In SWURPG, most challenges β from slicing into a databank to dodging a Sithβs Force strike β are resolved with one iconic tool: the 20-sided die (d20).
Whenever success is uncertain, you roll a d20, add your bonuses, and compare the result to a target number called the Difficulty Class (DC).
To attempt an action that requires a roll:
If your total equals or exceeds the DC, you succeed. If it falls short, the action fails β or the GM may allow partial results with consequences.
The GM sets the Difficulty Class (DC) based on the challenge. Hereβs a general guideline:
Environmental conditions, gear, and teamwork can shift the DC higher or lower.
These rolls bring drama and cinematic moments to every encounter β use them to elevate the storytelling!
In SWURPG, the rules for Advantage and Disadvantage follow the streamlined mechanics of D&D 2024 (and 5E), adapted for the Star Wars setting. Here's a reminder: