The Dead Decks — Cargo Bay
Scene 1.2 — The Dead Decks
The cargo/entry deck of the derelict Sable Wake — the teaching combat. The party cycles in through the south airlock; the corrupted loader droid advances from the north corridor, cornering them against half-strapped manifest crates. Two frozen crew bodies, a deck terminal (the first log), and pervasive frost set the tone. The droid is mundane — the fake-out before the specimen hold.
- Used in
- The Sable Wake
- Scene
- Scene 1.2 — The Dead Decks
- Grid
- 18×12 cells · 90 ft × 60 ft
The Dead Decks — Cargo Bay
- 1Airlock (party entry)
- 2Corridor aft
- 3Frozen crew body — Knife AND blaster wounds — crew-on-crew, not an outside attacker. The first clue that the killer came from inside.
- 4Frozen crew body
- 5Manifest crate (half-strapped)
- 6Manifest crate
- 7Manifest crate
- 8Cargo crate
- 9Cargo crate
- 10Cargo crate
- 11Cargo crate
- 12Flickering emergency strip
- 13Flickering emergency strip
- 14Flickering emergency strip
- 15Flickering emergency strip
- 16Deck terminal — Use Computer DC 13 — pulls the first clean log (Day 3, Talvor) before the record degrades.
How to use this map
The cargo/entry deck of the derelict Sable Wake — the teaching combat. The party cycles in through the south airlock; the corrupted loader droid advances from the north corridor, cornering them against half-strapped manifest crates. Two frozen crew bodies, a deck terminal (the first log), and pervasive frost set the tone. The droid is mundane — the fake-out before the specimen hold.
The map is drawn at LEGO scale — each grid cell is 5 ft in-fiction and 1 inch on the printed page (matching the 3×3-stud LEGO minifigure footprint). Download the printable-tiles PDF to lay out the map at full physical size for tabletop play with miniatures or LEGO.
For the full encounter rules, scaling tables, and narrative framing, read Scene 1.2 — The Dead Decks in the The Sable Wake GM document.