Skills represent what your character has learned through training, background, or raw talent. They are tied to specific abilities (like Strength or Intelligence) and are used whenever a character attempts something challenging and non-combat-related.
When attempting a task that requires skill, you roll a d20 and add the appropriate bonuses:
The GM sets a Difficulty Class (DC), and if your result meets or exceeds it, you succeed. GMs may allow partial success or impose consequences on failure.
Your character gains skill proficiencies from their species and class. Each class also lets you upgrade a number of skills to Expertise.
Expertise means you double your Proficiency Bonus when making checks with that skill.
1d20 + 2 (INT) + 6 (Expertise) = 1d20 + 8
Some species may also grant Expertise in specific areas, allowing for more specialized builds.
Each skill is tied to an Ability Score. Your modifier for the skill is based on that ability, plus any bonuses from proficiency or expertise.
Not every situation calls for an active skill check. Sometimes, your character’s awareness, intuition, or observational abilities are constantly at work — even when you’re not rolling dice. That’s where passive scores come in.
Passive Skill Score is calculated using this formula:
Used to determine what your character notices without actively looking. It’s the GM’s go-to for detecting hidden enemies, noticing environmental changes, or spotting traps — especially when you’re not specifically searching for them.
If an enemy’s Stealth roll is lower than your Passive Perception, you spot them without needing to roll.
Reflects how well your character notices clues, oddities, or technological irregularities when not actively analyzing a scene. It’s useful during exploration, information gathering, or slicing into data systems when you're casually scanning without intense focus.
Represents your innate ability to read body language, sense deception, or catch subtle emotional cues in conversation — even without actively focusing on someone. If someone is hiding something or lying, and their Deception check is lower than your Passive Insight, you may sense it automatically.
Passive skills are not a replacement for active checks. They’re a safety net — a way to ensure your character’s instincts and training are always working behind the scenes. The GM may use them at any time to determine what your character perceives without you asking.