Star Wars Universe Roleplaying Game

The Next Generation of Star Wars Tabletop Adventure

    Soldier (Base Class)

    Soldiers are the professional warriors of the Star Wars galaxy — the clone legions of the Republic, Imperial stormtroopers, rebel commandos, security forces, and hardened mercenary outfits that fight on the front lines of every major conflict. In SWURPG, the Soldier class captures that disciplined, battle-focused archetype, giving you the tools to play a precise blaster specialist, a relentless shock trooper, or a no-nonsense professional who survives because they know how to fight smart.

    Where Jedi and Force adepts rely on mystical power, and Scoundrels lean on luck and charm, Soldiers depend on training, tactics, and teamwork. They are comfortable in the thick of blaster fire, coordinating advances, holding choke points, and executing flanking maneuvers under pressure. The Soldier class is built for players who want clear battlefield impact, strong defenses, and a direct connection to the military and paramilitary structures of the Star Wars universe.

    In SWURPG, all Soldiers share a common foundation of combat training at levels 1–2. During these early levels, your character learns to react quickly when combat breaks out, focus on a favored weapon style, and push through wounds that would drop less prepared combatants. This foundation reflects live-fire drills, unit exercises, and battlefield conditioning that prepare you for the harsher realities of later missions.

    At level 3, every Soldier chooses a specialization that shapes their role on the battlefield:

    • Vanguard – Heavily trained frontliners and damage-soakers who anchor the line, draw fire, and protect allies in close quarters.
    • Commando – Mobile assault specialists who excel at short-to-medium range combat, room clearing, and coordinated strike operations.
    • Marksman – Long-range snipers and overwatch experts who dominate from cover, control sightlines, and pick off priority targets.

    From that point on, each subclass progresses along its own unique path, but every Soldier continues to benefit from the shared training you gain at levels 1–2. That core identity — disciplined, dependable, and deadly when the shooting starts — remains at the heart of the class no matter which specialization you choose.

    Playing a Soldier in SWURPG

    Choosing the Soldier class makes your character an anchor point for any party that expects direct conflict with stormtroopers, bounty hunters, pirates, or droid forces. You are built to stand in the line of fire, return accurate shots, and make tactical decisions that keep your team alive. At the table, Soldiers feel straightforward to play but offer a lot of depth through positioning, target priority, and smart use of cover and terrain.

    A Soldier fits naturally into many different campaign structures and eras. In High Republic–style frontier stories (around 500–100 BBY), you might serve as a local defense officer or explorer escort. In Imperial-era campaigns (19 BBY–5 ABY), you could be an Imperial defector, a rebel marine, or a mercenary caught between both sides. The class also works well in Clone Wars, post-Endor conflicts, and smaller skirmishes where organized combat is a regular part of the story.

    Mechanically, Soldiers reward investment in weapons, armor, and positioning. You will frequently be the one asking questions like “Where is the best cover?” and “Who is the most dangerous enemy on the field?” If you enjoy tactical combat, clear roles in battle, and a strong connection to military or security organizations in the Star Wars galaxy, the Soldier class is a natural fit.

    Soldier Training Traits (Levels 1–2)

    The traits below apply to all Soldier characters, regardless of which specialization they eventually choose at level 3. These features represent the universal combat training every Soldier receives before branching into Vanguard, Commando, or Marksman, and they define how you perform in early missions while your long-term role is still taking shape.

    Level 1 – Combat Focus

    You gain +1 to Initiative rolls, reflecting your ability to react quickly when combat erupts.

    Level 1 – Weapon Familiarity

    Choose one weapon category (Melee or Ranged). You gain +1 to attack rolls with that weapon category. You can change your chosen category at level 4, 8, 12 and 16.

    Level 2 – Weapon Discipline

    Once per turn when you make a weapon attack, whenever you roll a 1 on a weapon damage die, you may reroll the die and must use the new result, even if it is another 1. You can use this feature a number of times equal to your Proficiency Bonus per Long Rest.

    Level 2 – Second Wind

    Once per Long Rest, you can regain 1d10 + Character Level Hit Points.

    Soldier Specializations (Subclasses)

    Starting at level 3, you choose one of the following Soldier subclasses. Each option offers a distinct battlefield identity and playstyle. Follow the links below for full trait progressions, recommended builds, and mechanical details for each path.