SWURPG
Nightsister Warrior

Nightsister Warrior

TR 3

Humanoid · Medium·Recommended levels: 4-9

AC
16(Ichor-hardened wraps (natural armor))
HP
52(7d8+21)
Speed
30 ft
Initiative
+2

Abilities

STR
16
+3
DEX
14
+2
CON
16
+3
INT
10
+0
WIS
13
+1
CHA
11
+0

Saves

  • STR +5
  • CON +5

Skills

  • Athletics +5
  • Survival +3
  • Intimidation +2

Languages

  • Paecian
  • Galactic Basic

Equipment

Magick-infused pikeBone armor

Traits

Ichor-Hardened

The Warrior has Resistance to kinetic (bludgeoning, slashing, piercing) damage from nonmagickal weapons.

Magick-Infused Pike

The Warrior's pike strikes ignore resistance and immunity to kinetic damage — its ichor edge shears through armor, hide, and droid plating alike.

Frenzy (1/Short Rest)

When the Warrior is first reduced below half her hit points, she can enter a frenzy as a Bonus Action. For 1 minute she makes one additional Pike attack on each of her turns and has Advantage on Strength checks and saving throws.

Actions

Multiattack

The Warrior makes two Pike attacks.

Magick PikeMelee Weapon Attack
To hit
+5
Range
10 ft
Target
one target
Hit
8 (1d10+3) kinetic damage

Lore

The Warrior is the front rank of the coven and one of the three classic Nightsister specializations. She carries a pike infused with dark-side magick — in Legends, such weapons could cut through any substance, and in The Clone Wars the Witches' warriors met General Grievous's droid army blade-to-blade during the Massacre of Dathomir. Hardened by ichor and unflinching in the face of death, the Warrior is the wall the rest of the coven fights behind.

Mechanically she is a durable, armor-piercing skirmisher: Ichor-Hardened soaks ordinary vibroblade and bayonet strikes, while her Magick-Infused Pike ignores the defenses that protect heavily armored foes and droids. She is most dangerous when wounded — Frenzy turns a bloodied Warrior into a whirlwind of pike-strikes.

In Play

Warriors form the coven's line, holding the party in melee while the Spell Weavers and Clan Mother work from behind. They use their 10-ft reach to threaten a wide front and punish anyone trying to slip past to the casters. Against an armored or droid-heavy party, lean on the pike's armor-shearing — it turns the tank's defenses into a liability. Save the table reveal for the first time a Warrior drops below half and Frenzies: the fight gets visibly worse exactly when the party thinks they're winning.

Adventure Hooks

  1. Hold the LineThe party must reach a Clan Mother mid-rite, but a knot of Warriors holds the only bridge to her sanctum. The witches will not break and will not flee — the party has to go through them, fast, before the rite completes.
  2. The Pike of Her MotherA Warrior's magick pike is a coven heirloom the party has been hired to recover for a collector. She will not sell it, will not lose it, and will hunt whoever takes it across the galaxy to get it back.
  3. Trial by CombatTo pass through Nightsister territory, the party's champion is challenged to single combat by a coven Warrior. Winning earns safe passage; killing her earns a blood feud; losing earns a debt the coven will collect.