ID9 Seeker Droids — sometimes nicknamed “Parrot Droids” — are compact reconnaissance and tracking units used for surveillance, manhunts, and facility security. They resemble miniature probe droids with a domed head, a red photoreceptor lens, and multiple articulated limbs that let them crawl through tight spaces when hovering isn’t practical. In Star Wars stories, an ID9 is the kind of droid that shows up before the real trouble arrives: it watches, records, tags targets, and relays your location to something with heavier armor and bigger guns.
In SWURPG, the ID9 is a perfect low-DR threat for stealth missions, prison breaks, shipboard boarding actions, and corporate vault scenes. It’s not here to win a firefight — it’s here to expose the party’s position, force quick decisions, and make the environment feel like it’s actively hunting the heroes. It also introduces a fun Star Wars twist: mimicry. An ID9 can imitate droid tones and short speech patterns, creating false alarms, fake commands, or misleading audio cues in the middle of a tense infiltration.
For Game Masters, the ID9 is a “pressure unit” that turns mistakes into consequences. If it escapes, it should change the scene: doors seal, lights flip to alert mode, patrol patterns tighten, and reinforcements start sweeping the zone. If the party captures it, it becomes a mobile datapad full of security logs, patrol routes, and access clues — making the droid a valuable objective even when it isn’t a serious combatant.
Droid encounters in SWURPG should feel different than “people with blasters.” Droids are built for directives: deny access, neutralize intruders, guard the objective, isolate a target, or hold a corridor until reinforcements arrive. Run ID9 Seeker Droid (Parrot Droid) like a machine with a job — and make the battlefield part of that job: alarms, doors, cameras, lockdown phases, and patrol loops.
Recommended Level Range: 1-2 | Difficulty Rating (DR): 0.5
Difficulty Rating (DR): 0.5
Type (Size): Droid (Tiny)
Initiative: +4
AC: 14 (Seeker Chassis Plating (light durasteel shell))
HP: 7 (2d6)
Speed: 20 ft., Fly 30 ft.
Shields: Recharge: none
Attributes:
STR 6 (-2), DEX 15 (+2), INT 8 (-1), WIS 14 (+2), CHA 6 (-2)
Saves: DEX +4, WIS +4
Skills: Perception +4, Stealth +4, Use Computer +3, Survival +4
Languages: Binary, Understands Basic (can mimic speech)
Traits:
Ion Vulnerability. The ID9 has Vulnerability to ion damage. If it takes any ion damage, it must succeed on a DC 10 WIS saving throw or become Disabled (incapacitated, speed 0) until the end of its next turn.
Repulsorlift Hover. The ID9 can hover and does not need to touch the ground to move. It can also drop to the floor and crawl using its articulated limbs to pass through cluttered spaces, vents, and maintenance gaps.
Parrot Mimicry. The ID9 can imitate droid sounds and recorded speech patterns. As a Bonus Action, it can mimic a short phrase or familiar audio cue (alarm chirp, maintenance callout, officer command). Creatures that hear it must succeed on a DC 12 Insight (WIS) check to recognize the mimicry as fake if the situation is plausible.
Advanced Tracking Sensors. The ID9 has Advantage on Perception checks to detect movement, heat traces, and audio signatures within 60 feet. It also has Advantage on Survival checks to track a creature it has seen within the last hour.
Data Probe Interface. If the ID9 is adjacent to a console, door panel, or security junction, it can attempt a Use Computer check as part of an Action (DC set by the GM) to download logs, copy access codes, or tag a target on local security feeds.
Actions:
Integrated Light Blaster
(Ranged Weapon Attack)
: +4 to hit,
range/reach 60 ft,
one target.
Hit: 4 (1d6) energy damage
Electro-Shock Prod
(Melee Weapon Attack)
: +4 to hit,
range/reach 5 ft,
one target.
Hit: 3 (1d4) energy damage
If the target is a living creature, it must succeed on a DC 10 CON saving throw or be Shaken until the end of its next turn. If the target is a droid, it must succeed on a DC 10 WIS saving throw or have its speed reduced to 0 until the end of its next turn.
Mark Target (Recon Tag)
(Utility Action)
: +0 to hit,
range/reach 60 ft,
one creature the ID9 can see.
Hit: —
The ID9 tags the target with sensor lock and transmits its position. Until the end of the ID9’s next turn, the first allied attack made against the tagged target has Advantage, and allied Perception checks to locate the target have Advantage. The tag ends early if the target breaks line of sight and becomes fully concealed.
ID9 Seeker Droids behave like recon assets with a directive: observe, tag, report, and survive. They avoid direct engagements whenever possible, hovering out of melee reach and using Mark Target to set up stronger allies. If threatened, the ID9 uses vents, maintenance gaps, and cluttered corridors to break line of sight, then reappears from a different angle to reacquire targets.
Run the ID9 as a moving spotlight. In stealth scenes, it patrols, pauses as if listening, then drifts toward suspicious sounds. If it detects intruders, it tags one target and attempts to flee toward a security junction or patrol route, using Parrot Mimicry to create distractions or lure the party into bad positions. In combat scenes, it stays behind tougher units and uses sensor tags to grant Advantage, turning an otherwise messy fight into a coordinated security response. The ID9’s real win condition is not damage — it’s making the facility start fighting back.
To explore more droid threats, return to the Battle Droids & Security Units index and expand your roster with additional patrol units, assassin frames, enforcer models, and facility guardians.