SWURPG
ID9 Seeker Droid

ID9 Seeker Droid

🤖 Droid

The ID9 seeker droid is a compact surveillance and tracking unit manufactured by Arakyd Industries, designed for sustained pursuit of organic targets across hostile environments.

Home world: Arakyd Industries (manufacturer; production primarily in Imperial-affiliated facilities)

Size
Tiny
Speed
30 ft
Height
0.4 to 0.6 meters (dome diameter)
Weight
8 to 14 kilograms
Adulthood
Active immediately upon assembly; no developmental phase
Base plating
Lv 0

Traits

Droid Chassis

You are a droid — a nonliving construct. You have no Constitution score, no connection to the Force, and cannot benefit from biological healing such as medpacs. You do not eat, sleep, or breathe; downtime is spent in maintenance cycles. You are immune to mind-affecting effects (Charm, Fear), poison, and disease. (See §13 Droids.)

Hover Locomotion

You can switch between hover mode and ground-crawl mode as a Free Action. While hovering (up to 5 ft above the surface), you ignore difficult terrain and water/swamp/oil-slick movement penalties, and you do not trigger ground-pressure traps. While crawling, your low silhouette grants you an additional +2 to Stealth checks against creatures more than 10 ft away.

Vocal Mimicry

Your audio synthesizer can reproduce the voice patterns, droid-Binary cadences, and mechanical sounds of any droid model you have observed for at least one minute. Useful for impersonating Imperial scout droids, fooling voice-locked doors, decoying enemy droids, or relaying false orders. The trait is narrative — Deception or Use Computer checks are still rolled normally per the GM's call.

Integrated Photoreceptor Blaster

A compact blaster emitter is built into the center of your photoreceptor housing. It counts as a Light blaster (1d6 Energy damage, 30 ft range, integrated to your chassis). You are always proficient with it and cannot be disarmed of it. Because the emitter is built into a sealed sensor housing, it cannot be fitted with removable-hardware upgrades (scope, barrel extender, etc.) — only firmware-level weapon upgrades the GM rules as compatible. Power cells regenerate during your downtime maintenance cycle.

Ion Sensitivity

Ion damage scrambles your sensor cluster and audio synthesizer. On Ion damage: failed STR save (DC = 8 + PB + STR mod) = Blinded until the end of your next turn (you cannot use sight-based senses, automatically fail sight-based checks, attack rolls against you have Advantage, your attack rolls have Disadvantage).

Lore

The ID9 seeker droid is a compact surveillance and tracking unit manufactured by Arakyd Industries, designed for sustained pursuit of organic targets across hostile environments. Each ID9 chassis consists of a hemispherical dome housing a single large red photoreceptor, supported by five articulated tentacle-like limbs ending in fine pincer manipulators. The droid is built around dual locomotion: an internal repulsorlift package lets it hover roughly a meter above the surface for silent tracking, while the tentacle limbs allow it to crawl, climb, and grip surfaces when stealth or terrain demands a low silhouette. Arakyd's earlier surveillance droid models — the Prowler 1000 spy droid of the Clone Wars era and the Viper-series probe droids that hunted Rebels across the galaxy for the Galactic Empire — share visual and architectural DNA with the ID9. (Assumption: Legends lineage — canon confirms Arakyd manufacture but does not directly chain a Prowler-to-Viper-to-ID9 design pedigree; the resemblance is structural rather than explicitly documented.) The ID9 design philosophy is consistent across timelines: a droid that finds you, marks you, and reports back.

The ID9 became infamous through its Imperial deployment in the early rebellion era, most prominently as the personal scout-droid network of the Seventh Sister Inquisitor. Her ID9 units appear in Star Wars Rebels Season 2, where they hunt the Ghost crew across multiple worlds — the episodes 'Always Two There Are' and 'Twilight of the Apprentice' feature them most heavily. ID9s in service to the Inquisitorius typically deploy in small swarms, exploiting numerical advantage rather than individual durability; rebel forces routinely destroyed individual units in conventional combat, but the swarm's collective sensor coverage and live reporting back to its handler made it dangerous in aggregate. The chassis carries a single integrated blaster mounted in the center of the photoreceptor housing, supplemented in some variants by electro-shock prods at the tentacle tips. Audio synthesis is the chassis's most unusual feature: an ID9 can mimic the voice patterns, droid-Binary cadences, and mechanical sounds of any droid model it has observed for a brief period, earning the units the unofficial 'Parrot Droid' nickname among the rebels who learned to fear that capability.

Arakyd Industries has been a fixture of galactic droid procurement since well before the rise of the Empire, with a manufacturing pedigree that Legends material traces back through the High Republic era and the Clone Wars. The Prowler 1000 (a Republic-era surveillance and infiltration droid) and the Viper-series probe droids (deployed under Darth Vader and used to locate the Rebel base on Hoth) are both Arakyd products, and both share the central design language that the ID9 inherits: a sealed sensor housing, a small unobtrusive frame optimized for persistence rather than confrontation, and a deployment doctrine that prioritizes reporting over engagement. Pre-Disney Legends sources describe Arakyd as a corporation that traded extensively with both the Republic and later the Empire, supplying probe droids to nearly every major military and intelligence operation across roughly two thousand years of recorded history. (Assumption: ID9-specific Legends material is minimal — the model itself is a Disney-era introduction — so direct pre-Disney references to the ID9 designation itself are absent; lineage is inferred from Arakyd's broader probe-droid catalog rather than from explicit canon-to-Legends cross-references.)

For a playable PC, the ID9 chassis is almost always a survivor of Imperial service — refurbished, reprogrammed, escaped, or salvaged. The most common character arcs are the defected scout (a unit that turned on its Inquisitor handler and now hunts the same targets it was built to find, often for very different reasons), the lone wanderer (an ID9 abandoned or lost during a failed Imperial operation, surviving through odd jobs and salvage work until a smuggler crew adopts it), and the wiped asset (an ID9 whose memory of its Imperial service has been deliberately erased — sometimes by friends, sometimes by enemies, sometimes by its own initiative — leaving only the chassis and a new personality reconstructing itself from scratch). The Tiny chassis and severe STR penalty mean ID9 PCs are not built for direct confrontation; they thrive as scouts, infiltrators, surveillance specialists, and the party member who is in the air vent half a second before the trooper checks it. The chassis's Imperial-coded silhouette creates persistent roleplay friction — civilians in the wrong sectors recognize the design and react with fear or hostility — and a thoughtful ID9 player can lean into that constant social cost as the thing that gives the chassis its arc.

Physical Description

ID9 chassis are Tiny — the hemispherical dome housing is roughly 40 to 60 centimeters in diameter, with the five articulated tentacle limbs extending another 30 to 40 centimeters when fully unfurled. The chassis is dominated by a single large red photoreceptor at the center of the dome, which doubles as the housing for the integrated blaster emitter. Five flexible tentacle limbs project from the underside of the dome, each terminating in a small two-fingered pincer suited for both manipulation and gripping. The locomotion package is dual-mode: a compact repulsorlift underneath the dome provides quiet hover up to roughly one meter above the surface, while the tentacle limbs allow surface contact for climbing, crawling, and bracing in confined spaces. Plating is typically dark grey or matte black with subtle red sensor accents; some refurbished units repaint in neutral civilian colors to obscure the Imperial origin.

Culture & Personality

Factory-fresh ID9 units arrive with a programmed disposition matrix designed for sustained surveillance work — patient, methodical, reporting-oriented, with no developed individuality beyond what the handler imprints. After extended deployment, however, ID9 personality matrices tend to drift: the chassis's natural sensor and audio-mimicry capabilities give the unit an enormous range of social inputs to model from, and units that survive long enough to log significant runtime almost always develop quirks, preferences, and habits their original Imperial handlers would consider drift errors. A playable ID9 PC has typically experienced precisely this drift — far enough that the unit is no longer reliable as an Imperial asset, but recently enough that the original tactical conditioning still informs its instincts.

In adventuring parties, ID9 PCs naturally gravitate toward the scout, infiltrator, and surveillance roles. The chassis's combination of Tiny size, hover locomotion, and high baseline Stealth makes the unit very hard to detect; the integrated blaster and audio mimicry let the unit handle the occasional combat or social encounter without depending entirely on the party. The roleplay tension comes from outside: organic NPCs may not know what to make of a small Imperial-coded surveillance droid that talks to them, and even an ID9 with a fully drifted personality matrix is still a unit that was built specifically to find and report on people exactly like them.