Star Wars Universe Roleplaying Game

The Next Generation of Star Wars Tabletop Adventure

    Dice System & Difficulty Class

    In SWURPG, most challenges β€” from slicing into a databank to dodging a Sith’s Force strike β€” are resolved with one iconic tool: the 20-sided die (d20).

    Whenever success is uncertain, you roll a d20, add your bonuses, and compare the result to a target number called the Difficulty Class (DC).

    Making a Check

    To attempt an action that requires a roll:

    If your total equals or exceeds the DC, you succeed. If it falls short, the action fails β€” or the GM may allow partial results with consequences.

    Setting the Difficulty

    The GM sets the Difficulty Class (DC) based on the challenge. Here’s a general guideline:

    Environmental conditions, gear, and teamwork can shift the DC higher or lower.

    Natural 20s & Natural 1s

    These rolls bring drama and cinematic moments to every encounter β€” use them to elevate the storytelling!

    Advantage & Disadvantage

    In SWURPG, the rules for Advantage and Disadvantage follow the streamlined mechanics of D&D 2024 (and 5E), adapted for the Star Wars setting. Here's a reminder:

    🎲 Advantage and Disadvantage
    • Advantage: Roll two d20s and use the higher result.
    • Disadvantage: Roll two d20s and use the lower result.

    🧠 When Do You Have Advantage?

    πŸ’₯ When Do You Have Disadvantage?

    βš–οΈ Stacking Rules

    Back to Rules Overview