Star Wars Universe Roleplaying Game

The Next Generation of Star Wars Tabletop Adventure

    How to Create a SWURPG Character

    This page is your step-by-step reference for SWURPG character creation. Instead of selling you on the system, it focuses entirely on the practical process of building a playable hero for your Star Wars campaign: choosing an era, picking a species and class, rolling ability scores, assigning skills, and recording traits, Force powers, and equipment.

    SWURPG supports campaigns in any era of the Star Wars timeline, but we especially recommend playing in the High Republic (roughly 500–100 BBY) or the Imperial era (19 BBY–5 ABY). As you follow the steps below, keep your chosen era in mind so that your character’s backstory, allies, enemies, and equipment all make sense in-universe.


    Option 1: Build Manually with the Character Sheet

    If you enjoy filling out character sheets by hand, start here. Download the official SWURPG Character Sheet and follow the numbered steps in the next section.
    Download the Character Sheet (PDF)


    Option 2: Use the Google Sheet Character Builder

    Prefer an automated approach? The interactive SWURPG Character Builder Google Sheet calculates ability modifiers, skill bonuses, defenses, Force Points, and more as you enter your data.

    Enter your species, class, level, and ability scores, and the sheet handles the math. This is ideal if you’re building multiple characters, iterating on concepts, or just don’t want to crunch numbers at the table.

    To customize the builder, go to File → Make a Copy and save it to your own Google Drive, giving you full editing access.
    Open the Google Sheet Character Builder


    Option 3: Use Pre-Made Characters

    If you want to jump into play immediately, you can skip creation entirely and use a pre-built character. These are fully filled-out SWURPG characters designed to drop straight into one-shots or campaigns.
    Visit the Pre-Made Characters in the Resources section to download ready-to-play heroes.

    Step-by-Step Character Creation

    If you’re building manually (or just want to understand what the builder is doing behind the scenes), follow these steps in order. Cross-reference the Species Index, Classes & Subclasses, and Core Rules as needed.

    1. Decide on an era and character concept: Before touching the sheet, decide where and when your character exists. Are you a High Republic Jedi patrolling the frontier, an Imperial-era rebel operative, a smuggler running Outer Rim routes, or a bounty hunter chasing marks across the galaxy? This will guide every later choice.

    2. Choose a species: Your species defines your body, senses, and a chunk of your starting identity. It sets your size, speed, ability modifiers (if any), and core traits. A Wookiee brawler and a Miraluka mystic may share a class, but they will feel very different in play.
    ➤ Visit the Species Page and pick the option that best fits your concept and era.

    3. Roll for ability scores: The default method is 4d6, drop the lowest, sum the rest for each ability. Assign the results to Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma in a way that matches your concept. Then apply your species’ ability modifiers.
    ➤ Learn more at Ability Scores & Proficiency.

    4. Choose a class: Your class sets your hit die, proficiencies, class traits, and long-term role in the party. At level 3, you will choose a subclass that further specializes your character.
    ➤ Explore options on the Classes Page.

    5. Name and physical details: Give your character a name that fits the Star Wars tone and era. Record sex, age, height, and weight. These details help your GM anchor you in the setting and describe scenes around you.

    6. Languages: Record the languages your species grants automatically. Then add extra languages equal to your Intelligence modifier (if positive), with your GM’s approval and the campaign’s era in mind.
    ➤ For inspiration: SWSE Language List ↗️.

    7. Level & Proficiency Bonus: Most campaigns start at level 1. At level 1, your Proficiency Bonus is +2. Write both on your sheet. As you advance, your Proficiency Bonus will increase according to the SWURPG progression table.
    ➤ See Proficiency Bonus rules.

    8. Determine starting HP: Use your class hit die (for example, d8 or d10) and your Constitution modifier to calculate your starting HP. Many groups use maximum HP at level 1 (hit die value + CON modifier) for survivability, but your GM may allow rolling instead.

    9. Calculate initiative: Your initiative modifier is usually your Dexterity modifier, plus any traits that modify it. Some tables also add Proficiency Bonus for certain builds or traits if explicitly stated.
    ➤ See Initiative rules for details.

    10. Mark skill proficiencies and expertise: Your species and class grant default skill proficiencies. Write these down, then choose any additional skills allowed by your class. If your class grants Expertise, select skills you already have proficiency in; you will apply double your Proficiency Bonus when using them.
    ➤ Reference the Skills rules and your class entry for specifics.

    11. Record species and class traits: List all traits from your species and all level 1 traits from your class. These include combat features, defensive bonuses, unique actions, and any special interactions with the Force or skills. This section becomes your core “toolbox” in play.

    12. Force powers (if applicable): If your character starts as Force-sensitive and your class or traits grant Force powers at level 1, choose them now. Make sure they match your concept and era — a covert Imperial Inquisitor and a High Republic Jedi Sage will favor different abilities.
    ➤ View the full list on Force Powers.

    13. Starting equipment & credits: Use your class’s starting credits formula (for example, 1d4 × 100 credits) to determine initial wealth. Then select weapons, armor, and gear appropriate for your character and campaign. Record credits and gear on the sheet.
    ➤ Browse Equipment & Gear for options.

    14. Calculate carrying capacity: Based on your Strength score, determine how much weight your character can comfortably carry. This helps keep gear choices grounded and prevents unrealistic hoarding.
    ➤ See Carrying Capacity rules.

    15. Portrait and backstory: Finish by writing a short backstory that ties your character into the chosen era and campaign premise. Consider their homeworld, loyalties, key relationships, and what they want. Adding a portrait — drawn, AI-generated, or found with your GM’s approval — helps everyone remember who they are at the table.

    At this point, your SWURPG character is ready for play. Share your sheet with the GM, connect your backstory to the rest of the party, and get ready to join the story — whether that means dodging stormtroopers, negotiating with Hutts, or standing against the tide of the dark side.