SWURPG
Verpine — playable species portrait for the Star Wars Universe RPG

Verpine

Verpines built the B-wing starfighter, and that single fact tells you most of what you need to know about them: when the Rebel Alliance wanted a fighter that no human engineering team could quite figure out, they went to a colony of insectoid shipwrights living inside hollowed-out asteroids.

Home world: Roche asteroid field (Nickel One)

Size
Medium
Speed
30 ft
Height
1.8 to 2.0 meters
Weight
55 to 65 kilograms
Adulthood
12 standard years

Traits

Carahide

Your hardened green chitinous carapace (carahide) is as flexible as the skin of other species but tough enough to deflect a blade or absorb a glancing blaster bolt. You gain a +1 bonus to Armor Class.

Microscopic Vision

Your large compound eyes are keen enough to pick out microscopic details — readouts, wiring patterns, security keyholes, the subtle flicker of a forged datachit. You gain +2 to Perception checks.

Radio Communication

Your antennae naturally send and receive radio frequencies. You can silently communicate with any other Verpine within 100 km, and with any compatible comlink or wireless device within line of sight — no Action required, no equipment needed. If both antennae are damaged or disabled (by ion fire, EMP, or targeted equipment), this ability is suppressed until they recover.

Brittle Carapace

Your chitinous carapace is rigid and brittle compared to mammalian flesh — it cracks and splinters under concussive impact. While you are not wearing worn armor, you have Vulnerability to bludgeoning damage (you take double bludgeoning damage). Worn armor of any category — Light, Medium, or Heavy — cushions the impact and negates this vulnerability.

Lore

Verpines built the B-wing starfighter, and that single fact tells you most of what you need to know about them: when the Rebel Alliance wanted a fighter that no human engineering team could quite figure out, they went to a colony of insectoid shipwrights living inside hollowed-out asteroids. The starship house Slayn & Korpil, named for two of those colonies, also produced the V-19 Torrent that screams across the screen in the Clone Wars, so Verpine engineering has been bolted onto galactic warships from the Old Republic through the Rebellion. They are the galaxy's quiet hardware geniuses, more comfortable with a hull seam than a podium.

A Verpine is a tall, green, four-limbed insectoid, which already makes them unusual among insect species that tend toward six limbs (a few individuals grow vestigial wings, but most are wingless). Their heads are dominated by huge compound eyes sharp enough to resolve microscopic detail, with a single antenna set behind each eye. The whole body is sheathed in carahide, a chitinous shell as supple as skin but tough enough to turn a blade or shrug off a glancing blaster bolt. Stranger still, by human medical standards a Verpine has no heart: physiologists examining the species can't find an organ that obviously does the job, and the circulatory system simply works without one.

Their home is the Roche asteroid field, a scatter of rocks colonized rather than a true planet. The Verpine did not evolve in vacuum; each inhabited asteroid was carved out and given an artificial, self-sustaining interior that generates its own air, water, food, and power. The colonies have names like Nickel One (the capital), Slayn, Korpil, and Shantipole, some of them holding a thousand or more inhabitants. (In Legends, some observers speculate the Roche field is the shattered remains of an original Verpine homeworld, broken up either slowly by natural forces or suddenly in an ancient civil war, though nobody has proven it.) The relentless engineering tradition is often traced to a simple survival problem: ships built in Roche have to thread a moving maze of asteroids, so the Verpine got very good at building things that don't crash.

What makes their society genuinely alien is how they talk. Verpine antennae transmit and receive radio waves naturally, letting one speak silently to another across distances on the order of a hundred kilometers (outsiders sometimes mistake this near-instant, soundless exchange for telepathy). Because every Verpine can be reached on the same organic network, their colonies run as a kind of standing consensus democracy, with the whole hive instantly consulted on any question that affects it. They are a famously peaceful, patient people who would rather arbitrate than fight, prized across the sector as honest mediators. The same precision shows up in their gunsmithing: the Verpine shatter rifle, a near-silent magnetic-rail weapon that fires a metal slug with brutal accuracy, is a favorite of assassins and elite snipers (Kal Skirata of Mandalore famously owned several).

The species rarely produces a lone hero, but individuals do step out of the hive. (In Legends, Suskafoo of the first hive the Rebel Alliance contacted helped develop the B-wing and then flew with Dagger Squadron, and Zraii served as a mechanic for the legendary Rogue Squadron.) That pattern is the Verpine story in miniature: not flashy pilots or warlords, but the indispensable specialist who builds the weapon, fixes the fighter, and keeps the heroes flying, occasionally deciding the cause is worth leaving the asteroids for.

In SWURPG a Verpine plays as a fragile genius. The +2 Intelligence and +1 Dexterity, plus free proficiency in Mechanics and Use Computer, make them the obvious slicer, engineer, or gadget-focused character, with deft hands to match the brilliant mind. Carahide gives you that natural carapace armor, Microscopic Vision turns those compound eyes into a tinkering and perception edge, and Radio Communication lets you coordinate silently with allies over long range. The trade-offs are real, though: -2 Strength and -1 Charisma mean you won't win a brawl or a negotiation, and Brittle Carapace is the catch on the carahide armor. Lean into the support specialist who wins fights before they start, by building the better weapon and slicing the door open, rather than the one swinging it.

Physical Description

A Verpine is a slim, thin-limbed insectoid, standing about 1.9 meters tall on average and rarely massing more than 60 kilograms. They have two arms and two legs — unlike many insectoids — though some individuals develop vestigial wings. The head is dominated by large, faceted compound eyes; two long, thin antennae rise behind each eye, twitching as they sample radio frequencies. The carahide carapace covers the entire body in a hardened green chitinous shell, flexible enough to move like skin but solid enough to deflect a blade. The face features a short snout and a small, toothless mouth. Verpine circulation does not use a heart in the human sense — fluids move through their body via a distributed pumping system that has occasionally surprised the field medics who tried to treat them.

Culture & Personality

Verpine culture is consensus-driven, peaceful, and instinctively technological. With every member of the hive in instant radio contact, no Verpine decision is ever truly individual — questions affecting the community are consulted across the network in real time, and the answer that emerges is the answer of the species. This makes Verpine excellent committee members and infuriating negotiators for outsiders, who often interpret the long pauses as stalling when in fact the Verpine is silently polling thousands of relatives. Verpine prefer compromise to conflict and treat every problem — engineering, political, social — as a system to be debugged.

Verpine off-world have a reputation for two things: building things, and improving them without permission. Verpine starship mechanics commonly modify the equipment they're paid to maintain, sometimes dangerously — a Verpine who thinks a hyperdrive coil could be 12% more efficient will often tell the owner about the change after the fact, if at all. This earns them devoted customers and the occasional firing.

Verpine count in base six (the number twelve in their language translates to "four fists"), keep dietary preferences anchored to a fungus called Magenge that only grows in their home asteroids, and tend to find non-Verpine emotional outbursts perplexing. For a player, a Verpine character offers a chance to play someone who thinks in epochs of engineering progress and views interpersonal drama as an unfortunate firmware bug to be patched around.

Frequently Asked Questions

What is a Verpine in Star Wars?

Verpines built the B-wing starfighter, and that single fact tells you most of what you need to know about them: when the Rebel Alliance wanted a fighter that no human engineering team could quite figure out, they went to a colony of insectoid shipwrights living inside hollowed-out asteroids. The starship house Slayn & Korpil, named for two of those colonies, also produced the V-19 Torrent that screams across the screen in the Clone Wars, so Verpine engineering has been bolted onto galactic warships from the Old Republic through the Rebellion. They are the galaxy's quiet hardware geniuses, more comfortable with a hull seam than a podium.

What are the Verpine ability score modifiers in SWURPG?

A Verpine character gains -2 Strength, +1 Dexterity, +2 Intelligence, and -1 Charisma to their ability scores in SWURPG.

What species traits do Verpine characters have?

Verpine characters have 4 species traits: Carahide, Microscopic Vision, Radio Communication, Brittle Carapace.

Can I play a Verpine in SWURPG?

Yes — Verpine is a free, fully playable species in SWURPG, a fan-made Star Wars tabletop RPG. Pick it in the browser-based character builder and its ability modifiers and traits apply automatically.

What are some Verpine names?

Example Verpine names include Moegid, Zix, Suskafoo, Beyghor Sahdett, Zraii, Fxz'et. Generate more original Verpine names with the SWURPG Star Wars name generator.