Nihil Storm Reapers are the storm’s knives — silent, patient killers who exist to end fights cleanly and decisively. They do not announce raids or lead charges. They wait, watch, and strike when resistance is already cracking. When a key defender drops without warning, the storm has reached its final phase.
Reapers favor elevated positions, shadowed corridors, and obscured sightlines where their presence is felt only after the first body hits the ground. Among the Nihil, they are feared even by Storm units; a Reaper’s arrival means someone important is about to die.
In SWURPG, Nihil Storm – Reaper units should feel like fast violence with a plan: ambush angles, intimidation, and ruthless target selection. They’re strongest when they can reposition, isolate a victim, and disengage before the heroes can stabilize. Use terrain, smoke, and flanking routes to make the encounter feel like a raid — not a stand-up fight.
Recommended Level Range: 8–12 | Difficulty Rating (DR): 4
Difficulty Rating (DR): 4
Type (Size): Humanoid (Nihil) (Medium)
Initiative: +8
AC: 18 (Nihil Reflexweave Armor (+4 AC, max DEX bonus +5))
HP: 55 (10d8+10)
Speed: 30 ft.
Attributes:
STR 10 (+0), DEX 18 (+4), CON 12 (+1), INT 14 (+2), WIS 12 (+1), CHA 12 (+1)
Saves: DEX +8, WIS +6
Skills: Stealth +10, Perception +6, Investigation +6, Intimidation +5
Languages: Basic
Equipment: Modified Vibrodagger (+1 Attack, +2 Damage), Scoped Blaster Rifle, Nihil Reflexweave Armor, Nihil execution mask with adaptive optics, Stun Grenade, Gas Grenade, Medpac IV, 300 credits
Traits:
Storm Discipline. The Nihil has Advantage on saving throws against being Frightened while it can see an allied Nihil within 30 ft.
Gas Mask Filters. The Nihil has Advantage on saving throws against poison effects and is immune to its own War Cloud Gas.
Reaper’s Patience. Once per turn, if the Nihil does not move and does not use its Bonus Action, its next ranged weapon attack deals an extra 4 damage on a hit.
Stealth Attack. When the Nihil hits a creature while it is hidden from that creature, the attack deals an extra 7 (2d6) damage.
Rapid Attack. When the Nihil makes a melee or ranged weapon attack, it may take a –2 penalty to the attack roll. If the attack hits, it deals one additional damage die of the weapon’s normal damage type.
Delayed Arrival. The Nihil may choose to enter combat at the start of round 2 or later. When it does, it has Advantage on its first attack roll that round.
Tactical Shot. When the Nihil hits a creature with a ranged weapon attack, it may forgo dealing damage to force the target to make a DC 16 STR saving throw. On a failure, the target is either knocked prone or pushed 10 ft — the Nihil’s choice.
Actions:
Modified Vibrodagger
(Melee)
: +9 to hit,
range/reach 5 ft,
One target.
Hit: 11 (2d4+6) kinetic damage
Scoped Blaster Rifle
(Ranged)
: +8 to hit,
range/reach 150 ft,
One target.
Hit: 7 (2d6) energy damage
The rifle’s scope reduces long-range penalties by one range category.
Gas Grenade
(Area)
range/reach 30 ft,
Creatures in the area.
Area: 10-ft radius cloud.
Hit: —
Each creature in the cloud must succeed on a DC 14 CON save or take 7 (2d6) poison damage and be Choked until the end of its next turn (Disadvantage on attack rolls). On a success, the creature takes half damage and is not Choked. The cloud is heavily obscured and lasts 2 rounds.
Stun Grenade
(Area)
range/reach 30 ft,
Creatures in the area.
Area: 10-ft radius.
Hit: —
Each creature must succeed on a DC 14 CON save or be Stunned until the end of its next turn.
Storm Reapers avoid the opening exchange, allowing Clouds and Commandos to draw attention and force enemies into predictable movement. Once targets are distracted, wounded, or separated, the Reaper strikes from concealment, prioritizing medics, leaders, and Force users.
If revealed, a Reaper disengages immediately, repositioning rather than trading blows. They are not duelists — they are finishers. A Reaper leaves the battlefield as soon as its chosen targets are dead, letting the rest of the storm collapse resistance without them.
To explore more Nihil enemies, return to the Nihil Forces index and expand your roster with additional raiders, specialists, and strike leaders.