Star Wars Universe Roleplaying Game

The Next Generation of Star Wars Tabletop Adventure

    Mouse Droid (MSE-6)

    Mouse Droid (MSE-6) droid enemy for SWURPG The MSE-6 Mouse Droid is one of the most common security and logistics units in Imperial facilities, starships, and high-security corporate complexes. Small, fast, and easy to mass-produce, Mouse Droids exist to do one thing extremely well: keep the facility running and keep intruders from staying hidden. They patrol corridors, ferry datapads and tools, report maintenance faults, and — most importantly for Game Masters — trigger security escalation the moment something looks wrong.

    In SWURPG encounters, the Mouse Droid is not a “combat threat” so much as a tactical problem. Its real weapon is information: it spots movement, hears doors cycle, watches for unauthorized access, and relays alerts to nearby security stations. In stealth missions, a single MSE-6 can turn a clean infiltration into a facility-wide lockdown. In combat, it can convert a chaotic firefight into a coordinated security response as droid patrols converge on the party’s location.

    Mouse Droids shine in heists, prison breaks, shipboard boarding actions, and any scene where the environment matters. They create tension without overwhelming low-level parties and give players meaningful choices: destroy it (risk noise), jam it (risk time), spoof it (risk failure), or let it go and deal with the consequences. If your goal is to make an Imperial corridor feel like a living security system, the MSE-6 is one of the best low-DR units you can deploy.

    Droid encounters in SWURPG should feel different than “people with blasters.” Droids are built for directives: deny access, neutralize intruders, guard the objective, isolate a target, or hold a corridor until reinforcements arrive. Run Mouse Droid (MSE-6) like a machine with a job — and make the battlefield part of that job: alarms, doors, cameras, lockdown phases, and patrol loops.

    Recommended Level Range: 1-2  |  Difficulty Rating (DR): 0.25

    Mouse Droid (MSE-6) Stat Block (SWURPG)

    Mouse Droid (MSE-6)

    Difficulty Rating (DR): 0.25
    Type (Size): Droid (Tiny)

    Initiative: +4
    AC: 14 (Compact Plating (light durasteel shell))
    HP: 4 (1d6)
    Speed: 20 ft.

    Shields: Recharge: none

    Attributes:
    STR 6 (-2), DEX 14 (+2), INT 6 (-2), WIS 12 (+1), CHA 5 (-3)

    Saves: DEX +4, WIS +3

    Skills: Perception +3, Stealth +4, Use Computer +2

    Languages: Binary, Understands Basic (cannot speak)

    Traits:
    Ion Vulnerability. The MSE-6 has Vulnerability to ion damage. If it takes any ion damage, it must succeed on a DC 10 WIS saving throw or become Disabled (incapacitated, speed 0) until the end of its next turn.
    Facility Messenger. If the MSE-6 can reach a wall panel, console, comm junction, or door control within 30 feet, it can transmit an intruder alert as a Bonus Action. Until the end of the next round, allied security units have Advantage on Perception checks to locate intruders in the same zone.
    Low Profile Chassis. The MSE-6 can move through the space of any creature and can squeeze through gaps as small as 6 inches without slowing. It has Advantage on Stealth checks while in dim light, smoke, crowds, or cluttered corridors.
    Wired Into the Corridor. The MSE-6 has Advantage on Perception checks made to detect doors opening, bootsteps, blaster discharge, and other security-relevant sounds within 60 feet, even through walls.

    Actions:
    Shock Probe (Utility) (Melee Weapon Attack) : +4 to hit, range/reach 5 ft, one target. Hit: 3 (1d4) energy damage
    If the target is a living creature, it must succeed on a DC 10 CON saving throw or be Shaken until the end of its next turn. Droids are unaffected by this rider effect.

    Mouse Droid (MSE-6) in Play

    Mouse Droids avoid direct confrontation and behave like machines with a directive: detect anomalies, report them, and survive long enough to deliver the alert. They patrol predictable routes, pause at door junctions as if “listening,” and immediately scuttle toward wall panels or comm junctions when they suspect intruders.

    In play, run the MSE-6 as a pressure timer. On its first turn, it attempts to Hide or break line of sight, then uses Facility Messenger to broadcast an intruder warning. If cornered, it uses Scuttle and Hide to disengage and flee toward reinforcements. If the party ignores it, the next scene should change: doors begin to seal, lights shift to alert mode, and security units begin sweeping the area. The Mouse Droid’s job is not to win the fight — it’s to make the facility start fighting back.

    Adventure Hooks Featuring Mouse Droid (MSE-6)

    To explore more droid threats, return to the Battle Droids & Security Units index and expand your roster with additional patrol units, assassin frames, enforcer models, and facility guardians.