Star Wars Universe Roleplaying Game

The Next Generation of Star Wars Tabletop Adventure

    Jedi (Base Class)

    The Jedi are guardians of peace and justice in the galaxy — diplomats, warriors, mystics, and explorers bound together by the Force. As a Jedi, your character walks a path of discipline, sacrifice, and power, balancing emotion and duty while standing between the vulnerable and the darkness that hunts them.

    In SWURPG, all Jedi begin as Padawans. At levels 1–2, every Jedi shares the same core training: basic lightsaber forms, fundamental Force techniques, and the mental focus required to survive in a chaotic galaxy. This represents the structured teaching of the Jedi Order — no matter where a character ultimately ends up.

    At level 3, a Jedi chooses a path that defines how they bring the Force to bear:

    • Jedi Guardian – Frontline warriors, duelists, and defenders who lead from the front and dominate close combat.
    • Jedi Consular – Scholars, healers, and diplomats who wield the Force through insight, restoration, and mental influence.
    • Jedi Sentinel – Shadow operatives and problem-solvers who blend stealth, sabotage, and keen investigation with the Force.
    • Jedi Pathfinder – Wilderness scouts and trailblazers who master mobility, survival, and control of the environment.

    From that point on, each subclass advances along its own progression — but every Jedi still carries the shared Padawan foundation you see below.

    Padawan Traits (Levels 1–2)

    The traits below apply to all Jedi characters, regardless of which path they eventually choose at level 3. These features represent the universal training every Padawan receives in lightsaber combat and basic Force use.

    Level 1 – Lightsaber Defense

    While wielding an ignited lightsaber, you gain a +1 bonus to AC. This bonus improves to +2 at level 7 and +3 at level 15.
    You lose this benefit if you are incapacitated, surprised, or not holding an ignited lightsaber.

    Level 1 – Force Training

    You gain 1 + your Wisdom modifier Force Powers of your choice from the Force Powers list.

    Level 2 – Lightsaber Form Basics

    Learn one Core Form (1 FP):
    * Shii-Cho – Momentum Flow: On hit, make a second attack (disadvantage) against a different creature within 5 ft.
    * Soresu – Defensive Spiral: Action – gain +2 AC and advantage on Dex saves vs. area effects; can’t attack this turn.
    * Ataru – Flowing Assault: Move 10 ft before attacking to gain advantage; on hit, move 10 ft without provoking.
    * Niman – Harmonized Strike: Your next lightsaber attack has advantage; the next attack made against you has disadvantage.

    Level 2 – Focused Mind

    Once per Short Rest, reroll a failed Wisdom saving throw; you also gain +1 to Insight checks.

    Jedi Paths (Subclasses)

    Starting at level 3, you choose one of the following Jedi subclasses. Each link below provides full trait progression, role description, and mechanical details for that path.