Below is the complete list of Force Powers available in SWURPG. Powers are grouped by type and scale in strength, cost, and prerequisites. Choose them through Force Training as your character advances.
Type: Energy
Cost: 2 Force Points
Use the Force to reduce damage from blaster shots by half (reaction).
Type: Energy
Cost: 3 Force Points
Use the Force to completely negate damage from blaster shots (reaction).
Requirements: LVL 10+
Type: Energy
Cost: 2 Force Points
Create a protective 2Γ2 Force barrier for one round, reducing incoming energy damage by half.
Type: Energy
Cost: 2 Force Points
Turn invisible for 3 rounds or until you attack.
Type: Energy
Cost: 2 Force Points
Heal a creature within 5ft for 1d8 Γ Proficiency + WIS modifier HP.
Type: Energy
Cost: 1 Force Points
You can transfer up to half of your health to an ally who is within 10ft.
Type: Energy
Cost: 2 Force Points
You only lose half of the HP you have transferred.
Requirements: LVL 10+
Type: Energy
Cost: 4 Force Points
Release energy to deal 3d6 + Proficiency Bonus + Wisdom modifier lightning damage (DEX save).
Requirements: LVL 10+
Type: Energy
Cost: 2 Force Points
Stun a creature for 1 turn (CON save).
Type: Energy
Cost: 3 Force Points
Drain the life force of a creature 1d8 + PB + WIS, healing half the damage (WIS save).
Requirements: LVL 5+
Type: Energy
Cost: 3 Force Points
Inflict internal pain for 1d8 Force damage per turn (CON save).
Requirements: LVL 5+
Type: Energy
Cost: 3 Force Points
Create an illusion of yourself (lasts 1 minute/3 rounds or until detected).
Type: Energy
Cost: 2 Force Points
Phase through non-energy-based objects for 1 round.
Requirements: LVL 5+
Type: Energy
Cost: 3 Force Points
Create an energy shield that grants +2 AC for 1 minute/3 rounds.
Type: Energy
Cost: 2 Force Points
Create fire using the Force (DEX save).
Type: Energy
Cost: 2 Force Points
Create ice, dealing 1d8 cold + PB + WIS damage (DEX save).
Requirements: LVL 5+
Type: Energy
Cost: 1 Force Points
Harmlessly absorb one Force power used against you. Use the Force vs. Use the Force.
Type: Energy
Cost: 2 Force Points
Create a 2Γ2 explosion, dealing 2d6 fire damage (CON save).
Requirements: LVL 5+
Type: Kinetic
Cost: 1 Force Points
Push a creature or object 10 feet (STR save).
Type: Kinetic
Cost: 1 Force Points
Pull a creature or object 10 feet toward you (STR save).
Type: Kinetic
Cost: 2 Force Points
Leap up to 30 feet as part of movement.
Type: Kinetic
Cost: 2 Force Points
Double movement speed for 1 round.
Type: Kinetic
Cost: 3 Force Points
Deal 2d6 + PB + WIS Force damage and knock prone (CON save).
Type: Kinetic
Cost: 2 Force Points
Hurl a ball of energy. 2d6 + PB + WIS (DEX save).
Type: Kinetic
Cost: 2 Force Points
Throw an object/enemy at another target (DEX save).
Type: Kinetic
Cost: 3 Force Points
Choke an enemy for 2d8 + PB + WIS per turn (CON save).
Requirements: LVL 5+
Type: Kinetic
Cost: 1 Force Points
Throw and return your lightsaber (range 20ft).
Requirements: Wielding a Lightsaber.
Type: Kinetic
Cost: 3 Force Points
Hit targets in a 20ft cone.
Requirements: Wielding a Lightsaber. LVL 5+
Type: Kinetic
Cost: 2 Force Points
Rip a weapon from an enemyβs grasp (STR check).
Type: Kinetic
Cost: 3 Force Points
Push enemies in a 10ft radius (STR save).
Type: Kinetic
Cost: 2 Force Points
Levitate an object or creature 10 ft (STR save).
Type: Kinetic
Cost: 3 Force Points
Storm of telekinetic energy in a 10Γ10 area (DEX save).
Requirements: LVL 5+
Type: Kinetic
Cost: 2 Force Points
Suspend an enemy in the air for 1 turn (WIS save).
Type: Kinetic
Cost: 4 Force Points
Crush target, 2d6 per turn (CON save).
Requirements: LVL 10+
Type: Kinetic
Cost: 4 Force Points
Three rapid lightsaber attacks, each adds Str/Dex + PB.
Type: Kinetic
Cost: 1 Force Points
Disarm a creature (DEX save).
Type: Mind
Cost: 2 Force Points
Charm or confuse an enemy for 1 turn (WIS save).
Type: Mind
Cost: 3 Force Points
Allies gain advantage on attacks for 3 rounds.
Requirements: LVL 5+
Type: Mind
Cost: 2 Force Points
Remove one condition from an ally within 30ft.
Type: Mind
Cost: 3 Force Points
Enemy gains disadvantage on saves for 3 rounds.
Type: Mind
Cost: 4 Force Points
Take control of a weak-minded target (WIS save).
Requirements: LVL 10+
Type: Mind
Cost: 3 Force Points
Prevent an enemy from using Force powers next turn.
Requirements: LVL 10+
Type: Mind
Cost: 1 Force Points
Gain advantage on one check.
Type: Mind
Cost: 1 Force Points
Sense echoes of past emotions or actions.
Type: Mind
Cost: 3 Force Points
Frighten creature for 3 rounds (WIS save).
Requirements: LVL 5+
Type: Mind
Cost: 2 Force Points
Halve movement and impose Disadvantage on Dex saves.
Type: Mind
Cost: 1 Force Points
Allies within 10 ft gain 5 temp HP and resist fear.
Type: Mind
Cost: 1 Force Points
Calm an aggressive beast (INT 2 or less).
Type: Mind
Cost: 3 Force Points
Connect with distant creature briefly (DC varies).
Type: Mind
Cost: 1 Force Points
Ignore Concealment for 1 round.
Type: Mind
Cost: 1 Force Points
Use the Force instead of Perception checks.
Type: Lightsaber Form
Cost: 2 Force Points
Double jump distance. Advantage on attack.
Requirements: Wielding a Lightsaber.
Type: Lightsaber Form
Cost: 2 Force Points
Counterattack when hit. Extra damage at LVL 11.
Requirements: Wielding a Lightsaber.
Type: Lightsaber Form
Cost: 2 Force Points
Attack two targets. Offhand gains Dex mod at LVL 9.
Requirements: Wielding two Lightsabers.
Type: Lightsaber Form
Cost: 2 Force Points
+1d6 Force damage, take 1d4. Scales at LVL 9 & 17.
Requirements: Unarmored. Wielding a Lightsaber.
Type: Lightsaber Form
Cost: 2 Force Points
+2 AC vs marked target, advantage next attack.
Requirements: Wielding a Lightsaber.
Type: Lightsaber Form
Cost: 2 Force Points
+1 AC, +1d4 Force damage next attack.
Requirements: Wielding a Lightsaber.
Type: Lightsaber Form
Cost: 2 Force Points
Reduce ranged damage, reflect if 0.
Requirements: Wielding a Lightsaber.
Type: Lightsaber Form
Cost: 2 Force Points
Hit second adjacent target after melee hit.
Requirements: Wielding a Lightsaber.
Type: Lightsaber Form
Cost: 2 Force Points
Disengage and move 15 ft. Gain advantage if adjacent.
Requirements: Wielding a Lightsaber.
Type: Lightsaber Form
Cost: 2 Force Points
+2 AC and Dex saves vs. area effects.
Requirements: Wielding a lightsaber and not attacking.
Type: Lightsaber Form
Cost: 2 Force Points
Hit causes disadvantage on next attack.
Requirements: Wielding a Lightsaber.
Type: Lightsaber Form
Cost: 3 Force Points
Hit twice; regain 1 FP if both hit same target.
Requirements: Wielding a Lightsaber. LVL 11+ and unarmored.