Star Wars Universe Roleplaying Game

The Next Generation of Star Wars Tabletop Adventure

    Leveling Up in SWURPG

    As your character survives ambushes, negotiates tense standoffs, and uncovers galactic secrets, they grow stronger. Leveling up in SWURPG represents that growth, unlocking new traits, improved defenses, more powerful Force abilities, and a bigger impact on the story.

    How Leveling Works in SWURPG

    SWURPG does not use experience points (XP) by default. Instead, the Game Master (GM) decides when the group levels up based on story progress, major accomplishments, or key milestones in the campaign.

    This milestone-based approach keeps the focus on cinematic storytelling rather than grinding for XP. Characters advance when the story turns a corner: completing an arc, surviving a major battle, exposing a conspiracy, or achieving a significant personal goal.

    GMs who prefer a more traditional approach are free to use an XP system instead—just map XP thresholds to the same level progression. Either way, the power curve and class tables assume the standard 1–20 level range.

    What You Gain When You Level Up

    Whenever your character gains a level, you apply several upgrades. Exact benefits depend on your class and level, but typically include:

    Level-Up Snapshot: Jedi Guardian Reaching Level 5
    • Increase maximum HP (roll or take average of a d10, plus Constitution modifier).
    • Proficiency Bonus increases from +2 to +3.
    • Gain a new class trait or upgrade according to the Jedi Guardian class table.
    • If level 4 was just reached earlier, you may have taken an ASI or ASI alternative (such as Toughness or Second Wind).
    • If your build uses Force Training, you may also have expanded your list of Force powers at earlier milestones.

    Increasing Hit Points

    Hit Points represent your character’s resilience—how much punishment they can take before dropping. Each time you gain a level, your maximum HP increases.

    You have two options every time you level up:

    Example: Leveling a Jedi Guardian
    A Jedi Guardian (Hit Die: d10) reaches level 2 with a Constitution modifier of +2.
    • Roll Option: The player rolls a d10 and gets a 6. They gain 6 + 2 = 8 HP.
    • Average Option: The average of a d10 is 5.5, rounded up to 6, so they gain 6 + 2 = 8 HP without rolling.
    Either way, those 8 points are added to the character’s maximum HP.

    Proficiency Bonus Progression

    Your Proficiency Bonus reflects your overall training and experience. It increases at fixed levels and applies to attacks, saving throws, and skill checks in which you are proficient.

    Proficiency Bonus by Level
    • Levels 1–4: +2
    • Levels 5–8: +3
    • Levels 9–12: +4
    • Levels 13–16: +5
    • Levels 17–20: +6

    Because many features scale with Proficiency Bonus, leveling up often improves several parts of your character at once—attacks, defenses, and skills all get sharper together.

    Class Trait Progression

    Each class in SWURPG has a dedicated progression table that shows what you gain at every level—core traits, subclass features, extra attacks, defensive abilities, and more.

    When you level up:

    Class tables are the primary reference for your mechanical growth. The Leveling Up rules here explain the framework, while class pages define the exact upgrades.

    Ability Score Improvements (ASI)

    At levels 4, 8, 12, 16, and 20, your character gains an Ability Score Improvement (ASI). When you reach one of these levels, choose one of the following options:

    ASIs are how characters shore up weaknesses or push key abilities even higher. For some builds, raw stats are ideal; for others, a unique trait is far more impactful.

    ASI Alternative Traits

    Not every hero chooses more raw numbers. ASI Alternative Traits let you trade an ability increase for a powerful, flavorful upgrade:

    These traits help differentiate two characters of the same class, leaning into different specialties and playstyles.

    📜 View the full list of ASI Alternative Traits →

    Force Training & Force Powers

    If your character belongs to a Force-using class—such as a Jedi Guardian, Jedi Sentinel, Jedi Consular, Force Mystic, or Force Warrior—leveling up often expands your connection to the Force.

    Many of these classes gain access to Force Training as part of their progression or as an ASI alternative. Each time you take Force Training, you:

    Your total Force Points are calculated using the formula:

    Force Points Formula:
    (Wisdom Modifier × 2) + Character Level + Proficiency Bonus

    For full details on Force Points, recovery, and power types, see the dedicated Force rules:

    Retraining at Level Up

    Characters grow, make mistakes, and change direction. To reflect that, SWURPG allows limited retraining when you level up.

    At the GM’s discretion, each time you gain a level you may:

    Retraining is a tool—not an expectation. Use it to reflect meaningful in-story changes: new mentors, a change of philosophy, or months of downtime training between adventures.

    Frequently Asked Questions

    How do characters level up in SWURPG?

    Characters level up when the GM decides the story has reached a major milestone. SWURPG uses milestone leveling by default instead of XP, but GMs can optionally track XP if they prefer.

    What do I gain when I level up?

    You gain additional hit points, an increased Proficiency Bonus at certain levels, new or improved class traits, Ability Score Improvements (or ASI alternative traits), and additional Force powers or Force Training if your character is a Force user.

    How are hit points calculated at each level?

    Each time you level up, you either roll your class’s Hit Die and add your Constitution modifier, or take the average result (rounded up) plus your Constitution modifier instead, then add that total to your maximum HP.

    What are ASI alternatives?

    ASI alternatives are official traits you can take instead of increasing ability scores at ASI levels. Examples include Force Training, Second Wind, Toughness, Defensive Training, and a variety of combat, skill, and tactical options.

    Can I retrain powers or skills when leveling up?

    Yes. With GM approval, you may retrain a single Force power, skill proficiency, or trait at level up to reflect new training, changing priorities, or major story developments.

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