Star Wars Universe Roleplaying Game

The Next Generation of Star Wars Tabletop Adventure

    Gran

    Gran are a well-established Star Wars Species known across both canon and Legends for their distinctive triocular vision, diplomatic disposition, and deep-rooted cultural emphasis on community stability. Originating from the temperate world of Kinyen in the Kinyen system, Gran developed a society centered on cooperation, agricultural abundance, and long-term social bonds. Their three-eyed physiology gave them unparalleled depth perception and emotional sensitivity, traits that influenced their culture toward consensus-based decision-making and interpersonal understanding. Because of this, Grans became known throughout the galaxy as negotiators, mediators, and thoughtful administrators rather than warriors or conquerors.

    Gran communities on Kinyen maintain a reputation for strong family structures and councils designed to maintain harmony. These councils guide societal policy with a slow, careful methodology reflecting their long lifespans and patient worldview. Their homeworld’s prosperous climate allowed a peaceful civilization to flourish, which in turn encouraged Gran to develop diplomatic institutions rather than military power. However, this background also made them vulnerable to galactic conflicts in eras when diplomacy failed to protect them.

    In Legends, the Gran experienced one of the most defining events of their history: the Houk–Gran War. This conflict erupted when tensions between the Grans and their neighboring Species, the Houk, spiraled into open warfare. Though the Gran initially suffered devastating losses due to the Houks’ raw physical strength, their strategic alliances with the Galactic Republic eventually turned the tide. The war left deep scars on both Species and fundamentally shaped Gran attitudes toward security, politics, and the fragility of peace.

    Beyond their own world, Grans became an influential presence in the galaxy. Notable Gran senators, traders, and administrators represented their people in the Republic Senate and other governing bodies, and their temperate nature made them ideal candidates for humanitarian work or civil governance. Yet Gran politics were not without controversy. Figures such as Senator Ask Aak demonstrated that Gran could be just as susceptible to corruption, ambition, or fear-driven decisions as any other Species. Their leadership roles in the Clone Wars era revealed fractures within their seemingly tranquil society.

    Canon depictions continue to emphasize the Gran talent for negotiation and coalition-building, as well as their cultural focus on collective responsibility. Their triocular vision grants them unique insight into emotional states through subtle physiological cues, reinforcing their reputation for perceptiveness. However, this same emotional depth can make them sensitive to stress, overcrowding, or prolonged conflict, which sometimes drives Grans into reclusive or conservative political stances.

    As player characters, Grans provide rich narrative opportunities involving diplomacy, politics, community building, and moral complexity. Their ability to read emotional states and their cultural background in consensus-based ethics make them valuable in campaigns that involve negotiation, investigation, or faction-driven storytelling. They bring a perspective shaped by long-term thinking, cautious optimism, and a deep desire for stability.

    Home Planet: Kinyen
    Physical Description: Gran are easily recognizable by their three eyes, which provide exceptional stereoscopic depth perception and emotional sensitivity. Their eyes are typically arranged with two on either side of the face and one centrally located, allowing near-complete panoramic vision. This triocular configuration gives them superior motion detection and the ability to read micro-expressions or body cues that escape most humanoids. Their skin tones range from light tan to reddish-brown, often accompanied by textured folds that help regulate heat in their temperate homeland.

    Physically, Grans are bipedal and lean, with long limbs and slightly elongated necks. Their stature is generally modest, but their balance and posture reflect evolutionary adaptation to agricultural and community-based lifestyles. Their mouths are narrow, and their nostrils small, giving their faces an angular look that is nonetheless expressive. Their ears sit slightly lower than those of most humanoids, contributing to their distinctive silhouette.

    Gran clothing tends to favor functionality and comfort, often incorporating soft fabrics and layered garments suitable for their mild climate. Offworld, they adapt their attire to professional roles—diplomats may wear ceremonial robes, while travelers and explorers equip themselves with more durable gear. Even in unfamiliar environments, their calm demeanor and gentle posture make them approachable.

    Average Height: 1.6 meters
    Average Weight: 80 kilograms
    Age of Adulthood: 16 standard years

    Personality & Customs: Gran culture places extraordinary emphasis on family unity, community bonds, and ethical cooperation. Their society is structured around extended families known as "clans," which share collective responsibility for raising children, managing resources, and resolving disputes. Emotion plays a central role in Gran communication, and their triocular vision enables them to intuit emotions that might otherwise go unspoken. As a result, deception is culturally discouraged, and sincerity is held as a core virtue.

    Their customs include seasonal gatherings, communal meals, and council deliberations that involve extensive discussion until consensus is reached. This slow, thoughtful approach to governance reflects their long-term worldview and preference for stability. Nevertheless, Gran societies can become rigid when faced with threats, sometimes adopting conservative or isolationist policies to protect their communities from perceived external dangers.

    As adventurers, Grans blend diplomacy with perceptiveness. They excel as negotiators, mediators, scholars, or civic leaders, bringing clarity and empathy to their teams. Their desire for harmony complements groups that value cooperation, though their sensitivity to emotional tension may challenge them in chaotic or morally ambiguous campaigns.

    Languages: Gran and Basic.

    Example Names: Ainlee Teem, Aks Moe, Ask Aak, Baskol Yeesrim, Cera Vixe, Cruegar, Kea R-Lan, Mawhonic, Nadin Paal, Ree-Yees, Vee Naaq

    Species Stats

    Traits