The Crew Deck — Mess, Cabins & the Breach
Scene 2.1 — The Crew Deck
The hazard crawl. A ring of cabins around a central mess, marked by hand — DON'T LISTEN. The party crosses three failing systems (a hull breach with a failing containment field, the medbay's scrubber fire, and a stretch of failing grav-plating) to reach the engineering bulkhead. The first Hollowed rise near the turning deck, where a drifting body opens its eyes.
- Used in
- The Sable Wake
- Scene
- Scene 2.1 — The Crew Deck
- Grid
- 20×14 cells · 100 ft × 70 ft
The Crew Deck — Mess, Cabins & the Breach
- 1To the engineering bulkhead (Scene 2.3)
- 2From the lower decks (party entry)
- 3Scrubber fire — Hazard B. Endurance or a CON save DC 13 to work in the smoke without choking; Mechanics DC 14 vents it.
- 4Scrubber fire
- 5"DON'T LISTEN" — scratched by hand
- 6Hull breach — failing containment field — Hazard A. Athletics or Acrobatics DC 14 to cross in one field-cycle; on a failure a STR save DC 13 or be dragged toward the black. Mechanics DC 15 stabilises the field and turns the hazard off.
- 7Hull breach
- 8Failing grav-plating — Hazard C. Acrobatics DC 13 to move through cleanly; a failure is a disorienting tumble, not damage.
- 9Failing grav-plating
- 10Drifting crew body — It opens its eyes when the party gets close — the first Hollowed rises HERE. Do not telegraph.
- 11Drag-marks in the frost
- 12Flickering emergency strip
How to use this map
The hazard crawl. A ring of cabins around a central mess, marked by hand — DON'T LISTEN. The party crosses three failing systems (a hull breach with a failing containment field, the medbay's scrubber fire, and a stretch of failing grav-plating) to reach the engineering bulkhead. The first Hollowed rise near the turning deck, where a drifting body opens its eyes.
The map is drawn at LEGO scale — each grid cell is 5 ft in-fiction and 1 inch on the printed page (matching the 3×3-stud LEGO minifigure footprint). Download the printable-tiles PDF to lay out the map at full physical size for tabletop play with miniatures or LEGO.
For the full encounter rules, scaling tables, and narrative framing, read Scene 2.1 — The Crew Deck in the The Sable Wake GM document.