Star Wars Universe Roleplaying Game

The Next Generation of Star Wars Tabletop Adventure

    Skill System & Skill Checks

    Skills represent what your character has learned through training, background, or raw talent. They are tied to specific abilities (like Strength or Intelligence) and are used whenever a character attempts something challenging and non-combat-related.

    Making a Skill Check

    When attempting a task that requires skill, you roll a d20 and add the appropriate bonuses:

    The GM sets a Difficulty Class (DC), and if your result meets or exceeds it, you succeed. GMs may allow partial success or impose consequences on failure.

    Skill Proficiency & Expertise

    Your character gains skill proficiencies from their species and class. Each class also lets you upgrade a number of skills to Expertise.

    Expertise means you double your Proficiency Bonus when making checks with that skill.

    Example:
    The skill check for a level 5 character with INT +2 and Expertise in Use Computer (PB +3) would be:
    1d20 + 2 (INT) + 6 (Expertise) = 1d20 + 8

    Some species may also grant Expertise in specific areas, allowing for more specialized builds.

    SWURPG Skill List

    Each skill is tied to an Ability Score. Your modifier for the skill is based on that ability, plus any bonuses from proficiency or expertise.

    AcrobaticsDexterity
    AthleticsStrength
    ClimbStrength
    DeceptionCharisma
    EnduranceConstitution
    InvestigationIntelligence
    IntimidationCharisma
    InsightWisdom
    JumpStrength
    Knowledge: BureaucracyIntelligence
    Knowledge: Galactic LoreIntelligence
    Knowledge: Life SciencesIntelligence
    Knowledge: Physical SciencesIntelligence
    Knowledge: Social SciencesIntelligence
    Knowledge: TacticsIntelligence
    Knowledge: TechnologyIntelligence
    MechanicsIntelligence
    PerceptionWisdom
    PersuasionCharisma
    PilotDexterity
    StealthDexterity
    SurvivalWisdom
    SwimStrength
    Treat InjuryWisdom
    Use ComputerIntelligence
    Use the ForceWisdom

    Passive Perception, Investigation & Insight

    Not every situation calls for an active skill check. Sometimes, your character’s awareness, intuition, or observational abilities are constantly at work — even when you’re not rolling dice. That’s where passive scores come in.

    Passive Skill Score is calculated using this formula:

    Passive Score = 10 + relevant Ability Modifier + Proficiency Bonus (if proficient) + Expertise Bonus (if expert)

    👁️ Passive Perception

    Used to determine what your character notices without actively looking. It’s the GM’s go-to for detecting hidden enemies, noticing environmental changes, or spotting traps — especially when you’re not specifically searching for them.

    If an enemy’s Stealth roll is lower than your Passive Perception, you spot them without needing to roll.

    🕵️ Passive Investigation

    Reflects how well your character notices clues, oddities, or technological irregularities when not actively analyzing a scene. It’s useful during exploration, information gathering, or slicing into data systems when you're casually scanning without intense focus.

    🧠 Passive Insight

    Represents your innate ability to read body language, sense deception, or catch subtle emotional cues in conversation — even without actively focusing on someone. If someone is hiding something or lying, and their Deception check is lower than your Passive Insight, you may sense it automatically.

    Passive skills are not a replacement for active checks. They’re a safety net — a way to ensure your character’s instincts and training are always working behind the scenes. The GM may use them at any time to determine what your character perceives without you asking.

    Back to Rules Overview