Viper-Series Probe Droids are autonomous reconnaissance and interdiction units deployed to locate targets, secure territory, and relay battlefield intelligence in real time. Unlike lighter scout drones, Viper units are built to survive hostile environments long enough to complete their mission, combining advanced sensor arrays with limited onboard weaponry and a last-resort self-destruct charge.
In SWURPG encounters, a Viper probe droid represents escalation. Its arrival signals that someone powerful is watching, tracking, and reacting. The droid’s true threat is not its blaster, but its ability to gather data, mark targets, and trigger reinforcements or lockdowns. Left unchecked, it turns stealth missions into running battles and forces the party to act quickly and decisively.
For Game Masters, Viper-Series droids are perfect catalysts. They introduce urgency, deny safe hiding places, and punish indecision. Whether hovering silently through a frozen wasteland or drifting down a corridor while transmitting live feeds, a probe droid makes the environment feel hostile and alive — and reminds players that delay has consequences.
Droid encounters in SWURPG should feel different than “people with blasters.” Droids are built for directives: deny access, neutralize intruders, guard the objective, isolate a target, or hold a corridor until reinforcements arrive. Run Viper-Series Probe Droid like a machine with a job — and make the battlefield part of that job: alarms, doors, cameras, lockdown phases, and patrol loops.
Recommended Level Range: 2-4 | Difficulty Rating (DR): 1
Difficulty Rating (DR): 1
Type (Size): Droid (Medium)
Initiative: +4
AC: 14 (Viper Probe Chassis (sensor-stabilized alloy shell))
HP: 9 (2d8)
Shields: Recharge: none
Attributes:
STR 8 (-1), DEX 14 (+2), INT 12 (+1), WIS 14 (+2), CHA 6 (-2)
Saves: DEX +4, WIS +4
Skills: Perception +6, Stealth +4, Investigation +4
Languages: Binary, Understands Basic (cannot speak)
Traits:
Ion Vulnerability. The probe droid has Vulnerability to ion damage. If it takes any ion damage, it must succeed on a DC 12 WIS saving throw or become Disabled (incapacitated, speed 0) until the end of its next turn.
Advanced Sensor Suite. The probe droid has Advantage on Perception and Investigation checks that rely on sight, sound, or motion sensors.
Repulsorlift Hover. The probe droid can hover and ignores difficult terrain. It can move through tight spaces and over obstacles as long as there is physical space to pass.
Self-Destruct Charge. When the probe droid is reduced to 0 hit points, it detonates. All creatures within 10 feet must succeed on a DC 12 Dexterity saving throw or take 14 (4d6) energy damage, or half damage on a successful save.
Actions:
Integrated Blaster Pistol
(Ranged Weapon Attack)
: +4 to hit,
range/reach 60 ft,
one target.
Hit: 6 (1d10) energy damage
Viper-Series Probe Droids prioritize observation over engagement. They remain mobile, hovering above terrain and obstacles to maintain line of sight and sensor coverage. When encountering resistance, they harass targets with blaster fire while repositioning to safer angles, buying time to transmit data or summon support.
At the table, use the probe droid to force momentum. It should appear early, act quickly, and retreat or reposition rather than stand and trade fire. If cornered or critically damaged, the droid detonates without hesitation, turning its destruction into a final hazard. Players should learn that ignoring a probe droid is often more dangerous than fighting it.
To explore more droid threats, return to the Battle Droids & Security Units index and expand your roster with additional patrol units, assassin frames, enforcer models, and facility guardians.