Star Wars Universe Roleplaying Game

The Next Generation of Star Wars Tabletop Adventure

    Soldier (Base Class)

    Soldiers are the professional warriors of the galaxy — frontline troops, elite commandos, security specialists, and disciplined mercenaries who live and die by tactics, training, and firepower. Where others rely on the Force, luck, or improvisation, Soldiers rely on preparation, coordination, and a steady trigger finger.

    In SWURPG, all Soldiers share a common foundation of combat training at levels 1–2. You learn how to react first, strike accurately, and keep your head when blaster bolts start flying. This early training represents the drills, live-fire exercises, and battlefield conditioning that every Soldier goes through, regardless of their eventual role.

    At level 3, a Soldier chooses a specialization that defines how they dominate the battlefield:

    • Vanguard – Heavy frontliners and damage-soakers who anchor the line and draw enemy fire.
    • Commando – Mobile assault specialists who excel at coordinated strikes in short-to-medium range combat.
    • Marksman – Precision shooters and overwatch experts who control the fight from long range and cover.

    From that point on, each subclass advances along its own progression — but every Soldier still carries the shared training foundation you see below.

    Soldier Training Traits (Levels 1–2)

    The traits below apply to all Soldier characters, regardless of which specialization they eventually choose at level 3. These features represent the universal combat training every Soldier receives before branching into Vanguard, Commando, or Marksman.

    Level 1 – Combat Focus

    You gain +1 to Initiative rolls, reflecting your ability to react quickly when combat erupts.

    Level 1 – Weapon Familiarity

    Choose one weapon category (Melee or Ranged). You gain +1 to attack rolls with that weapon category. You can change your chosen category at level 4, 8, 12 and 16.

    Level 2 – Weapon Discipline

    Once per turn when you make a weapon attack, whenever you roll a 1 on a weapon damage die, you may reroll the die and must use the new result, even if it is another 1. You can use this feature a number of times equal to your Proficiency Bonus per Long Rest.

    Level 2 – Second Wind

    Once per Long Rest, you can regain 1d10 + Character Level Hit Points.

    Soldier Specializations (Subclasses)

    Starting at level 3, you choose one of the following Soldier subclasses. Each link below provides full trait progression, role description, and mechanical details for that path.