The Vurk are a tall, reptilian-amphibious species native to the water-covered world of Sembla, known across the galaxy for their calm temperament, deep sense of personal integrity, and talent for mediation and diplomacy. Early survey teams once dismissed them as a "primitive" people because of their nomadic lifestyle and reliance on traditional practices, but later contact revealed a culture that is philosophically sophisticated, socially cohesive, and quietly influential. From coastal shallows to volcanic island chains, Vurk communities move in large family groups across Sembla’s warm seas, adapting fluidly to shifting tides, seasonal changes, and the planet’s rugged archipelagos.
Vurk society is built around clan-based migration routes that thread through Sembla’s oceans and rocky highlands. Large family units travel together from one temporary settlement to another, rarely remaining in a single place for more than a few weeks at a time. When two or more clans cross paths during these migrations, they traditionally call a communal halt to hold great feasts, contests of strength and wit, and carefully arranged alliances—sometimes including marriages negotiated between families. These meetings serve as social, economic, and political summits, reinforcing bonds between clans while preserving a strong sense of personal autonomy within each household.
Despite their nomadic lifestyle, Vurks are far from disorganized. Their culture emphasizes clear social roles, mutual responsibility, and the maintenance of long-standing but flexible agreements between clans. Children are raised in tightly knit extended families and are taught from a young age to consider the long-term consequences of their actions, both for themselves and for the wider community. This focus on foresight and accountability naturally lends itself to negotiation and conflict de-escalation, which is why Vurks have quietly developed a reputation as reliable third-party mediators in regional disputes.
At the heart of Vurk ethics lies an unwavering respect for honesty, personal integrity, and individual freedom. They are taught that promises define a person’s character, and breaking a sworn oath without powerful justification is considered a grave moral failing. Lying is strongly discouraged in most Vurk traditions, and while they understand the need for discretion and guarded speech in complex situations, outright deception is widely viewed as corrosive to trust. This cultural stance can make Vurks seem blunt or overly direct to outsiders, but those who work with them quickly learn that their word carries extraordinary weight.
As a result of these values, Vurks that leave Sembla often gravitate toward roles where integrity and clear-headed judgment are prized. In Legends and Canon alike, they are most commonly seen as scouts, soldiers, and diplomats who bring a level, measured presence to dangerous situations. Jedi Master Coleman Trebor stands as one of the most famous Vurks to join the Jedi Order, while Senator Sweitt Concorkill exemplifies the species’ aptitude for political negotiation in the Galactic Senate. Their careers highlight how a people once dismissed as backward came to wield subtle but meaningful influence on galactic events.
Vurks are not a widely traveled species compared to some others, and many prefer to remain within the familiar waters and volcanic islands of Sembla. Those who do venture into the wider galaxy often experience a mix of curiosity and prejudice from outsiders who still cling to outdated stereotypes. Nevertheless, Vurks typically respond with patience and quiet confidence, allowing their actions to correct misunderstanding over time. In many sectors, seasoned diplomats and commanders have come to prize Vurk advisors for their steady temperament and their ability to see past short-term advantage toward more durable, mutually beneficial solutions.
Within SWURPG campaigns, Vurk characters are a natural fit for roles that blend physical resilience with emotional steadiness and social responsibility. They can serve as front-line scouts accustomed to harsh environments, battlefield negotiators who calm tensions before they spiral, or moral anchors in groups prone to impulsive decisions. Their amphibious physiology opens up distinctive opportunities for adventures in aquatic or coastal settings, while their cultural emphasis on honesty and duty provides built-in motivations, personal conflicts, and story hooks that can drive long-term character development.
Home Planet: Sembla
Physical Description: Vurks are tall, broad-shouldered reptilian amphibians with leathery gray-green to dark green skin that is well adapted to both warm seas and exposed rocky coastlines. Their most distinctive physical feature is a long, bony crest that rises from the forehead and extends back over the skull, continuing to grow slowly throughout their lives and subtly marking age and status. Their eyes are deep-set and typically dark, with a steady, observant gaze that contributes to their reputation for calm focus. Hands and feet each have two long, thick fingers and an opposable thumb, giving them powerful grips suited for swimming, climbing, and handling tools even in turbulent conditions.
The Vurk skeletal and muscular systems are optimized for an amphibious existence. Their limbs are strong and capable of powerful strokes underwater, yet precise enough to navigate narrow cliff paths and jagged volcanic terrain on land. Their lungs and circulatory systems support extended exertion while swimming, and their dense musculature gives them impressive endurance during long overland treks between island camps. The leathery texture of their skin serves as natural protection against abrasion, temperature shifts, and the salt-rich environment of Sembla’s seas.
Facially, Vurks present a somewhat stern and angular profile, with the cranial crest framing their features and emphasizing the depth of their eyes. While some offworlders interpret their resting expressions as severe or aloof, those familiar with the species recognize the subtle shifts in crest positioning, posture, and eye movement that convey emotion. Clothing among Vurk communities tends to be practical and easily layered: durable garments suited for swimming, quick-drying wraps and harnesses, and heavier coverings for cooler nights on rocky islands. Offworld Vurks often adopt local styles while retaining elements—such as crest-accommodating hoods or sea-weathered fabrics—that speak quietly of their oceanic origins.
In standard galactic gravity and atmosphere, Vurks move with a controlled, deliberate economy of motion rather than flashy athleticism. Their strides are long and confident, and they tend to keep their center of balance low and stable, a habit born of life on wet decks, shifting sandbars, and unstable volcanic rock. Even when still, Vurks often give the impression of quiet readiness, as though they are constantly weighing surroundings, currents—literal or metaphorical—and the likely paths ahead.
Average Height: 2.0 meters
Average Weight: 88 kilograms
Age of Adulthood: 15 years
Personality & Customs: Vurk personality is strongly shaped by their nomadic traditions and their emphasis on calm reflection in the face of change. They are widely regarded as even-tempered, compassionate, and slow to anger, preferring to listen carefully and understand the emotional currents beneath a situation before choosing a course of action. This does not mean they are passive; rather, Vurks take pride in acting only after they have considered the long-term impact of their decisions on family, clan, and community. Impulsive behavior is generally frowned upon, particularly when it threatens the stability of relationships or agreements.
Honesty holds a central place in Vurk ethics. From childhood, they are taught that words are binding, and that lies weaken the bonds that hold people together. While they are capable of guarded speech and tactful omissions, most Vurks find direct falsehood deeply uncomfortable and will avoid it whenever possible. This can make them appear blunt or overly candid in cultures where politicking and half-truths are commonplace. At the same time, allies who earn a Vurk’s trust discover a steadfast companion who will uphold promises even when doing so is personally costly.
Vurk clan customs revolve around shared journeys, communal labor, and ritual gatherings during clan convergences. When clans meet, it is common to hold organized contests of strength, endurance, problem-solving, and storytelling that showcase individual talents while reaffirming communal values. Arranged marriages, trade agreements, and long-term cooperative ventures are often formalized during these events. Spiritual beliefs vary between clans but frequently center on the idea that integrity, compassion, and the honoring of obligations create a kind of moral “current” that flows through communities and across generations.
In SWURPG campaigns, Vurk characters bring a combination of resilience, empathy, and principled decision-making into adventuring groups. They may struggle with roles that require constant deception or ruthless exploitation, creating compelling internal conflicts when operating in morally gray environments such as criminal underworlds or corrupt political systems. Conversely, they excel as mediators between factions, trusted liaisons between local populations and offworld authorities, or steady scouts who keep their party grounded during chaotic events. Their customs of clan loyalty and migratory life give GMs ready-made hooks for family obligations, old clan rivalries, or calls to return home when Sembla faces external threats.
Languages: Basic, Semblan
Example Names: Coleman Trebor, Sweitt Concorkill, Wunitt Fodor