Star Wars Universe Roleplaying Game

The Next Generation of Star Wars Tabletop Adventure

    Imperial Technician

    Imperial Technician enemy for SWURPG Imperial technicians are the essential but often-overlooked workforce that sustains the daily function of the Empire’s massive war machine. While stormtroopers and officers draw the attention, technicians maintain power systems, calibrate reactors, repair droids, manage computer networks, and ensure that starships, stations, and industrial facilities remain operational. They are not trained for front-line combat, but their familiarity with technology gives them surprising resilience in chaotic environments.

    In SWURPG campaigns, Imperial technicians serve as narrative catalysts during infiltration missions, heists, sabotage operations, and starship actions. They may be found repairing conduits, managing energy grids, or frantically trying to lock down a corridor while blaster fire echoes nearby. Though individually weak in combat, they become valuable objectives—capturing, protecting, or interrogating a technician can dramatically influence the course of a mission. Their presence also reinforces the scale and realism of Imperial installations, grounding them as living, working structures rather than static backdrops.

    In SWURPG, Imperial Technician units should be used in ways that highlight their role in the Imperial war machine. Consider how they enter the scene, what they are protecting, and how they react when the heroes disrupt their orders. They are most effective when placed in appropriate terrain, backed by officers or specialists, and used to create cinematic moments that feel true to the Star Wars universe.

    Recommended Level Range: 1-4  |  Difficulty Rating (DR): 0.25

    Imperial Technician Stat Block (SWURPG)

    Imperial Technician

    Difficulty Rating (DR): 0.25
    Type (Size): Humanoid (Medium)

    Initiative: +3
    AC: 12 (Utility Vest)
    HP: 7 (2d8-1)
    Speed: 30 ft.

    Attributes:
    STR 9 (-1), DEX 12 (+1), CON 9 (-1), INT 14 (+2), WIS 11 (+0), CHA 10 (+0)

    Saves: DEX +3, INT +4

    Skills: Mechanics +4, Use Computer +4, Investigation +3

    Languages: Basic

    Equipment: Utility Vest, Blaster Pistol, Tool kit, Comlink

    Traits:
    Systems Specialist. The technician has Advantage on Mechanics checks to repair, bypass, or sabotage starship systems, security doors, consoles, and power relays.

    Actions:
    Blaster Pistol (Ranged Weapon Attack) : +3 to hit, range/reach 60 ft, one target. Hit: 6 (1d10) energy damage

    Imperial Technician in Play

    Imperial technicians avoid combat whenever possible. If threatened, they fire a few desperate shots with a blaster pistol while retreating toward security personnel or sealed compartments. They rely heavily on nearby stormtroopers, droids, or security systems to keep them safe. When encountered during infiltrations, technicians may panic, attempt to flee, or barricade themselves in control rooms. Their role in combat encounters is not to pose a direct threat but to influence urgency and stakes: they can trigger alarms, attempt to escape with vital data, or plead for protection in exchange for information.

    Adventure Hooks Featuring Imperial Technician

    To explore more Imperial enemies, return to the Imperial Forces index and expand your roster with additional troopers, specialists, and leaders.