Star Wars Universe Roleplaying Game

The Next Generation of Star Wars Tabletop Adventure

    Multiclassing

    Some heroes walk more than one path. Multiclassing in SWURPG lets your character blend features from two different classes to reflect growth, training, or a major turning point in the story. The system is intentionally streamlined and capped at two classes to keep gameplay balanced, fast, and thematic.

    Who Can Multiclass?

    You may choose to multiclass starting at Level 4. A character may have no more than two classes total over the course of their career. This keeps builds focused and prevents overly complex three- or four-class combinations.

    If the class you are multiclassing into is part of a base class with subclasses (for example, Leader as the base class, with subclasses like Diplomat, Officer, etc.), you must:

    You can’t jump directly into a subclass (like Diplomat 1) as your first level in that class family.

    Multiclassing is always optional and should fit the story. A Smuggler becoming a Jedi Sentinel after training with a mentor makes sense; a random jump from Jedi to Tech Specialist in the middle of a dungeon may not.

    How Multiclassing Works in SWURPG

    Example – Split Levels:
    A character who is level 8 overall might be a level 5 Jedi Consular / level 3 Leader (Officer subclass). They use level 8 for their Proficiency Bonus, but Consular traits only scale with 5 Consular levels, and Leader/Officer traits only scale with 3 Leader levels.

    Starting a New Class

    When you take your first level in a second class:

    HP Example:
    A level 3 Smuggler (d8 Hit Die) becomes a level 3 Smuggler / level 1 Tech Specialist (d8 Hit Die). When they take that first Tech Specialist level, they roll 1d8 (or take the average) and add their Constitution modifier to increase their maximum HP.

    Class Traits & Scaling

    Many class features scale by class level, not character level. When you multiclass, each class still tracks its own progression separately.

    For details on how traits unlock and scale for each class, see your specific class page and the Leveling Up rules.

    Hit Points & Proficiency Bonus

    Hit Points and Proficiency Bonus are the foundation of your character’s overall durability and competence.

    Proficiency Bonus Example:
    A level 5 Jedi Consular / level 3 Leader (Officer subclass) is level 8 overall. Their Proficiency Bonus is +3 (for level 5–8) and applies to all trained attacks, skills, and saves, no matter which class they come from.

    Force Users & Force Points

    If one of your classes is a Force-using class and you have taken Force Training, your Force Points are calculated using only your levels in Force-using classes.

    Multiclass Force Point Formula:

    Force Points = (Wisdom Modifier × 2) + Force Class Level + Proficiency Bonus

    For a full breakdown of Force powers, Force Training, and Force Point management, see the SWURPG Force System page.

    ASI & Multiclassing

    Ability Score Improvements (ASI) are tied to character level, not class level. No matter how you split your levels between two classes, you gain ASIs at the standard progression.

    📜 View the full list of ASI Alternative Traits →

    GM Approval & Story Integration

    Multiclassing is not just a mechanical choice — it should reflect the story. The GM has final say over whether a new class fits the campaign and the character’s arc.

    GM Tip:
    Treat multiclassing as a milestone: training, mentorship, trauma, or a major moral choice. If a player wants to multiclass, ask why in the fiction and build a scene or mini-arc around it.

    Example Multiclass Build

    Here is a sample multiclass combination using the SWURPG rules that respects base-class and subclass progression:

    Example – Jedi Guardian / Leader (Diplomat Subclass)

    • Levels 1–4: Jedi Guardian – The character focuses on frontline combat, durability, and early Force powers.
    • Level 5: Leader 1 – They begin formal training in leadership and support tactics (no subclass yet).
    • Level 6: Leader 2 – They deepen their base Leader training (still no subclass features).
    • Level 7: Leader 3 (Diplomat) – At Leader level 3, they choose the Diplomat subclass and gain its first subclass features.
    • Total Level: 7 (Guardian 4 / Leader 3 [Diplomat])
    • Proficiency Bonus: +3 (based on character level 7)
    • Class Traits: Guardian traits up to level 4, plus Leader base-class traits for levels 1–3 and Diplomat subclass features starting at Leader 3.
    • Force Points: Calculated using only the 4 levels of Jedi Guardian as Force Class Level.

    This build trades faster access to higher-level Guardian abilities for social tools, support traits, and diplomatic options from the Leader (Diplomat) path, while fully respecting the requirement to take levels 1 and 2 in the base class before unlocking a subclass at level 3.

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    Frequently Asked Questions

    When can I multiclass in SWURPG?

    You can multiclass starting at level 4. You may only take a total of two classes over the course of your character’s progression, and the GM should confirm that the change fits the story. If the new class has subclasses, you must first take the base class at levels 1 and 2, then choose a subclass at level 3 in that class.

    Do I gain all proficiencies from the second class?

    No. You only gain weapon and armor proficiencies you don't already have. You do not gain skill proficiencies or starting equipment from the new class.

    How do class traits work with multiclassing?

    Traits that scale by class level only scale based on levels in that specific class. Each time you gain a level, you only gain traits from the class you chose to advance, and you must still unlock subclasses at the normal class level.

    How are Force Points calculated with multiclassing?

    Only levels in Force-sensitive classes count toward your Force Class Level. Use the formula: (Wisdom Modifier × 2) + Force Class Level + Proficiency Bonus.

    Is multiclassing mandatory?

    No. Multiclassing is entirely optional. Many characters will be stronger or simpler to play if they stay in a single class all the way to level 20.

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