Some heroes walk more than one path. Multiclassing allows your character to combine features from two different classes to reflect growth, experience, or narrative change. However, SWURPG uses a simplified, balanced multiclassing system designed to keep gameplay smooth and characters thematic.
You may choose to multiclass starting at Level 4. You may only have two classes total over the course of your character's progression.
When you take your first level in a second class:
If one of your classes is Force-sensitive and you gain Force Training, use the following formula for Force Points:
Force Points = (Wisdom Modifier × 2) + Force Class Level + Proficiency Bonus
Only levels in Jedi Guardian, Jedi Sentinel, Jedi Consular, Force Mystic, or Force Warrior count as Force Class Levels for this purpose.
Multiclassing is an optional rule. The GM may require narrative justification for choosing a new class (e.g., a Diplomat becomes a Jedi after training with a hidden master).
A character who is a Level 6 Jedi Guardian (4) / Vanguard (2) would gain Guardian traits at levels 1–4 and Vanguard traits at levels 1–2. Their Proficiency Bonus is +3 (based on character level 6). Their Force Points would be calculated using only the 4 levels of Jedi Guardian.
You can multiclass starting at level 4. You may only take a total of two classes over the course of your character’s progression.
No. You only gain weapon and armor proficiencies you don't already have. You do not gain skills or starting equipment from the new class.
Traits that scale by class level only scale based on levels in that class. You only gain traits from the class you choose at each level.
Only levels in Force-sensitive classes count. Use the formula: (Wisdom Modifier × 2) + Force Class Level + Proficiency Bonus.
No. It is an optional rule that must be approved by the GM. The GM may require a story justification to take a second class.