Star Wars Universe Roleplaying Game

The Next Generation of Star Wars Tabletop Adventure

    Pyke Heavy Soldier

    Pyke Heavy Soldier enemy for SWURPG Pyke Heavy Soldiers are the cartel’s answer to resistance. When Foot Soldiers fail to contain a situation, Heavy Soldiers are deployed to apply overwhelming pressure and break enemy momentum through sustained firepower.

    In SWURPG encounters, a Pyke Heavy Soldier changes the battlefield immediately. The T-21 light repeating blaster isn’t about precision — it’s about denial. Open ground becomes dangerous, movement becomes costly, and hesitation gets punished.

    Heavy Soldiers are trusted with holding choke points, defending spice processing facilities, escorting high-value prisoners, and anchoring Pyke formations during raids. They are expected to stand their ground under fire and make retreat expensive for anyone facing them.

    When a Pyke Heavy Soldier appears, escalation has already been authorized.

    Recommended Level Range: 3–6  |  Difficulty Rating (DR): 2

    Pyke Heavy Soldier Stat Block (SWURPG)

    Pyke Heavy Soldier

    Difficulty Rating (DR): 2
    Initiative: +4
    Type (Size): Humanoid (Medium)

    AC: 15 (Reinforced Pyke Combat Armor (+3 AC, max Dex bonus 5))
    HP: 34 (5d8+10)
    Speed: 30 ft.

    Attributes:
    STR 13 (+1), DEX 12 (+1), CON 14 (+2), INT 9 (-1), WIS 10 (+0), CHA 9 (-1)

    Saves: DEX +4, CON +5

    Skills: Perception +4, Intimidation +4, Athletics +4

    Languages: Basic

    Equipment: Reinforced Pyke Combat Armor, T-21 Light Repeating Blaster, Shock Baton, 200 Credits

    Traits:
    Pyke Discipline. The Pyke Heavy Soldier has Advantage on saving throws against being Frightened or Shaken while it can see an allied Pyke unit within 15 feet.
    Suppressive Fire. As an action, when using autofire mode, the Pyke Heavy Soldier lays down suppressive fire in a 20-foot cone. Each creature in the area must make a Dexterity saving throw (DC = 8 + proficiency bonus + Dexterity modifier) or suffer Disadvantage on its next attack roll before the Pyke Heavy Soldier’s next turn.
    Hold the Line. If the Pyke Heavy Soldier remains stationary during its turn, it gains a +1 bonus to ranged attack rolls until the start of its next turn.

    Actions:
    T-21 Light Repeating Blaster (Ranged Weapon Attack) : +4 to hit, range/reach 90 ft, One target. Hit: 9 (2d8) energy damage
    Shock Baton (Melee Weapon Attack) : +4 to hit, range/reach 5 ft, One target. Hit: 5 (1d6+2) kinetic damage; target must succeed on a DC 12 Constitution saving throw or be Slowed until the end of its next turn.

    Pyke Heavy Soldier in Play

    Pyke Heavy Soldiers establish firing lanes and hold them. They advance only far enough to gain a clear line of sight, then remain stationary to maximize Hold the Line bonuses and control space with suppressive fire.

    They prioritize targets attempting to move, flank, or break cover, using Suppressive Fire to degrade enemy accuracy and lock down momentum. Heavy Soldiers rarely chase — they let the battlefield come to them.

    Shock Batons are used defensively if enemies close the distance, buying time for Foot Soldiers or Sentinels to reestablish formation.

    If ordered to withdraw, Heavy Soldiers do so last, covering retreats and ensuring no pursuit goes unpunished. Their role is dominance, not subtlety.

    Adventure Hooks Featuring Pyke Heavy Soldier

    To explore more enemies, return to the Syndicates & Underworld index.