Jedi Pathfinder
The Jedi Pathfinder is the Order’s vanguard in dangerous, unknown, or unstable regions of the galaxy. Rather than remaining in gleaming temples or crowded city-worlds, Pathfinders take point on exploration missions, frontier deployments, and high-risk recon operations. In SWURPG, this subclass emphasizes mobility, survival, and the ability to guide allies safely through situations where the environment itself is as deadly as any enemy.
Pathfinders rely on a blend of Force intuition, fieldcraft, and tactical awareness. They are comfortable navigating dense jungles, frozen tundras, shattered cityscapes, and drifting debris fields in space. When a hyperspace lane is unstable, a war zone is collapsing, or a world has been ravaged by conflict, the Jedi Pathfinder is the one who goes first — and the one who brings everyone else back alive.
On the battlefield, a Pathfinder rarely stands still. They leap between cover, fight from elevation, and turn difficult terrain into an advantage. While a Jedi Guardian might anchor the front line and a Consular coordinates support, the Pathfinder dances around the edges of the fight, flanking enemies, spotting snipers, and cutting off escape routes. Their strength lies in choosing the ground, manipulating movement, and punishing anyone who underestimates the terrain.
This subclass fits especially well in campaigns set along Outer Rim trade routes, contested borders, and unexplored sectors during the High Republic or late Republic eras. In Imperial-era or post–Order 66 stories, a former Pathfinder might run covert supply lines, escort fugitives across deadly terrain, or scout hidden worlds where scattered Jedi and rebels can regroup. Any group that spends time outside safe space stations and city skylines will benefit from a Pathfinder’s toolbox.
Typical roles: advance scout, recon specialist, wilderness guide, infiltration expert, convoy guardian, and protector of remote settlements or outposts operating far from reinforcements.
