Scoundrel Assassin
The Scoundrel Assassin is the quiet knife in a loud galaxy. While other scoundrels bluff, bargain, or spray blaster fire in a crowded cantina, you operate in the shadows: studying routes, tracing routines, and waiting for the exact moment when one well-placed shot or stab will end the encounter. In SWURPG, the Assassin subclass turns the Scoundrel chassis into a precision instrument of single-target removal and surgical infiltration.
You begin your career like any other Scoundrel — learning point-blank gunplay, fast talk, and uncanny luck that lets you escape scrapes you had no business surviving. At level 3, however, you commit to a different path: instead of becoming a swaggering pirate captain, smooth-talking smuggler, or broad-spectrum bounty hunter, you hone yourself into a specialist who thrives on planning, positioning, and perfectly timed violence. Your armor remains light and your hit points modest, but when your plan comes together, enemies don’t get a second round.
The Assassin fantasy fits many corners of Star Wars. You might be a hired gun working for a Hutt kajidic on Nar Shaddaa, a Black Sun enforcer who makes problems disappear, a Rebel operative tasked with “removing” particularly cruel Imperial officers, or a free agent who sells their skills to the highest bidder. In more heroic campaigns, an Assassin might play the role of a necessary shadow: doing what the rest of the crew won’t talk about, but quietly ensuring that tyrants don’t live long enough to hurt more people.
At the table, Scoundrel Assassins reward players who like to set up the encounter before the fight begins. You’re at your best when you can control the first volley: scouting ahead, choosing angles, maintaining advantage, and withdrawing before you’re pinned down. If you charge into the open and trade fire toe-to-toe with a heavy trooper, you will fold quickly. If you pick your shots from concealment or attack from unexpected vectors, you’ll delete priority targets while the rest of the party exploits the chaos you create.
Examples from Star Wars lore: Fennec Shand stalking bounties across harsh worlds, Zam Wesell changing faces to slip through security cordons, Aurra Sing perched above a kill zone with a rifle, or unnamed Black Sun professionals who execute contracts with clinical efficiency — all embody the Scoundrel Assassin’s blend of stealth, precision, and ruthless follow-through.
