Armor Class (or AC) represents how hard it is to hit a character with an attack. Whether itβs dodging blaster fire, blocking with a shield, or deflecting with a lightsaber, AC is your first line of defense in combat.
All characters have a base AC, which can be increased by armor, Dexterity, traits, gear, or Force powers.
10 + Dexterity Modifier (limited by armor) + Armor Bonus + Other Modifiers
When wearing armor, your Dexterity modifier is limited by the specific armorβs Maximum Dexterity Bonus value.
Each armor specifies its Max Dex Bonus.
Always check your specific armorβs statistics when calculating your AC.
For a full list of armors visit the Armor page
AC = 10 + 2 (Dex) + 6 (Armor) = 18
AC = 10 + 4 (Dex) + 2 (Trait) = 16
AC = 10 + 1 (Dex) + 5 (Armor) + 1 (Shield) = 17
AC = 10 + 4 (Dex) + 4 (Armor) = 18