Star Wars Universe Roleplaying Game

The Next Generation of Star Wars Tabletop Adventure

    Black Sun Soldier

    Black Sun Soldier enemy for SWURPG Black Sun Soldiers are the backbone of the syndicate’s enforcement arm. Where enforcers intimidate and assassins surgically remove problems, soldiers secure territory, guard assets, and win prolonged fights through coordination and discipline.

    In SWURPG encounters, Black Sun Soldiers fight like professionals who expect backup. They advance in pairs, control lanes of fire, and rely on cover rather than bravado. They’re comfortable holding ground under pressure and will not scatter just because a fight turns loud.

    Soldiers are deployed to protect warehouses, escort high-value shipments, man safehouse perimeters, or act as rapid-response units when a deal goes sideways. Their presence signals that Black Sun expects resistance and has committed real resources to the operation.

    When Black Sun Soldiers appear, the underworld stops feeling improvised. This is organized crime operating at scale.

    Recommended Level Range: 3–7  |  Difficulty Rating (DR): 2

    Black Sun Soldier Stat Block (SWURPG)

    Black Sun Soldier

    Difficulty Rating (DR): 2
    Initiative: +5
    Type (Size): Humanoid (Medium)

    AC: 16 (Reinforced Combat Vest (+4 AC, max Dex bonus 3))
    HP: 34 (5d8+10)
    Speed: 40 ft.

    Attributes:
    STR 12 (+1), DEX 14 (+2), CON 14 (+2), INT 9 (-1), WIS 9 (-1), CHA 10 (+0)

    Saves: DEX +4, CON +4

    Skills: Perception +3, Athletics +4, Intimidation +4, Stealth +3

    Languages: Basic

    Equipment: Reinforced Combat Vest, Blaster Carbine, Short Sword, 200 Credits, Medpac II, Frag Grenade

    Traits:
    Black Sun Discipline. The Black Sun Soldier has Advantage on saving throws against being Frightened or Shaken.
    Long Strider. The Black Sun Soldier speed is increased by 10 ft.
    Weapon Specialization. The Black Sun Soldier has specialization with the Blaster Carbine and gain +1 to attack and damage rolls

    Actions:
    Blaster Carbine (Ranged Weapon Attack) : +6 to hit, range/reach 60 ft, One target. Hit: 10 (2d8+1) energy damage
    Short Sword (Melee Weapon Attack) : +5 to hit, range/reach 5 ft, One target. Hit: 5 (1d6+2) slashing damage

    Black Sun Soldier in Play

    Black Sun Soldiers fight like disciplined syndicate infantry: fast on their feet, aggressive about angles, and coordinated enough to make open ground feel unsafe. They open from cover or hard corners, using Blaster Carbine fire to punish exposed targets and force enemies to reposition. Weapon Specialization reinforces that their carbine shots are the main threat — steady, accurate pressure rather than flashy tricks.

    With Long Strider speed, they’re quick to take rooftops, catwalks, stairwells, and side lanes that let them crossfire the party. They’ll advance in pairs, one moving while the other keeps pressure, and they’ll use their superior movement to cut off retreats or collapse onto isolated targets.

    When the party clumps behind cover or tries to stabilize, a Soldier will toss a Frag Grenade to flush them out or break a defensive line — not to rack up damage, but to force movement and create openings. If forced into melee, they draw the short sword to finish a wounded target or hold a doorway long enough for allies to reposition.

    If badly hurt and screened by allies or cover, the Soldier uses Medpac II to stay in the fight. They don’t flee casually — they fall back to a better angle, regroup, and re-engage when they can reestablish crossfire and momentum.

    Adventure Hooks Featuring Black Sun Soldier

    To explore more enemies, return to the Syndicates & Underworld index.