The Nexus Chamber — Engineering Core
Scene 3.1 — The Nexus Chamber
The finale, in the engineering core. The reliquary sits on a welded-scrap plinth over the reactor well; the Keening manifests around it. The Keening can't be killed — the idol is the target. Catwalks cross the deadly reactor drop, welded scrap gives cover, and dead engineering controls offer a non-Force path (a reactor-feedback pulse) to break the idol before the chamber fills with rising Hollowed.
- Used in
- The Sable Wake
- Scene
- Scene 3.1 — The Nexus Chamber
- Grid
- 16×14 cells · 80 ft × 70 ft
The Nexus Chamber — Engineering Core
- 1From the sealed bulkhead (Scene 2.4)
- 2Reactor well — A deadly drop — the reactor still turns below, throwing red half-light up through the grating.
- 3Reactor well
- 4Reactor well
- 5Reactor well
- 6Reactor well
- 7Reactor well
- 8Reactor well
- 9Reactor well
- 10Reactor well
- 11Reactor well
- 12Catwalk
- 13Catwalk
- 14Catwalk
- 15Catwalk
- 16Catwalk (to the plinth)
- 17Catwalk
- 18Welded scrap
- 19Welded scrap
- 20Welded scrap
- 21Welded scrap
- 22Engineering control — Mechanics DC 16 (one round to rig) fires a reactor-feedback pulse — the non-Force party's big hit on the reliquary.
- 23Engineering control (dead)
- 24Flickering emergency strip
- 25Flickering emergency strip
How to use this map
The finale, in the engineering core. The reliquary sits on a welded-scrap plinth over the reactor well; the Keening manifests around it. The Keening can't be killed — the idol is the target. Catwalks cross the deadly reactor drop, welded scrap gives cover, and dead engineering controls offer a non-Force path (a reactor-feedback pulse) to break the idol before the chamber fills with rising Hollowed.
The map is drawn at LEGO scale — each grid cell is 5 ft in-fiction and 1 inch on the printed page (matching the 3×3-stud LEGO minifigure footprint). Download the printable-tiles PDF to lay out the map at full physical size for tabletop play with miniatures or LEGO.
For the full encounter rules, scaling tables, and narrative framing, read Scene 3.1 — The Nexus Chamber in the The Sable Wake GM document.