Heroic Surge is SWURPGβs answer to heroic defiance β that iconic Star Wars moment when a character leaps across a chasm, fires the impossible shot, breaks free from mental domination, or throws themselves between danger and a friend.
It functions like a flexible hero point system, allowing players to bend fate, act faster than the initiative order, reroll critical failures, or power through fear and mind-affecting abilities. Players get to seize the spotlight exactly when the story calls for it.
This page explains exactly how Heroic Surge works, the best times to use it, how GMs can integrate it into pacing and storytelling, and how different characters can build around it.
Every character begins each session with 1 Heroic Surge Point. No exceptions β all heroes get at least one moment to shine.
Ways to Gain Heroic Surge:
Cap: You cannot hold more than 3 Heroic Surge Points at any time.
Heroic Surge lets characters push beyond normal limits. Spend 1 Heroic Surge Point to perform one of the following feats:
Free Action: Spending Heroic Surge is always a free action. You can use it at any time β even during someone elseβs turn.
Using Heroic Surge well can turn a close call into a triumphant victory. Players often save their points for:
Heroic Surge is one of the GMβs strongest tools for pacing. Awarding or withholding points can strengthen themes, reward roleplay, and heighten emotional stakes.
Heroic Surge should feel rare, meaningful, and exciting. Award it to help shape drama, not to replace normal gameplay difficulty.
Some classes and archetypes naturally synergize with Heroic Surge, turning their strongest moments into explosive bursts of heroism.
Heroic Surge is a flexible hero-point mechanic allowing characters to reroll, act instantly, or resist mental effects.
Your maximum pool is 3 points.
You can spend Heroic Surge at any time, as a free action, even outside your turn.
You can reroll d20 rolls, gain an extra Action, act immediately in the initiative order, or gain Advantage to resist fear and mind influence.
You gain 1 point at the start of each session, and the GM can award additional points for bravery, roleplay, or major story moments.