Star Wars Universe Roleplaying Game

The Next Generation of Star Wars Tabletop Adventure

    Stormtrooper Captain

    Stormtrooper Captain enemy for SWURPG Stormtrooper captains are hardened field commanders who lead multiple squads of Imperial infantry in high-priority operations, planetary crackdowns, and critical garrison defenses. Unlike rank-and-file stormtroopers, captains combine front-line combat experience with tactical training, making them dangerous both behind a blaster rifle and from the center of a battle line. Their armor is reinforced and marked with distinct officer insignia, and their calm under fire keeps lesser troopers from breaking when the fighting turns against the Empire.

    In SWURPG campaigns, a stormtrooper captain serves as a natural mid-tier boss for ground engagements—more durable than a sergeant, more hands-on than a distant admiral. They are the ones barking orders in the hangar as alarms blare, coordinating overlapping fields of fire in a city crackdown, or personally overseeing the transfer of a high-value prisoner. Facing a captain should feel like the moment when a simple skirmish escalates into a full Imperial operation, with reinforcements, strategic positioning, and disciplined tactics all coming into play.

    In SWURPG, Stormtrooper Captain units should be used in ways that highlight their role in the Imperial war machine. Consider how they enter the scene, what they are protecting, and how they react when the heroes disrupt their orders. They are most effective when placed in appropriate terrain, backed by officers or specialists, and used to create cinematic moments that feel true to the Star Wars universe.

    Recommended Level Range: 4-8  |  Difficulty Rating (DR): 2

    Stormtrooper Captain Stat Block (SWURPG)

    Stormtrooper Captain

    Difficulty Rating (DR): 2
    Type (Size): Humanoid (Medium)

    Initiative: +5
    AC: 15 (Stormtrooper Armor)
    HP: 35 (5d8+10)
    Speed: 30 ft.

    Attributes:
    STR 12 (+1), DEX 14 (+2), CON 14 (+2), INT 12 (+1), WIS 11 (+0), CHA 13 (+1)

    Saves: DEX +4, WIS +2, CHA +3

    Skills: Athletics +4, Intimidation +5, Persuasion +4, Perception +3, Knowledge: Tactics +4

    Languages: Basic

    Equipment: Stormtrooper Armor, Blaster Rifle, Utility Belt, Medpac II, Frag Grenade

    Traits:
    Squads Commander. Allied stormtroopers and other Imperial trooper units within 30 feet of the captain that can see and hear it gain a +1 bonus to attack rolls with ranged weapons. This bonus stacks with the Squad Leader trait of a nearby stormtrooper sergeant.
    Coordinated Volley. Twice per Short Rest, the captain can use a bonus action to command coordinated fire. Up to two allied troopers within 30 feet that can see and hear the captain may each immediately make one ranged weapon attack against a target the captain can see.
    Commanding Presence. Allied Imperial troopers within 30 feet of the captain have Advantage on saving throws against being frightened.

    Actions:
    Blaster Rifle (Ranged Weapon Attack) : +5 to hit, range/reach 80 ft, one target. Hit: 8 (2d6) energy damage
    Rifle Butt (Melee Weapon Attack) : +4 to hit, range/reach 5 ft, one target. Hit: 4 (1d4+1) kinetic damage

    Stormtrooper Captain in Play

    A stormtrooper captain rarely fights alone. They operate at the center or rear of a formation, using their Squads Commander and Coordinated Volley traits to turn ordinary stormtroopers into a focused, efficient firing line. In open areas, they direct troopers to spread out, use cover, and concentrate fire on the most dangerous hero. In tight corridors, they anchor choke points, falling back in good order rather than allowing the line to collapse. When a sergeant is also present, the captain coordinates with them, using the sergeant to manage a single squad while the captain thinks about the larger battlefield.

    In play, use the captain to make Imperial forces feel intelligent and reactive. Have them call for reinforcements, reposition to safer ground when flanked, or order a fighting retreat if the battle clearly turns against them. They may attempt to capture rather than kill valuable targets, especially Force-sensitive heroes or known rebel leaders. A captain who survives an encounter can become a recurring rival, returning later with better intel, more troops, and a personal grudge.

    Adventure Hooks Featuring Stormtrooper Captain

    To explore more Imperial enemies, return to the Imperial Forces index and expand your roster with additional troopers, specialists, and leaders.