (Rebels)

Small·Average·HP 75·Shields 25·1 HP

Small civilian shuttle.

Skipray Blastboat

Skipray Blastboat

Imperial Patrol GunshipGM

e.g. Imperial Customs patrols, Outer Rim picket lines, paramilitary contractor units

Small·Fast·HP 60·Shields 30·4 HPs

Imperial patrol gunship — bigger, meaner, more dangerous than a TIE.

ST-70 Assault Ship

ST-70 Assault Ship

Gunship

e.g. Razor Crest M-111 (Din Djarin, The Mandalorian)

Small·Fast·HP 105·Shields 35·3 HPs

Pre-Imperial Corellian military patrol gunship.

T-1 Shuttle (Jedi Order)

T-1 Shuttle (Jedi Order)

Jedi Order Shuttle

e.g. Jedi shuttles in The High Republic (2021) #1, Into the Dark, Light of the Jedi — used by Avar Kriss, Sskeer, Keeve Trennis, Orla Jareni, Cohmac Vitus

Small·Fast·HP 80·Shields 30·0 HPs

High Republic-era Jedi Order shuttle.

TIE Interceptor

TIE Interceptor

Imperial Elite FighterGM

e.g. 181st Imperial Fighter Wing (Soontir Fel's squadron), Battle of Endor

Tiny·Very Fast·HP 22·Shields 0·4 HPs

Elite Imperial fighter variant — faster, deadlier, flown by veteran squadrons.

TIE/ln Starfighter

TIE/ln Starfighter

Imperial Space Superiority FighterGM

e.g. Imperial Navy TIE squadrons (Death Star, Death Squadron, every Star Destroyer hangar)

Tiny·Fast·HP 18·Shields 0·2 HPs

Iconic Imperial fighter — fast, agile, and fragile.

TIE/sa Bomber

TIE/sa Bomber

Imperial Strike BomberGM

e.g. Imperial strike wings (Hoth asteroid field pursuit, anti-ship strikes)

Small·Average·HP 40·Shields 0·4 HPs

Imperial bomber — TIE-family fragile, but a proton bomb run can crack capital-ship hulls.

TIE/sf Special Forces Fighter

TIE/sf Special Forces Fighter

First Order Elite Two-SeaterGM

e.g. First Order Special Forces (The Force Awakens, Star Wars Resistance)

Small·Very Fast·HP 32·Shields 15·4 HPs

First Order elite TIE variant — two-seater with shields, hyperdrive, and a real rear gunner.

U-Wing UT-60D Combat Transport

U-Wing UT-60D Combat Transport

Combat Transport

e.g. Rebel Alliance U-wings (Rogue One, Andor)

Medium·Fast·HP 130·Shields 45·2 HPs

Rebel Alliance combat transport.

U-Wing UT-60S Scout Transport

U-Wing UT-60S Scout Transport

Scout Transport

e.g. Pathfinder / scout-team U-wings (SWURPG-original variant)

Small·Fast·HP 95·Shields 30·2 HPs

Scout variant of the UT-60D.

VCX-100 Light Freighter

VCX-100 Light Freighter

Light Freighter

e.g. Ghost

Medium·Average·HP 140·Shields 50·2 HPs

Workhorse Corellian freighter built with twin turrets and detachable auxiliary craft mounts.

Vulture-class Droid Fighter

Vulture-class Droid Fighter

Separatist Droid StarfighterGM

e.g. Trade Federation droid swarms (Battle of Naboo, Battle of Coruscant, every CIS engagement)

Tiny·Fast·HP 16·Shields 0·3 HPs

Droid fighter — no pilot to bargain with.

Wayfarer-class Medium Transport

Wayfarer-class Medium Transport

Medium Freighter

e.g. Cargo / smuggling hauler

Large·Slow·HP 200·Shields 80·2 HPs

Workhorse heavy hauler with a detachable cargo pod and an oversized cargo bay.

YT-1300 Light Freighter

YT-1300 Light Freighter

Light Freighter

e.g. Millennium Falcon

Medium·Average·HP 120·Shields 40·1 HP

Iconic Corellian light freighter.

YT-2000 Light Freighter

YT-2000 Light Freighter

Light Freighter

e.g. Stellar Sun (Rikarda)

Medium·Average·HP 125·Shields 50·2 HPs

Corellian Engineering's up-gunned, up-armored take on the YT-1300 — two laser turrets, heavier shields, and a cockpit that doubles as a lifeboat.

YT-2400 Light Freighter

YT-2400 Light Freighter

Light Freighter

e.g. Outrider

Medium·Fast·HP 130·Shields 45·3 HPs

Sleeker and quicker than the YT-1300, with extra hardpoint capacity favored by mercenaries and bounty hunters.

YV-666 Light Freighter

YV-666 Light Freighter

Light Freighter

e.g. Hound's Tooth

Medium·Average·HP 160·Shields 60·3 HPs

Heavy, slab-sided Corellian light freighter equipped from the factory with reinforced cell blocks and a tractor projector.

Z-95 Headhunter

Z-95 Headhunter

Light Multirole StarfighterGM

e.g. Republic Clone Wars squadrons, Rebel partisan groups, mercenary and pirate cohorts (every era)

Tiny·Average·HP 30·Shields 10·3 HPs

Pre-X-Wing Incom fighter.

Frequently asked

Quick answers about customizing chassis, running ship combat, picking the right ride for a campaign, and the difference between player and GM stat blocks.

How do I customize a starship in SWURPG?
Use the Starship Builder at /starship-builder. Pick a playable chassis, name your ship, install upgrades (shields, armor, engines, hyperdrive, weapons, sensors, utility), apply traits (Jury-Rigged, Hot-Shot, Salvaged, etc.), and export a printable PDF sheet. The builder handles all derived-stat math (HP, Shields, AC, hardpoint caps) automatically. Signed-in users can cloud-save multiple ships across devices.
How do starship combat rules work in SWURPG?
Starship combat uses the same action economy as personal combat (1 Action / 1 Bonus Action / 1 Reaction per ship per round) with crew roles: the Pilot maneuvers, the Gunner attacks, the Engineer manages shields and damage. Armor Class is derived from 10 + Handling + Size Modifier + SIB (Structural Integrity Bonus). Pilot evasion checks are vs. GM-set DCs; Gunner attacks are vs. the target ship's AC. Full rules at /rules/starship-combat.
What chassis is best for a smuggler-themed campaign?
The YT-1300 Light Freighter (Millennium Falcon) is the canonical smuggler ship — modular, customizable, with the biggest upgrade ceiling in the catalog. The YT-2400 (Outrider) and YV-666 (Hound's Tooth) are heavier alternatives. For fast-and-light, the Ghtroc 720 and G9 Rigger (Punishing One) are solid. The Firespray-31 (Slave I / Boba Fett) is the bounty hunter option. All are playable Freighter-category chassis.
What's the difference between playable and enemy chassis?
Playable chassis (28 total) are the ships players build, customize, and fly in the Starship Builder. Enemy chassis (20 total) are GM-side stat blocks for ship-combat encounters — TIE fighters, Star Destroyers, Munificent frigates, Lucrehulk battleships, and similar NPC ships. Enemy entries include a Threat Rating, GM Tactical Notes, and Adventure Hooks; they don't appear in the Starship Builder. Filter the catalog above with the Playable / Enemy chip group.
Can players fly a Star Destroyer or Lucrehulk in SWURPG?
No — capital warships like the Imperial-class Star Destroyer and Lucrehulk-class Battleship are GM-only enemy stat blocks. They're far beyond party-scale combat (Threat Rating 20, 3000+ HP, 60+ heavy weapons, 9700+ stormtroopers aboard the ISD). Treat them as campaign-set-piece encounters: blockades, fleet engagements, infiltration missions — narrative obstacles that players overcome with creative angles, not direct ship-to-ship duels.
Which era does each starship belong to?
Every chassis page lists its era(s) — Old Republic, High Republic, Rise of the Empire, Clone Wars, Galactic Civil War, New Republic, First Order, and Resistance. Many ships are multi-era (the YT-1300 has been in service for centuries; the CR-90 Corvette serves every era from the late Old Republic forward). The catalog is era-agnostic by design — pick chassis that match your campaign era and ignore the rest, or treat era-display as flavor only.

Don't see a ship you want?

The catalog grows from player requests. Suggest a Star Wars starship chassis to add — signed-in players can submit in a few seconds, and it goes straight to the SWURPG Discord for review.

Request a starship →