Star Wars Universe Roleplaying Game

The Next Generation of Star Wars Tabletop Adventure

    Stormtrooper

    Stormtrooper enemy for SWURPG Stormtroopers are the iconic white-armored infantry of the Galactic Empire and the most common enemies encountered in SWURPG adventures. Trained in basic squad tactics and equipped with standardized combat armor and blaster rifles, stormtroopers are deployed everywhere the Empire needs a visible show of force: starports, checkpoints, garrisons, and occupation zones. Individually, a stormtrooper is not especially accurate or durable, and mid-level heroes can often drop them with a single well-placed shot. In numbers, however, their disciplined volleys, overlapping fields of fire, and willingness to obey orders without hesitation can still threaten an unprepared party. Game Masters can use stormtroopers as patrols, quick-response squads, or background muscle accompanying more dangerous Imperial officers and specialists, making them ideal low- to mid-tier enemies for Star Wars campaigns.

    In SWURPG, Stormtrooper units should be used in ways that highlight their role in the Imperial war machine. Consider how they enter the scene, what they are protecting, and how they react when the heroes disrupt their orders. They are most effective when placed in appropriate terrain, backed by officers or specialists, and used to create cinematic moments that feel true to the Star Wars universe.

    Recommended Level Range: 1-4  |  Difficulty Rating (DR): 0.5

    Stormtrooper Stat Block (SWURPG)

    Stormtrooper

    Difficulty Rating (DR): 0.5
    Type (Size): Humanoid (Medium)

    Initiative: +2
    AC: 14 (Stormtrooper Armor)
    HP: 11 (2d8+2)
    Speed: 30 ft.

    Attributes:
    STR 12 (+1), DEX 10 (+0), CON 12 (+1), INT 10 (+0), WIS 9 (-1), CHA 9 (-1)

    Saves: DEX +2, WIS +1

    Skills: Athletics +3, Perception +1

    Languages: Basic

    Equipment: Stormtrooper Armor, Blaster Rifle, Utility Belt, Medpac I

    Traits:
    Squad Discipline. When a stormtrooper can see and hear a friendly Imperial sergeant or officer within 30 feet, it gains a +1 bonus to attack rolls with ranged weapons.

    Actions:
    Blaster Rifle (Ranged Weapon Attack) : +2 to hit, range/reach 80 ft, one target. Hit: 7 (2d6) energy damage
    Rifle Butt (Melee Weapon Attack) : +3 to hit, range/reach 5 ft, one target. Hit: 3 (1d4+1) kinetic damage

    Stormtrooper in Play

    At the table, stormtroopers work best in squads rather than as lone enemies. A single trooper is more of a narrative obstacle or guard to be bypassed, intimidated, or quietly taken down. A half-dozen stormtroopers supporting a sergeant, however, can pin down a party in a corridor, hold a landing pad while reinforcements mobilize, or force heroes to think carefully about cover and positioning. Don’t worry if they miss often—what matters is the volume of blaster fire and the pressure their presence creates.

    Use stormtroopers to communicate the Empire’s reach: they stand at checkpoints, escort prisoners, sweep neighborhoods, and respond to alarms. Pair them with simple but cinematic terrain features such as alarm panels, blast doors, catwalks, fuel lines, or cargo crates that savvy players can exploit. As the campaign progresses, stormtroopers become a useful benchmark of power: once the heroes can shrug off a squad without much effort, it’s a clear sign they’re ready for heavier Imperial opposition like elite troopers, commandos, or Force-sensitive agents.

    Adventure Hooks Featuring Stormtrooper

    To explore more Imperial enemies, return to the Imperial Forces index and expand your roster with additional troopers, specialists, and leaders.