Choose your path. In SWURPG, each class offers a distinct way to experience the galaxy — from Force-wielding protectors to tech-savvy infiltrators. Below is a quick overview of each available class.
Primary Ability: Strength or Dexterity
Hit Point Die: d10
Saving Throw Proficiencies: Wisdom, Strength
Skill Proficiencies: Acrobatics, Use the Force, Perception, Athletics, Endurance
Expertise Points: 2
Weapon Proficiencies: Melee (Simple), Melee (Lightsabers), Ranged (Light)
Armor Proficiencies: Light, Medium
Starting Credits: 1d4 × 100 credits credits
Starting Equipment: 1 × Training Lightsaber, 1 × Padawan Robes, 2 × Synthrope, 1 × Medpac I, 2 × Ration
Primary Ability: Dexterity or Intelligence
Hit Point Die: d8
Saving Throw Proficiencies: Wisdom, Dexterity
Skill Proficiencies: Stealth, Mechanics, Use the Force, Acrobatics, Use Computer
Expertise Points: 2
Weapon Proficiencies: Melee (Simple), Melee (Lightsabers), Ranged (Light)
Armor Proficiencies: Light
Starting Credits: 1d4 × 100 credits credits
Starting Equipment: 1 × Training Lightsaber, 1 × Padawan Robes, 2 × Synthrope, 1 × Tool Kit, 2 × Ration
Primary Ability: Wisdom and Charisma
Hit Point Die: d8
Saving Throw Proficiencies: Wisdom, Charisma
Skill Proficiencies: Use the Force, Persuasion, Knowledge: Galactic Lore, Insight, Investigation, Treat Injury
Expertise Points: 3
Weapon Proficiencies: Melee (Simple), Melee (Lightsabers), Ranged (Light)
Armor Proficiencies: Light
Starting Credits: 1d4 × 100 credits credits
Starting Equipment: 1 × Training Lightsaber, 1 × Padawan Robes, 2 × Synthrope, 1 × Datapad (Basic), 2 × Ration
Primary Ability: Strength and Constitution
Hit Point Die: d12
Saving Throw Proficiencies: Strength, Constitution
Skill Proficiencies: Endurance, Perception, Intimidation, Treat Injury, Athletics, Survival
Expertise Points: 2
Weapon Proficiencies: Melee (Simple), Melee (Advanced), Ranged (Light), Ranged (Medium)
Armor Proficiencies: Light, Medium, Heavy
Starting Credits: 1d6 × 100 credits credits
Starting Equipment: 1 × War Sword, 1 × Blast Helmet and Vest, 1 × Synthrope, 2 × Ration, 1 × Medpac I
Primary Ability: Dexterity
Hit Point Die: d10
Saving Throw Proficiencies: Dexterity, Constitution
Skill Proficiencies: Endurance, Athletics, Survival, Treat Injury, Knowledge: Tactics, Perception
Expertise Points: 2
Weapon Proficiencies: Melee (Simple), Melee (Advanced), Ranged (Light), Ranged (Medium), Ranged (Heavy)
Armor Proficiencies: Light, Medium
Starting Credits: 1d6 × 100 credits credits
Starting Equipment: 1 × Blaster Rifle, 1 × Combat Knife, 1 × Blast Helmet and Vest, 1 × Frag Grenade, 2 × Ration
Primary Ability: Dexterity
Hit Point Die: d8
Saving Throw Proficiencies: Dexterity, Intelligence
Skill Proficiencies: Stealth, Perception, Mechanics, Acrobatics, Survival, Treat Injury, Insight
Expertise Points: 2
Weapon Proficiencies: Melee (Simple), Ranged (Light), Ranged (Heavy)
Armor Proficiencies: Light
Starting Credits: 1d6 × 100 credits credits
Starting Equipment: 1 × Blaster Rifle, 1 × Combat Knife, 1 × Macrobinoculars, 2 × Ration
Primary Ability: Dexterity and Charisma
Hit Point Die: d8
Saving Throw Proficiencies: Dexterity, Charisma
Skill Proficiencies: Intimidation, Mechanics, Use Computer, Deception, Pilot, Investigation
Expertise Points: 2
Weapon Proficiencies: Melee (Simple), Ranged (Light)
Armor Proficiencies: Light, Medium
Starting Credits: 2d4 × 100 credits credits
Starting Equipment: 1 × Blaster Carbine, 1 × Combat Knife, 1 × Half-Vest, 2 × Ration, 1 × Binders
Primary Ability: Dexterity and Charisma
Hit Point Die: d6
Saving Throw Proficiencies: Dexterity, Charisma
Skill Proficiencies: Deception, Persuasion, Intimidation, Investigation, Mechanics, Pilot
Expertise Points: 2
Weapon Proficiencies: Melee (Simple), Ranged (Light)
Armor Proficiencies: Light
Starting Credits: 2d4 × 100 credits credits
Starting Equipment: 1 × Blaster Pistol, 1 × Combat Knife, 1 × Smuggler's Jacket, 2 × Ration
Primary Ability: Dexterity
Hit Point Die: d6
Saving Throw Proficiencies: Dexterity, Intelligence
Skill Proficiencies: Stealth, Acrobatics, Perception, Insight, Knowledge: Physical Sciences, Intimidation, Treat Injury
Expertise Points: 3
Weapon Proficiencies: Melee (Simple), Ranged (Light)
Armor Proficiencies: Light
Starting Credits: 1d6 × 100 credits credits
Starting Equipment: 1 × Combat Knife, 1 × Blaster Pistol, 2 × Ration, 1 × Synthrope
Primary Ability: Intelligence
Hit Point Die: d6
Saving Throw Proficiencies: Intelligence, Dexterity
Skill Proficiencies: Mechanics, Use Computer, Perception, Treat Injury, Insight, Knowledge: Technology, Knowledge: Physical Sciences, Investigation
Expertise Points: 4
Weapon Proficiencies: Melee (Simple), Ranged (Light)
Armor Proficiencies: Light
Starting Credits: 1d6 × 100 credits credits
Starting Equipment: 1 × Hold-Out Blaster Pistol, 1 × Tool Kit, 1 × Data Pad, 2 × Ration, 1 × Medpac I, 1 × Padded Utility Vest
Primary Ability: Wisdom
Hit Point Die: d6
Saving Throw Proficiencies: Wisdom, Intelligence
Skill Proficiencies: Use the Force, Perception, Knowledge: Galactic Lore, Insight, Investigation, Treat Injury
Expertise Points: 3
Weapon Proficiencies: Melee (Simple)
Armor Proficiencies: Light
Starting Credits: 1d4 × 100 credits credits
Starting Equipment: 1 × Meditation Robes, 1 × Combat Knife, 2 × Ration
Primary Ability: Wisdom and Constitution
Hit Point Die: d8
Saving Throw Proficiencies: Constitution, Wisdom
Skill Proficiencies: Acrobatics, Endurance, Use the Force, Athletics
Expertise Points: 2
Weapon Proficiencies: Melee (Simple)
Armor Proficiencies: No Armor
Starting Credits: 1d4 × 100 credits credits
Starting Equipment: 1 × Quarterstaff, 1 × Meditation Robes, 2 × Ration
Primary Ability: Charisma and Intelligence
Hit Point Die: d6
Saving Throw Proficiencies: Wisdom, Charisma, Intelligence
Skill Proficiencies: Persuasion, Deception, Investigation, Insight, Knowledge: Galactic Lore, Perception, Use Computer, Treat Injury, Knowledge: Bureaucracy, Knowledge: Tactics
Expertise Points: 5
Weapon Proficiencies: Ranged (Light)
Armor Proficiencies: Light
Starting Credits: 2d4 × 100 credits credits
Starting Equipment: 1 × Hold-Out Blaster Pistol, 1 × Comlink (Short-Range), 1 × Datapad (Basic), 2 × Ration, 1 × Medpac I