Star Wars Universe Roleplaying Game

The Next Generation of Star Wars Tabletop Adventure

    Force Warrior

    The Force Warrior is a living weapon of kinetic power and discipline. Wielding the Force through sheer will and physical mastery, they strike with explosive precision and resilience. Force Warriors wear no armor and rely instead on movement, perception, and the crushing power of telekinesis. They are relentless front-line combatants fueled by pure Force energy.

    Examples from Star Wars lore: Order of the Whills, Knights of Ren, Nightsisters, Zeffo Warriors

    Class Traits by Level

    Level 1 – Force Training
    You gain access to a number of Force powers equal to 1 + your Wisdom modifier.
    Level 1 – Defensive Training
    While not wearing armor, your AC increases by +2.
    Level 2 – Martial Arts I
    Your unarmed attacks deal 1d4 + Str or Dex mod
    Level 2 – Force-Linked Reflexes
    Add your Wisdom modifier to Initiative rolls.
    Level 3 – Force Strike
    When you hit with a melee attack, deal an additional 1d8 force damage. 2 Force points.
    Level 3 – Combat Awareness
    Once per long rest, you may not be surprised while conscious and may act normally in the first round of combat.
    Level 4 – ASI or Alternative Trait
    Choose to increase one ability score by +2, two by +1, or select an approved alternative trait.
    Level 5 – Force Training
    You gain access to a number of Force powers equal to 1 + your Wisdom modifier.
    Level 5 – Force Leap
    Force-enhanced jump; double jump height and distance. 2 Force points.
    Level 6 – Extra Attack
    You can attack twice instead of once when you take the Attack action.
    Level 6 – Defensive Training
    While not wearing armor, your AC increases by +2.
    Level 7 – Kinetic Shielding
    As a bonus action, spend 2 Force points to gain temporary hit points equal to your Constitution modifier + Wisdom modifier.
    Level 7 – Force Point Recovery
    Once per short rest, you may recover 2 Force Points as a bonus action.
    Level 8 – ASI or Alternative Trait
    Choose to increase one ability score by +2, two by +1, or select an approved alternative trait.
    Level 9 – Staggering Push
    When you hit a creature with a melee attack, you may spend 2 Force points to push it 10 feet and force a DC12 STR save or knock it prone.
    Level 9 – Martial Arts II
    Your unarmed attacks deal 2d4 + Str or Dex mod
    Level 10 – Force Stealth
    You can use the Force to mask your presence, gaining advantage on Stealth checks. 1 Force point.
    Level 10 – Defensive Training
    While not wearing armor, your AC increases by +2.
    Level 11 – Kinetic Resistance
    You gain resistance to Kinetic Force-based damage.
    Level 11 – Empowered Kinetics
    Force Strike now deals 2d8 damage instead of 1d8.
    Level 12 – ASI or Alternative Trait
    Choose to increase one ability score by +2, two by +1, or select an approved alternative trait.
    Level 13 – Force Training
    You gain access to a number of Force powers equal to 1 + your Wisdom modifier.
    Level 13 – Unyielding Focus
    Once per short rest, when you fail a saving throw, you can spend 1 Force Point to reroll it.
    Level 14 – Kinetic Ripple
    You emit a ripple of Kinetic Force in a 20-foot radius centered on yourself. Affected enemies must succeed on a Str saving throw (DC = 8 + your PB + your Wis mod) or be pushed 20ft, take 1d6 Dmg and knocked prone. 3 Force points.
    Level 14 – Martial Arts III
    Your unarmed attacks deal 3d4 + Str or Dex mod
    Level 15 – Extra Attack
    You can three times instead of once when you take the Attack action.
    Level 15 – Master Force Leap
    Fly briefly during Force Leap (up to 60ft).
    Level 16 – ASI or Alternative Trait
    Choose to increase one ability score by +2, two by +1, or select an approved alternative trait.
    Level 17 – Relentless Channeling
    Once per long rest, when you roll initiative and have no Force Points, regain 1d4 Force Points.
    Level 17 – Shadow Step
    You can use a Bonus Action to teleport up to 30ft into a shadowed area you can see. 2 Force points.
    Level 18 – Relentless Flow
    When you reduce an enemy to 0 HP, you regain 2 Force Point.
    Level 18 – Enhanced Maelstrom
    Generate a storm of enhanced telekinetic energy, dealing 4d6 + PB + Wis mod Force damage in a 20×20 area within a 60ft radius (DEX save for half DMG). 5 Force points.
    Level 19 – Kinetic Mastery
    All your kinetic force powers and unarmed attacks hit die increase by one (d6 to d8, d8 to d10, etc.)
    Level 19 – Critical Unarmed
    Your unarmed critical hit range is 19-20
    Level 20 – Force Warrior Mastery
    All kinetic force powers cost is reduced by 1 (minimum 1).
    Level 20 – ASI or Alternative Trait
    Choose to increase one ability score by +2, two by +1, or select an approved alternative trait.