The Bounty Hunter is a relentless tracker and tactical enforcer. Armed to the teeth and skilled in intimidation, restraint, and non-lethal options, they excel at bringing in targets βdead or alive.β Whether on the trail of a fugitive or dishing out calculated retribution, bounty hunters are versatile warriors of grit and cunning.
Examples from Star Wars lore: Boba Fett, Cad Bane, Jango Fett, Din Djarin
You gain advantage on Intimidation checks.
Once per encounter, when you make your first attack against a creature in combat, you may add your Intelligence modifier to the attack roll.
Once per long rest, force a creature to make a Wisdom saving throw or be frightened for 1 round.
You get a +1 bonus on attack and damage rolls with ranged weapons against opponents within Point-Blank Range.
You gain proficiency with Medium Ranged Weapons (rifles, carbines, etc).
You gain proficiency with Medium Armor.
Choose to increase one ability score by +2, two by +1, or select an approved alternative trait.
When you hit with a ranged attack, you may deal no damage and instead stun the target for 1 round (Con save negates).
When using a ranged weapon with which you are proficient, you may fire two shots as a single attack against a single target. You take a -2 penalty on your attack roll, but you deal +1 die of damage with a successful attack.
The maximum Dexterity bonus of your Armor improves by +1
Gain specialization with a specific weapon. +1 attack and damage.
You have advantage on grapple and shove attempts.
Your speed in increased by 10 ft.
Choose to increase one ability score by +2, two by +1, or select an approved alternative trait.
Once per long rest designate a target as your bounty. You gain +2 to attack rolls and advantage on checks to grapple or restrain them.
You gain proficiency with Heavy Ranged Weapons (sniper rifles, repeaters, launchers).
You can attack twice instead of once when you take the Attack action.
When you hit with a ranged attack, you may deal no damage and instead stun the target for 2 rounds (Con save negates).
The maximum Dexterity bonus of your Armor improves by +2
Once per encounter, as a bonus action, force all creatures within 10 feet to make a Wis save or be frightened until the end of their next turn.
Choose to increase one ability score by +2, two by +1, or select an approved alternative trait.
You gain proficiency with Heavy Armor.
Gain expertise with a specific weapon. +3 attack and damage.
When you use a ranged weapon against targets at Short, Medium, or Long Range, the Range category is considered one less.
You get a +2 bonus on attack and damage rolls with ranged weapons against opponents within Point-Blank Range.
Once per encounter, you can reroll a failed attack against your target that was marked for capture.
Gain specialization or expertise with an additional two weapons.
Choose to increase one ability score by +2, two by +1, or select an approved alternative trait.
Creatures you hit with opportunity attacks have their speed reduced to 0 until the start of their next turn.
When you hit with a ranged attack, you may deal no damage and instead stun the target for 3 rounds (Con save negates).
The maximum Dexterity bonus of your Armor improves by +3
Once per long rest, force a all enemies to make a Wisdom saving throw or be frightened for 2 rounds.
Once oer long rest, you can use a limited trait again.
The critical range of weapons you have specialization with is 19-20. Expertise 18-20.
Once per long rest, you may immediately take an additional turn after reducing a marked target to 0 HP.
Choose to increase one ability score by +2, two by +1, or select an approved alternative trait.