Star Wars Universe Roleplaying Game

The Next Generation of Star Wars Tabletop Adventure

    Ability Scores

    Ability Scores represent a character’s core strengths and weaknesses. They define how strong, smart, quick, or charismatic your character is β€” and influence nearly everything they do in SWURPG.

    Generating Ability Scores

    To generate your starting Ability Scores:

    You may also use the Standard Array or Point Buy method instead. Rolling introduces fun randomness, while the others offer more control.

    Applying Species Modifiers

    Once you have your base Ability Scores, apply your species’ bonuses. Some species grant fixed bonuses (e.g., +2 Dexterity), others allow flexible distribution (e.g., +1 to any ability).

    These reflect biological and cultural traits unique to each race in the Star Wars galaxy.

    Ability Modifiers

    Each score has a corresponding modifier, which you add to rolls for attacks, skills, saves, and more:

    Ability Modifiers Chart

    1 β†’ βˆ’5 modifier
    2–3 β†’ βˆ’4 modifier
    4–5 β†’ βˆ’3 modifier
    6–7 β†’ βˆ’2 modifier
    8–9 β†’ βˆ’1 modifier
    10–11 β†’ +0 modifier
    12–13 β†’ +1 modifier
    14–15 β†’ +2 modifier
    16–17 β†’ +3 modifier
    18–19 β†’ +4 modifier
    20–21 β†’ +5 modifier
    22–23 β†’ +6 modifier
    24–25 β†’ +7 modifier
    26–27 β†’ +8 modifier
    28–29 β†’ +9 modifier
    30 β†’ +10 modifier

    Even a single point can mean the difference between success and failure in a key moment.

    Ability Score Examples

    Proficiency Bonus

    Your Proficiency Bonus reflects your overall level of training and experience. You add it to rolls for:

    It increases with level automatically:

    Proficiency Bonus by Level

    Level 1–4 β†’ +2 bonus
    Level 5–8 β†’ +3 bonus
    Level 9–12 β†’ +4 bonus
    Level 13–16 β†’ +5 bonus
    Level 17–20 β†’ +6 bonus

    Back to Rules Overview