Force-Adept (Base Class)
Not every Force-sensitive being becomes a Jedi or a Sith. Across the galaxy you find visionaries, prophets, Nightsister-style witches, frontier shamans, Lasat mystics, Guardians-of-the-Whills–type protectors, and nameless wanderers who listen to the Force without swearing loyalty to a temple or empire. Those are your Force-Adepts.
In SWURPG, the Force-Adept class lets you play these independent Force users. Mechanically, it sits alongside Jedi, Soldiers, Scoundrels, and other classes, but thematically it represents anyone who feels the currents of the Force without formal Order training. You might be a desert seer on a backwater world, a devotee from a hidden monastery, a survivor of a forgotten sect, or someone who simply woke up one day and realized the galaxy was whispering back.
All Force-Adepts share a common foundation at levels 1–2. During this Adept phase, you learn to draw on the Force directly, protect yourself without armor, and ride flashes of intuition when danger approaches. You are not yet a specialist, but you are already something most citizens will never understand: a being whose instincts and reflexes are shaped by the Force itself.
At level 3, a Force-Adept chooses a path that defines how they express that power:
- Force Warrior – A frontline combatant who channels the Force into speed, durability, and brutal kinetic strikes, fighting unarmored but unnervingly hard to bring down.
- Force Mystic – A visionary, protector, and strategist who bends probability, shields allies, and manipulates the flow of conflict with subtle Force guidance rather than raw aggression.
From level 3 onward, each subclass advances with its own traits and Force options, but every character still relies on the shared Adept chassis you see below. Whether you become a storm of motion and impact or a calm anchor of insight and protection, you always feel like an independent Force user first.
