Scoundrel (Base Class)
The Scoundrel lives in the cracks of the galaxy — between crime lords and customs agents, between rebellion and tyranny, between promises and paydays. Smugglers, assassins, bounty hunters, pirates, and streetwise fixers all start from the same root: fast hands, faster talk, and an iron instinct for survival.
In SWURPG, all Scoundrels begin with the same foundation of dirty tricks and close-quarters gunplay. At levels 1–2, every Scoundrel learns to shoot straight up close, talk their way out of trouble, act first when blasters come out, and wriggle free from bad rolls with sheer stubborn luck.
At level 3, a Scoundrel chooses a path that defines how they thrive in the galaxy:
- Smuggler – Charismatic gunfighter and pilot who lives on deception, close-range blaster work, and fast escapes.
- Assassin – Silent infiltrator and precision killer who relies on stealth, planning, and brutal opening strikes.
- Bounty Hunter – Relentless tracker and combat specialist who turns targets into paydays with ruthless efficiency.
- Pirate – Swaggering rogue of the spacelanes who dominates chaotic fights and exploits every dirty advantage.
From that point on, each subclass advances along its own progression, but every Scoundrel carries the shared foundation you see below — Point Blank fire, streetwise instincts, and a talent for surviving the worst odds.
