Some heroes walk more than one path. Multiclassing in SWURPG lets your character blend features from two different classes to reflect growth, training, or a major turning point in the story. The system is intentionally streamlined and capped at two classes to keep gameplay balanced, fast, and thematic.
You may choose to multiclass starting at Level 4. A character may have no more than two classes total over the course of their career. This keeps builds focused and prevents overly complex three- or four-class combinations.
If the class you are multiclassing into is part of a base class with subclasses (for example, Leader as the base class, with subclasses like Diplomat, Officer, etc.), you must:
You can’t jump directly into a subclass (like Diplomat 1) as your first level in that class family.
Multiclassing is always optional and should fit the story. A Smuggler becoming a Jedi Sentinel after training with a mentor makes sense; a random jump from Jedi to Tech Specialist in the middle of a dungeon may not.
When you take your first level in a second class:
Many class features scale by class level, not character level. When you multiclass, each class still tracks its own progression separately.
For details on how traits unlock and scale for each class, see your specific class page and the Leveling Up rules.
Hit Points and Proficiency Bonus are the foundation of your character’s overall durability and competence.
If one of your classes is a Force-using class and you have taken Force Training, your Force Points are calculated using only your levels in Force-using classes.
Multiclass Force Point Formula:
Force Points = (Wisdom Modifier × 2) + Force Class Level + Proficiency Bonus
For a full breakdown of Force powers, Force Training, and Force Point management, see the SWURPG Force System page.
Ability Score Improvements (ASI) are tied to character level, not class level. No matter how you split your levels between two classes, you gain ASIs at the standard progression.
Multiclassing is not just a mechanical choice — it should reflect the story. The GM has final say over whether a new class fits the campaign and the character’s arc.
Here is a sample multiclass combination using the SWURPG rules that respects base-class and subclass progression:
You can multiclass starting at level 4. You may only take a total of two classes over the course of your character’s progression, and the GM should confirm that the change fits the story. If the new class has subclasses, you must first take the base class at levels 1 and 2, then choose a subclass at level 3 in that class.
No. You only gain weapon and armor proficiencies you don't already have. You do not gain skill proficiencies or starting equipment from the new class.
Traits that scale by class level only scale based on levels in that specific class. Each time you gain a level, you only gain traits from the class you chose to advance, and you must still unlock subclasses at the normal class level.
Only levels in Force-sensitive classes count toward your Force Class Level. Use the formula: (Wisdom Modifier × 2) + Force Class Level + Proficiency Bonus.
No. Multiclassing is entirely optional. Many characters will be stronger or simpler to play if they stay in a single class all the way to level 20.