The Specimen Hold — Containment Bay
Scene 1.3 — The Specimen Hold
The containment bay, Act I climax. A mobile fight: the twisted vornskr pack opens from the broken cells at the far end and flows past the front line toward the party's Force-user. Rows of containment cells give cover, spilled feed is difficult terrain, and a mid-hold interior blast door can be sealed to split the pack. The party has to screen their Jedi.
- Used in
- The Sable Wake
- Scene
- Scene 1.3 — The Specimen Hold
- Grid
- 18×12 cells · 90 ft × 60 ft
The Specimen Hold — Containment Bay
- 1Blast door (stuck half-open) — Scored deep along the edge — something was very determined to get OUT.
- 2Interior blast door — The party can seal this to split the pack — the tactical out for a party being swarmed.
- 3Flickering emergency strip
- 4Flickering emergency strip
- 5Flickering emergency strip
- 6Ruptured coolant line — Visible hazard — the party can see it. 1d6 cold to anything ending its turn here.
- 7Containment control — Seals the interior blast door and any intact cell — Use Computer DC 13.
How to use this map
The containment bay, Act I climax. A mobile fight: the twisted vornskr pack opens from the broken cells at the far end and flows past the front line toward the party's Force-user. Rows of containment cells give cover, spilled feed is difficult terrain, and a mid-hold interior blast door can be sealed to split the pack. The party has to screen their Jedi.
The map is drawn at LEGO scale — each grid cell is 5 ft in-fiction and 1 inch on the printed page (matching the 3×3-stud LEGO minifigure footprint). Download the printable-tiles PDF to lay out the map at full physical size for tabletop play with miniatures or LEGO.
For the full encounter rules, scaling tables, and narrative framing, read Scene 1.3 — The Specimen Hold in the The Sable Wake GM document.