Star Wars Universe Roleplaying Game

The Next Generation of Star Wars Tabletop Adventure

    Bounty Hunter

    The Bounty Hunter is a relentless tracker and tactical enforcer. Armed to the teeth and skilled in intimidation, restraint, and non-lethal options, they excel at bringing in targets β€œdead or alive.” Whether on the trail of a fugitive or dishing out calculated retribution, bounty hunters are versatile warriors of grit and cunning.

    Examples from Star Wars lore: Boba Fett, Cad Bane, Jango Fett, Din Djarin

    Class Traits by Level

    Level 1 – Come in Hot or Cold
    You gain advantage on Intimidation checks.
    Level 1 – Hunter’s Precision
    Once per encounter, when you make your first attack against a creature in combat, you may add your Intelligence modifier to the attack roll.
    Level 2 – Intimidating Presence
    Once per long rest, force a creature to make a Wisdom saving throw or be frightened for 1 round.
    Level 2 – Point Blank Shot
    You get a +1 bonus on attack and damage rolls with ranged weapons against opponents within Point-Blank Range.
    Level 3 – Weapon Upgrade: Ranged (Medium)
    You gain proficiency with Medium Ranged Weapons (rifles, carbines, etc).
    Level 3 – Armor Upgrade: Medium
    You gain proficiency with Medium Armor.
    Level 4 – ASI or Alternative Trait
    Choose to increase one ability score by +2, two by +1, or select an approved alternative trait.
    Level 5 – Stun Blast I
    When you hit with a ranged attack, you may deal no damage and instead stun the target for 1 round (Con save negates).
    Level 5 – Rapid Shot
    When using a ranged weapon with which you are proficient, you may fire two shots as a single attack against a single target. You take a -2 penalty on your attack roll, but you deal +1 die of damage with a successful attack.
    Level 6 – Armored Dexterity I
    The maximum Dexterity bonus of your Armor improves by +1
    Level 6 – Weapon Specialization
    Gain specialization with a specific weapon. +1 attack and damage.
    Level 7 – Grapple Expert
    You have advantage on grapple and shove attempts.
    Level 7 – Long Strider
    Your speed in increased by 10 ft.
    Level 8 – ASI or Alternative Trait
    Choose to increase one ability score by +2, two by +1, or select an approved alternative trait.
    Level 9 – Mark for Capture
    Once per long rest designate a target as your bounty. You gain +2 to attack rolls and advantage on checks to grapple or restrain them.
    Level 9 – Weapon Upgrade: Ranged (Heavy)
    You gain proficiency with Heavy Ranged Weapons (sniper rifles, repeaters, launchers).
    Level 10 – Extra Attack
    You can attack twice instead of once when you take the Attack action.
    Level 10 – Stun Blast II
    When you hit with a ranged attack, you may deal no damage and instead stun the target for 2 rounds (Con save negates).
    Level 11 – Armored Dexterity II
    The maximum Dexterity bonus of your Armor improves by +2
    Level 11 – Fearsome Reputation
    Once per encounter, as a bonus action, force all creatures within 10 feet to make a Wis save or be frightened until the end of their next turn.
    Level 12 – ASI or Alternative Trait
    Choose to increase one ability score by +2, two by +1, or select an approved alternative trait.
    Level 13 – Armor Upgrade: Heavy
    You gain proficiency with Heavy Armor.
    Level 13 – Weapon Expertise
    Gain expertise with a specific weapon. +3 attack and damage.
    Level 14 – Far Shot
    When you use a ranged weapon against targets at Short, Medium, or Long Range, the Range category is considered one less.
    Level 14 – Point Blank Shot Expert
    You get a +2 bonus on attack and damage rolls with ranged weapons against opponents within Point-Blank Range.
    Level 15 – Hunter’s Tactics
    Once per encounter, you can reroll a failed attack against your target that was marked for capture.
    Level 15 – Ultimate Arsenal
    Gain specialization or expertise with an additional two weapons.
    Level 16 – ASI or Alternative Trait
    Choose to increase one ability score by +2, two by +1, or select an approved alternative trait.
    Level 17 – No Escape
    Creatures you hit with opportunity attacks have their speed reduced to 0 until the start of their next turn.
    Level 17 – Stun Blast III
    When you hit with a ranged attack, you may deal no damage and instead stun the target for 3 rounds (Con save negates).
    Level 18 – Armored Dexterity Master
    The maximum Dexterity bonus of your Armor improves by +3
    Level 18 – Master Intimidator
    Once per long rest, force a all enemies to make a Wisdom saving throw or be frightened for 2 rounds.
    Level 19 – Skilled Hunter
    Once oer long rest, you can use a limited trait again.
    Level 19 – Arsenal Critical Mastery
    The critical range of weapons you have specialization with is 19-20. Expertise 18-20.
    Level 20 – Master Bounty Hunter
    Once per long rest, you may immediately take an additional turn after reducing a marked target to 0 HP.
    Level 20 – ASI or Alternative Trait
    Choose to increase one ability score by +2, two by +1, or select an approved alternative trait.