Star Wars Universe Roleplaying Game

The Next Generation of Star Wars Tabletop Adventure

    Jedi (Base Class)

    The Jedi are guardians of peace and justice in the galaxy — diplomats, warriors, mystics, and explorers bound together by the Force. In SWURPG, the Jedi class captures this fantasy with a blend of lightsaber combat, defensive techniques, and Force powers inspired by Star Wars Saga Edition and modern D&D 5E-style design. As a Jedi, you stand at the intersection of martial prowess and spiritual responsibility.

    All Jedi characters begin play as Padawans. At levels 1–2, every Jedi shares the same core training: basic lightsaber forms, foundational Force techniques, and the mental discipline needed to survive in a galaxy shaped by war, politics, and temptation. This early progression represents the standardized instruction of the Jedi Order, whether your campaign is set in the High Republic, Clone Wars, or an alternate era where Jedi still train apprentices openly.

    At level 3, a Jedi chooses a path that defines how they apply the Force and their training. Each path reshapes your role in combat and narrative, while still building on the Padawan foundation:

    • Jedi Guardian – Frontline warriors, duelists, and defenders who lead from the front and dominate close combat.
    • Jedi Consular – Scholars, healers, and diplomats who wield the Force through insight, restoration, and mental influence.
    • Jedi Sentinel – Shadow operatives and problem-solvers who blend stealth, sabotage, and keen investigation with the Force.
    • Jedi Pathfinder – Wilderness scouts and trailblazers who master mobility, survival, and environmental control in hostile terrain.

    From level 3 onward, each subclass advances with its own progression of traits and features, but every Jedi still relies on the shared Padawan chassis presented below. No matter which path you choose, you will be using a lightsaber, managing Force Points, and making meaningful choices about when to act defensively and when to unleash decisive offense.

    In a party, Jedi often fill roles such as frontline defender, versatile striker, or Force-focused support, depending on subclass. You can anchor a High Republic exploration team, serve as a wandering Knight during the Clone Wars, or play a hunted survivor in the Imperial era. SWURPG’s Jedi class is built so that you feel powerful and thematic without overshadowing Soldiers, Scoundrels, Leaders, and other non-Force heroes at the table.

    Playing a Jedi in SWURPG

    As a Jedi, you juggle multiple resources and responsibilities. In combat, you must decide when to rely on your lightsaber and Lightsaber Defense, when to spend Force Points on powers from the Force Powers list, and when to step in front of danger to protect allies. Outside combat, your high Wisdom and Force sensitivity make you a natural investigator, mediator, or spiritual advisor, capable of sensing danger, reading emotions, and influencing weak minds.

    Mechanically, Jedi are built around Wisdom for Force power effectiveness and perception, and Dexterity for defense, accuracy, and mobility. You are less durable than a heavy-armor Soldier on paper, but Lightsaber Defense and smart positioning can keep you alive even in intense firefights. As you level up within your chosen path, you will gain new ways to spend Force Points, manipulate the battlefield, and support your allies.

    In terms of era, a Jedi can look very different from campaign to campaign. A High Republic Knight openly carrying their blade in the Core Worlds will play very differently from an Imperial-era survivor hiding their identity on fringe worlds. Work with your GM to align your Jedi’s history, level of renown, and access to the Order’s support with the timeline and tone of the game.

    Padawan Traits (Levels 1–2)

    The traits below apply to all Jedi characters, regardless of which path they eventually choose at level 3. These features represent the universal training every Padawan receives in lightsaber combat and basic Force use before they specialize as a Guardian, Consular, Sentinel, or Pathfinder.

    Level 1 – Lightsaber Defense

    While wielding an ignited lightsaber, you gain a +1 bonus to AC. This bonus improves to +2 at level 7 and +3 at level 15.
    You lose this benefit if you are incapacitated, surprised, or not holding an ignited lightsaber.

    Level 1 – Force Training

    You gain 1 + your Wisdom modifier Force Powers of your choice from the Force Powers list.

    Level 2 – Lightsaber Form Basics

    Learn one Core Form (1 FP):
    * Shii-Cho – Momentum Flow: On hit, make a second attack (disadvantage) against a different creature within 5 ft.
    * Soresu – Defensive Spiral: Action – gain +2 AC and advantage on Dex saves vs. area effects; can’t attack this turn.
    * Ataru – Flowing Assault: Move 10 ft before attacking to gain advantage; on hit, move 10 ft without provoking.
    * Niman – Harmonized Strike: Your next lightsaber attack deals additional 1d4 Force Damage; the next attack made against you has disadvantage.

    Level 2 – Focused Mind

    Once per Short Rest, reroll a failed Wisdom saving throw; you also gain +1 to Insight checks.

    Jedi Paths (Subclasses)

    Starting at level 3, you choose one of the following Jedi subclasses. Each link below provides full trait progression, detailed role description, and guidance on how that path plays at the table across different eras.