Armor upgrades in SWURPG let you tune a character’s defenses to match their role and playstyle. Instead of handing out huge raw bonuses, these systems focus on targeted improvements: damage resistance against specific threats, small AC boosts, better mobility, and skill support.
This upgrade system is inspired by the classic Knights of the Old Republic (KOTOR) approach to modular armor overlays and underlays, reimagined for SWURPG’s modern mechanics and balance framework.
Armor in SWURPG can be enhanced in two main ways:
Some upgrades list a specific Armor Type (such as Light, Medium, Heavy, or Light/Medium). Those upgrades can only be installed on armor of that type. If the Armor Type is listed as Any, it can be used on any non-shield armor, subject to GM approval.
Several armor upgrades grant Damage Resistance (DR) against specific damage types such as Energy, Kinetic (Bludgeoning/Piercing/Slashing), Fire, or Cold. DR reduces damage taken from that type by a flat amount each time you are hit.
Game Masters are encouraged to treat these values as guidelines. In a high-powered, Force-heavy campaign you might allow access to strong DR earlier; in a grittier, low-tech story you may restrict advanced upgrades to military armories, elite guilds, or unique story rewards.
Most armor upgrades fall into a few clear categories:
The table below lists official SWURPG armor upgrades, including their category, cost, armor type restrictions, AC bonuses (if any), recommended level, and detailed effects. Game Masters may introduce variant or custom upgrades using these as benchmarks for power and pricing.
| ο»ΏName | Category | Cost | Armor Type | AC Bonus | Recommended Level | Special |
|---|---|---|---|---|---|---|
| Stealth Plating I | Overlay | 1500 | Light | 0 | 3 | +1 to Stealth checks while wearing this armor. |
| Stealth Plating II | Overlay | 3000 | Light | 0 | 5 | +2 to Stealth checks while wearing this armor. |
| Stealth Plating III | Overlay | 6000 | Light | 0 | 8 | +2 to Stealth checks and +1 to Acrobatics checks while wearing this armor. |
| Thermal Shielding I | Overlay | 2000 | Any | 0 | 3 | You gain Damage Resistance 1 vs Fire damage. |
| Thermal Shielding II | Overlay | 3500 | Any | 0 | 6 | You gain Damage Resistance 2 vs Fire damage. |
| Thermal Shielding III | Overlay | 5000 | Any | 0 | 9 | You gain Damage Resistance 3 vs Fire damage. |
| Ablative Energy Plating I | Overlay | 2500 | Medium/Heavy | 0 | 5 | You gain Damage Resistance 1 vs Energy damage; β1 to Stealth checks. |
| Ablative Energy Plating II | Overlay | 4000 | Medium/Heavy | 0 | 8 | You gain Damage Resistance 2 vs Energy damage; β2 to Stealth checks. |
| Ablative Energy Plating III | Overlay | 6000 | Medium/Heavy | 0 | 11 | You gain Damage Resistance 3 vs Energy damage; β2 to Stealth checks. |
| Ballistic Plating I | Overlay | 2500 | Medium/Heavy | 0 | 5 | You gain Damage Resistance 1 vs Bludgeoning, Piercing, and Slashing damage. |
| Ballistic Plating II | Overlay | 4000 | Medium/Heavy | 0 | 8 | You gain Damage Resistance 2 vs Bludgeoning, Piercing, and Slashing damage. |
| Ballistic Plating III | Overlay | 6000 | Medium/Heavy | 0 | 11 | You gain Damage Resistance 3 vs Bludgeoning, Piercing, and Slashing damage. |
| Bonded Plates I | Overlay | 2000 | Medium | 1 | 4 | Your armor grants an additional +1 bonus to AC. |
| Bonded Plates II | Overlay | 4000 | Medium | 2 | 8 | Your armor grants an additional +2 bonus to AC; β1 to Stealth checks. |
| Heavy Bonded Plates I | Overlay | 2000 | Heavy | 1 | 5 | Your armor grants an additional +1 bonus to AC; your Speed is reduced by 5 ft (to a minimum of 10 ft). |
| Heavy Bonded Plates II | Overlay | 4000 | Heavy | 2 | 9 | Your armor grants an additional +2 bonus to AC; your Speed is reduced by 5 ft and you suffer β1 to Stealth checks. |
| Biorestorative Underlay I | Underlay | 6000 | Any | 0 | 7 | Regeneration 1 while you are at or below half your maximum HP (does not function while at 0 HP). |
| Biorestorative Underlay II | Underlay | 12000 | Any | 0 | 9 | Regeneration 1 as above; allies gain +1 to Treat Injury checks made to heal you. |
| Biorestorative Underlay III | Underlay | 25000 | Any | 0 | 11 | Regeneration 2 while you are at or below half your maximum HP (does not function while at 0 HP). |
| Environmental Underlay I | Underlay | 3000 | Any | 0 | 4 | You gain Damage Resistance 1 vs Cold and Fire damage. |
| Environmental Underlay II | Underlay | 4500 | Any | 0 | 7 | You gain Damage Resistance 2 vs Cold and Fire damage. |
| Environmental Underlay III | Underlay | 6000 | Any | 0 | 10 | You gain Damage Resistance 3 vs Cold and Fire damage. |
| Armorweave Underlay I | Underlay | 2500 | Light/Medium | 0 | 4 | You gain Damage Resistance 1 vs Energy damage. |
| Armorweave Underlay II | Underlay | 4000 | Light/Medium | 0 | 7 | You gain Damage Resistance 2 vs Energy damage. |
| Armorweave Underlay III | Underlay | 5500 | Light/Medium | 0 | 10 | You gain Damage Resistance 3 vs Energy damage. |
| Durasteel Underlay I | Underlay | 2500 | Light/Medium | 0 | 4 | You gain Damage Resistance 1 vs Bludgeoning, Piercing, and Slashing damage. |
| Durasteel Underlay II | Underlay | 4000 | Light/Medium | 0 | 7 | You gain Damage Resistance 2 vs Bludgeoning, Piercing, and Slashing damage. |
| Durasteel Underlay III | Underlay | 5500 | Light/Medium | 0 | 10 | You gain Damage Resistance 3 vs Bludgeoning, Piercing, and Slashing damage. |
| Strengthening Underlay I | Underlay | 3000 | Light/Medium | 0 | 3 | +1 to Athletics checks and Strength checks to resist being shoved or knocked prone. |
| Strengthening Underlay II | Underlay | 6000 | Light/Medium | 0 | 6 | +1 to Athletics and Endurance checks; +1 to Strength checks to resist being shoved or knocked prone. |
| Strengthening Underlay III | Underlay | 10000 | Light/Medium | 0 | 9 | +2 to Athletics checks and +1 to Endurance checks. |
| Flexible Underlay I | Underlay | 3000 | Heavy | 0 | 5 | Increase this armorβs maximum Dexterity bonus by +1. |
| Flexible Underlay II | Underlay | 6000 | Heavy | 0 | 8 | Increase this armorβs maximum Dexterity bonus by +1 and gain +1 to Acrobatics checks while wearing it. |
| Flexible Underlay III | Underlay | 12000 | Heavy | 0 | 11 | Increase this armorβs maximum Dexterity bonus by +2 total and gain +1 to Acrobatics checks while wearing it. |