Star Wars Universe Roleplaying Game

The Next Generation of Star Wars Tabletop Adventure

    Armor Class (AC)

    Armor Class (or AC) represents how hard it is to hit a character with an attack. Whether it’s dodging blaster fire, blocking with a shield, or deflecting with a lightsaber, AC is your first line of defense in combat.

    Calculating Your AC

    All characters have a base AC, which can be increased by armor, Dexterity, traits, gear, or Force powers.

    Standard AC Formula:
    10 + Dexterity Modifier (limited by armor) + Armor Bonus + Other Modifiers

    Armor Dexterity Limit

    When wearing armor, your Dexterity modifier is limited by the specific armor’s Maximum Dexterity Bonus value.

    Each armor specifies its Max Dex Bonus.

    Armored Space Suit β†’ Max Dex +1
    Zero-Gravity Stormtrooper Armor β†’ Max Dex +0
    Recon Scout Vest β†’ Max Dex +5

    Always check your specific armor’s statistics when calculating your AC.

    For a full list of armors visit the Armor page

    Example AC Calculations

    Clone Commando (Level 5)
    – Wearing Heavy Battle Armor (+6 AC)
    – Max Dex Bonus: +2
    – Dexterity Modifier: +3 (capped at +2)
    – No shield, no traits
    AC = 10 + 2 (Dex) + 6 (Armor) = 18
    Jedi Sentinel (Level 7)
    – No armor
    – Dexterity Modifier: +4
    – Defensive Training (+2 AC from one ASI trait selection)
    AC = 10 + 4 (Dex) + 2 (Trait) = 16
    Tech Specialist (Level 3)
    – Wearing Armored Space Suit (+5 AC)
    – Max Dex Bonus: +1
    – Dexterity Modifier: +2 (capped at +1)
    – Equipped with a Deflector Shield (+1 AC bonus)
    AC = 10 + 1 (Dex) + 5 (Armor) + 1 (Shield) = 17
    Chiss Bounty Hunter (Level 8)
    – Wearing Medium Recon Armor (+4 AC)
    – Max Dex Bonus: +4
    – Dexterity Modifier: +4 (no cap)
    – Defensive trait bonuses (+2 AC from one Unarmored Defense trait β€” active only when unarmored, not applied here)
    AC = 10 + 4 (Dex) + 4 (Armor) = 18

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