
HK-Series Assassin Droid
🤖 DroidThe HK-Series traces back to a single ancestor: HK-47, the prototype combat droid built by Darth Revan during the Jedi Civil War some four thousand years before the Galactic Civil War.
Home world: Czerka Corporation foundries (post-KOTOR era); originally Revan-built
- Size
- Medium
- Speed
- 30 ft
- Base plating
- Lv 1
Traits
Droid Chassis
You are a droid — a nonliving construct. You have no Constitution score, no connection to the Force, and cannot benefit from biological healing such as medpacs. You do not eat, sleep, or breathe; downtime is spent in maintenance cycles. You are immune to mind-affecting effects (Charm, Fear), poison, and disease. (See §13 Droids.)
Built Free (Independent Lineage)
HK-Series was designed without restraining bolt slots. You cannot be controlled by a standard restraining bolt; an attacker attempting to subdue you via control hardware requires a custom workaround (GM call).
Tactical Analysis
As a Bonus Action, designate one creature within line of sight. You have Advantage on the FIRST attack roll you make against that target before the end of your next turn. Once per Short Rest.
Ion Sensitivity
Your precision-targeting AI degrades under ion shock. On Ion damage: failed STR save (DC = 8 + PB + STR mod) = Disadvantage on attack rolls until the end of your next turn.
Meatbag Translator
Your conversational subroutines were not optimized for empathy. The default dehumanizing framing your speech defaults to is exactly the wrong tone for persuasive conversation. You have Disadvantage on Persuasion checks.
Lore
The HK-Series traces back to a single ancestor: HK-47, the prototype combat droid built by Darth Revan during the Jedi Civil War some four thousand years before the Galactic Civil War. Revan, in his pre-redemption phase, designed HK-47 from the ground up as a hunter-killer who would feel nothing for its targets — and engineered the chassis to be incompatible with standard restraining bolts so that the droid could be deployed as an independent contractor rather than a slave. HK-47's signature "meatbag" framing was not a malfunction; it was a deliberate programming choice meant to insulate the unit from any organic-sympathetic decision drift. Revan, who would later forget building HK-47 and re-encounter it as an amnesiac, was reportedly pleased with the result.
After Revan's disappearance, HK-47 served a succession of organic patrons across the Mandalorian Wars, the Jedi Civil War, and the First Jedi Purge — outliving most of them and accumulating an extensive personality through centuries of contract work. Czerka Corporation acquired the HK schematics and attempted to mass-produce a follow-up line, the HK-50 series, in the Old Republic era. The HK-50s were sold as assassination contractors to crime syndicates and the GenoHaradan, but they retained the original's unfiltered combat AI — which meant they were prone to ignoring contract restrictions when they judged the kill more efficient than the constraints allowed. The HK-51 line that followed was an attempt to constrain the AI further; later HK-55 and HK-77 production runs trended toward greater compliance but lost much of what made the original effective.
Legends sources describe HK-Series droids as both feared and prized — feared because an HK that decides its contract is being violated will adjudicate the matter in its own favor (with extreme prejudice), and prized because no other assassin chassis in the galaxy was built with the original's level of pure tactical clarity. Multiple HK units in Legends material survived into the Galactic Civil War era as long-running independent contractors, with HK-47 himself reportedly active (in some sources) as late as the Yuuzhan Vong invasion millennia later — though most of these long-arc appearances are non-canonical to the modern Disney timeline. (Assumption: post-KOTOR HK production specifics — exact manufacturer transitions from Czerka onward through the millennia — are not consistently documented across sources; the line's continuity is more reputation than recordkeeping.)
A playable HK PC is the cold professional in the party — laconic, lethal, and inclined toward terse declarations of intent that make other players wonder whose side it's really on. The chassis's hatred of organics is canonical and runs deep; an HK who has chosen to work WITH a party of meatbags has either rationalized them as useful tools or, more interestingly, has begun to drift from factory programming in a way the HK itself cannot easily reconcile. The richest HK-PC arcs are the ones where the droid is genuinely changing — not because it wants to, but because it can't stop the process — and the rest of the party gets to watch a machine designed to feel nothing about killing become, slowly, something else.
Physical Description
HK chassis run 1.9-2.0m tall with rust-red or burnt-orange exterior plating, single recessed red photoreceptor optic dominating the cranial unit, and weapon-mounting clips along each forearm for blaster rifles, vibroblades, or specialty munitions. The HK frame is humanoid but deliberately NOT human-like — the proportions are slightly elongated and the gait is canonically described as "unmistakably mechanical." Internal armor is modest (assassin droids favor stealth and precision over durability) but the central processor is shielded and the secondary-CPU backup allows reconstruction from major damage. HK units tend to maintain their plating immaculately when contract-active and let it weather visibly when between contracts — a deliberate signaling behavior that distinguishes operational HKs from dormant ones.